Peter Bay Bastian
10c0414f
Put use of `UnityEditor` in `UNITY_EDITOR` so that builds don't fail
7 年前
Frédéric Vauchelles
0875921f
Fixed move origin
7 年前
GitHub
a5aef4e0
Merge pull request #684 from Unity-Technologies/TestRunner-SetPipelineOnce
Set the pipeline asset once for a batch of tests.
7 年前
Frédéric Vauchelles
38bd2d92
fixes
7 年前
Remy
8a563a64
Modify graphic test to set the pipeline asset once for a batch of tests. Can gain time when running tests.
7 年前
Frédéric Vauchelles
60688864
Added gizmos
7 年前
GitHub
79a8c1d1
Merge pull request #680 from Unity-Technologies/volume-improvements
More volume improvements
7 年前
Frédéric Vauchelles
351fde8f
Some fixes
7 年前
GitHub
97bd12f5
Merge pull request #682 from Unity-Technologies/color-functions
Added a bunch of useful color functions to Core
7 年前
Frédéric Vauchelles
69563e7b
Added mip map slider on preview
7 年前
GitHub
1f062146
Merge pull request #683 from Unity-Technologies/hdlighteditor-fix
HDLightEditor: moved Range to Light Shape and removed it for Directional lights
7 年前
Frédéric Vauchelles
12379ae5
Update reflection cubemap inspector
7 年前
sebastienlagarde
db2bdfc0
More dfraft
7 年前
Thomas
3dfce8fe
Moved range parmeter to light shape and removed it for directional
7 年前
Frédéric Vauchelles
90fc49a7
Added bake button
7 年前
sebastienlagarde
cf6142d2
Another no compiling draft
7 年前
Thomas
17672cc3
Added a bunch of useful color functions to Core
7 年前
GitHub
f8f8902d
Remove a redundant test
7 年前
Frédéric Vauchelles
4d25f24b
Updated additional settings
7 年前
sebastienlagarde
feabd543
another round of change
7 年前
GitHub
4ca37d7f
Merge pull request #679 from Unity-Technologies/TestRunner-SetRenderpipeOptimisation
Graphic TestRunner Optimisation
7 年前
Frédéric Vauchelles
feb9a7a0
Added capture settings section
7 年前
sebastienlagarde
1dc58532
Add global/local/debug system (Working version)
7 年前
GitHub
d2a4e002
Merge pull request #681 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests Update
7 年前
Frédéric Vauchelles
5e6d2b66
Updated drawers
7 年前
Sebastien Lagarde
b8b6dd9b
Push second draft
7 年前
Frédéric Vauchelles
d9fa2f6c
Added drawers
7 年前
Robert Srinivasiah
c3ded13e
Cleanup leftover comment
7 年前
Sebastien Lagarde
d59195c3
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings
7 年前
GitHub
104d6424
Optimize for a dumb compiler (need to profile)
7 年前
Frédéric Vauchelles
1dc19592
(ip) update reflection probe editor refactoring
7 年前
Robert Srinivasiah
47d0cf6e
Move temp RT to CoreUtils
7 年前
sebastienlagarde
a8480a83
First draft
7 年前
Peter Bay Bastian
a395e251
Fix for lightweight pipeline asset creation and bump package version
7 年前
Frédéric Vauchelles
0b7f1dc2
(wip) reflection probe ui
7 年前
Robert Srinivasiah
f6e2cf38
Use RenderTextureDescriptor as argument, not HDCamera
Instead of passing around HDCamera, and fetching the RenderTextureDescriptor, we'll just pass the 'base' RenderTextureDescriptor, along with the fields we want to override.
The reason we pass in the list of overrides, instead of just modifying the descriptor is to keep a consistent appearance with the original API calls (e.g. GetTemporaryRT). Additionally, we really want the base descriptor to contain the dimensions of the target, which will be consistent. The changing parameters, such as depth buffer bits and color format, which should vary between RT creations.
7 年前
sebastienlagarde
f41dc2ff
HDRenderPipeline: adress PR feedback
7 年前
Frédéric Vauchelles
fb318542
(wip) reflection probe editor
7 年前
Robert Srinivasiah
bb14bba1
Add size overrides to CreateTemporaryRT
7 年前
GitHub
13f0f587
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
Clean and move SSS code
7 年前
Robert Srinivasiah
17e5169e
Tracking ToDos for stereo re-work
7 年前
Robert Srinivasiah
4823e8b3
Cleanup some of the Gaussian pyramid gen code
7 年前
Robert Srinivasiah
8dcec595
Move all RenderTexture creation to RenderTextureDescriptor
7 年前
Remy
97ba53ba
Disable re-setting the renderPipeline for a graphic if it is already set.
Add "/Scenes" to the hd pipe test scenes search, to ignore the playmod test scene.
7 年前
Evgenii Golubev
a2e010cc
Fix failing test
7 年前
Robert Srinivasiah
26babfa7
Use RenderTextureDescriptor with CreateDepthStencilBuffer
Start using HDCamera.renderTextureDesc in new RenderTexture instances. Does have support for width/height override in order to support HTile allocation.
7 年前
GitHub
248a47ba
Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split
Fix enumeration of assembly for CsharpToHLSL
7 年前
Evgenii Golubev
dfbbcbc0
SHADER TARGET 45 = SM 5.0
7 年前
Robert Srinivasiah
ca90ec7d
Start using RenderTextureDescriptor (WIP)
We need to add proper color space management first
7 年前
sebastienlagarde
99e8024a
Fix enumeration of assembly for CsharpToHLSL
7 年前