sebastienlagarde
1225abd4
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Sebastien Lagarde
dddb8ef6
HDRenderLoop: Minor correction in sky shader
8 年前
Evgenii Golubev
059de63c
Implement functions to map a cube to a sphere
8 年前
Sebastien Lagarde
d8f13193
HDRenderloop: Setup minimal draw sky/HDRI (not working)
8 年前
Evgenii Golubev
87dfa441
Implement a small LTC optimization
8 年前
Sebastien Lagarde
ecc73ed7
HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque
8 年前
Julien Ignace
705c2c66
Added proper support for Vertex Color in LayeredLit shader.
8 年前
Evgenii Golubev
5116a0d4
Make 'AreaLightData.twoSided' a bool
8 年前
Julien Ignace
50ac3b7d
Temporarily disable Layer Mapping combinations for compile time purpose.
8 年前
Evgenii Golubev
41003740
Add support of 'bool' to the ShaderGenerator
8 年前
sebastienlagarde
648bed87
HDRenderLoop: Push starter that doesn't compile
8 年前
Julien Ignace
28861e70
Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping.
8 年前
joce
9a543d90
update to latest GraphView
8 年前
Aras Pranckevicius
df2b15a6
Small cleanup (spotAngle part of VisibleLight)
8 年前
joce
b965052b
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
8 年前
Sebastien Lagarde
a54e4275
HDRenderLoop: Fix issue with debug parameters and forwardonly mode
8 年前
joce
bdd758ff
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
8 年前
Sebastien Lagarde
47769667
HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights
8 年前
joce
0b37ab28
Remove GraphView copy
Signed-off-by: joce <joce@unity3d.com>
8 年前
GitHub
82b0fe2c
Merge pull request #10 from EvgeniiG/master
Add area light support with Fresnel and Disney Diffuse
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
15804531
Fix a merge issue
8 年前
Peter Bay Bastian
ab990b62
TypeMapper and ScriptableObjectFactory
Only used in AbstractGraphInspector for now
8 年前
Evgenii Golubev
44f88df8
Merge changes from upstream
8 年前
joce
4702ac61
Updated graphs
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
105f41c5
Add area light support with Fresnel and Disney Diffuse
8 年前
joce
2a1b5b99
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
bc786266
Add Disney Diffuse support for LTC
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
ebdf0660
Add Fresnel to LTC. Reduce the number of textures and samplers
8 年前
joce
7ab5cea2
Update shader graphs (placement was broken)
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
5c8816af
Update the Disney Diffuse LTC data
8 年前
sebastienlagarde
7350695e
HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting
8 年前
joce
cfc167d9
TypeMapper now derives from BaseDataMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
220d35f4
Update the LTC GGX data
8 年前
sebastienlagarde
ddd7203e
HDRenderLoop: Loop now work in standalone win64 player
8 年前
joce
134a3007
Update to latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
00fa8063
Group scalars.
8 年前
sebastienlagarde
f61b40c5
HDRenderLoop: Move editor thing in editor directory to be able to build a player
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
ee804935
Correct a factual mistake in the comment
8 年前
sebastienlagarde
87a5b1b5
HDRenderLoop: Last commit miss some file
8 年前
joce
574bc97d
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
9c4e28d4
Compact the Disney Diffuse LUT
8 年前
sebastienlagarde
ea867c72
HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader
8 年前
joce
af7694ae
GraphView update
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
0063bde5
Update LTC LUT data
8 年前
Sebastien Lagarde
efa7c787
HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions
- It still doesn't work as UINT16 RT is not supported by Unity :(
- packing.hlsl need some convention/naming cleanup
8 年前
joce
66dac0cd
Fix GraphView editorconfig file.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
191dcd94
Optimize EvaluateBSDF_Area() with an early exit and scalar grouping
8 年前