Julien Ignace
c90ffdda
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
sebastienlagarde
f423dd68
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
vlad-andreev
6a14e392
[fptl] fix null reference exception
8 年前
vlad-andreev
b145a4d1
semi-temporary hack to reload .compute assets
8 年前
sebastienlagarde
e26a36cb
HDRenderLoop: Add tonemapper and exposure control
8 年前
Julien Ignace
526fbc6f
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
8 年前
sebastienlagarde
5cc2607c
HDRenderLoop: Correct fix double sided
8 年前
Julien Ignace
5551e27f
Compile fix after last merge
8 年前
sebastienlagarde
deb3ca40
HDRenderLoop: Fix issue with alpha test
8 年前
Julien Ignace
f1087ce3
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
8 年前
sebastienlagarde
e1f8e17e
HDRenderLoop: Update scene + make double sided work
8 年前
sebastienlagarde
5e5b4fcb
HDRenderLoop : Fix after merge
8 年前
sebastienlagarde
b8c1da00
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Material.hlsl
8 年前
mmikk
a6b2b6d5
GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present.
GenerateSourceLightBuffers() was returning wrong number of lights when a
directional is present.
8 年前
vlad-andreev
9bde6ae1
renderloop test framework and a simple test stub
8 年前
vlad-andreev
399968a2
[shadergen] minor test cleanup
8 年前
vlad-andreev
31d2e3b6
[fptl] remove accidentally committed debug code
8 年前
vlad-andreev
0b0fde25
[fptl] no gamma conversion in final pass
8 年前
vlad-andreev
8adb2307
shader generator: switch to consistent line endings
8 年前
vlad-andreev
1e00bf59
missed a file in the last commit
8 年前
vlad-andreev
ea3c49e2
removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes
8 年前
Julien Ignace
147341c8
Revert default value for HDRenderLoop GBufferDebug
8 年前
vlad-andreev
81aa39a3
switched HDRenderLoop over to generated .hlsl
8 年前
Julien Ignace
06725f27
Added GBuffer Debug shader.
8 年前
vlad-andreev
8af5f4ac
[fptl, hd] gbuffer sizes are no longer implicit
passing -1 for width/height relies on there being an active camera,
which is no longer a thing
8 年前
sebastienlagarde
36c50926
HDRenderLoop: Add builtin data structure + add velocity buffer
- Add velocity buffer as an experiment for the design
- Split surface data into surface data and builtin data (engine side for
lightmap etc...)
8 年前
Julien Ignace
60e032e0
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
mmikk
e80c0e73
choose logBase value such that 50% of clusters (out of 64) are consumed between near plane and max opaque depth.
choose logBase value such that 50% of clusters (out of 64) are consumed
between near plane and max opaque depth (only when a depth buffer is
available). This allows us to light things behind the opaque tile while
allowing us to keep a limit on memory consumption.
8 年前
sebastienlagarde
b7ac9b37
HDRenderLoop: Make transparent object working + doublesided mode work
8 年前
Julien Ignace
d825657a
Debug Shader first version
8 年前
Tim Cooper
6f66febe
[material graph]Fix standalone compile issue.
9 年前
Tim Cooper
ff11a50c
[Material node] use color property instead of field.
9 年前
Tim Cooper
8ecfe640
[material graph]Remove upgrade code, no needed yet.
9 年前
Tim Cooper
29600f72
[Material graph] Fix up subgraph asset reference serialization.
9 年前
Tim Cooper
b42e0339
[Material Graph]Fix up texture node serialization.
9 年前
Tim Cooper
d759e955
[Material Graph]Tidy up integration testing.
9 年前
Tim Cooper
6cf280f3
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
9 年前
Tim Cooper
2926e86a
[Mat Graph]Remove standard asset stuff, not needed.
9 年前
Tim Cooper
31fa7c60
[Material Graph]Readd export button. Fix issue with sub graph exports.
9 年前
Tim Cooper
5055d67e
[Material graph]More testing + fix things that are broken with the tests.
9 年前
Tim Cooper
b6ca28a2
[material graph]Make newline platform standard.
9 年前
Tim Cooper
95b250d2
[material graph] Fix newline issues.
9 年前
Tim Cooper
553fedbf
[Format]Run code formatting
9 年前
Tim Cooper
480131e4
[Material Graph]Split out lighting functions to different files
9 年前
Tim Cooper
e7cb2abf
[Material Graph]fix issue with pixel shader UI
9 年前
Tim Cooper
cc192491
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
9 年前
Tim Cooper
0e9ee494
[Material Graph]Tidy + small Refactorings. Add more tests.
9 年前
Tim Cooper
6e740eb0
[material graph]Fix test name
9 年前
Tim Cooper
df47a2ff
[material graph] add tests for node configuration.
9 年前
Tim Cooper
6ef35ae3
[Material Graph]Use slotid's instead of slots.
9 年前