Evgenii Golubev
2c8fcff2
Output HTile via a pixel shader
7 年前
Evgenii Golubev
f8020847
Disable the deferred CS and SSS parameter caching
Deferred CS issue: cmd.SetComputeFloatParams() does not correctly set "_ThicknessRemaps".
SSS parameter caching issue: SSS profiles are not correctly deserialized in the Player.
7 年前
runes
075c0e42
Moved GetGlobal* calls outside variant loop
7 年前
Sebastien Lagarde
873c4048
HDRenderPipeline: Add HemiOct packing function
7 年前
sebastienlagarde
78c4dd18
HDRenderPipeline: Fix tile debug mode for light
7 年前
GitHub
adf8a77d
Merge pull request #334 from Unity-Technologies/Repeat-cookie-directional-light
support Repeat cookie for directional light
7 年前
sebastienlagarde
974a44f0
HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify code
7 年前
sebastienlagarde
f12adcb0
Merge remote-tracking branch 'refs/remotes/origin/master' into Repeat-cookie-directional-light
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
7 年前
GitHub
508adf85
Merge pull request #333 from EvgeniiG/master
Add a stencil copy, fix the deferred CS and enable it by default
7 年前
Evgenii Golubev
77bfc8c9
Do not execute the same deferred CS twice
7 年前
Evgenii Golubev
c4d72f2c
Add a stencil copy, fix the deferred CS and enable it by default
7 年前
Evgenii Golubev
b51681c8
Remove the workaround for the PSSL compiler bug (it's been fixed)
7 年前
sebastienlagarde
e6e216f8
push not compiling code
7 年前
Evgenii Golubev
57ae57c7
Save another instruction on clipping on PS4
7 年前
Felipe Lira
8ec89a38
LinearGamma conversions added based on Pipeline keyword.
7 年前
Evgenii Golubev
c11c50a6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Felipe Lira
50b18a0a
Removed Tex2DLinear function which was causing a dependent texture read due to parameter copy.
7 年前
GitHub
50746c8e
Merge pull request #332 from Unity-Technologies/Branch_SkyRenderTextureHash
Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srp
7 年前
Evgenii Golubev
2918766c
Further optimize the box projection clip factor for GCN
7 年前
Felipe Lira
b7b421cf
Updated cornel box model to use legacy materials importing.
7 年前
Evgenii Golubev
92e6d7c0
Add shadow data to lights and update the cookie test
7 年前
Julien Ignace
07ccac0b
Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srp
7 年前
Felipe Lira
a4169e1f
Removed libMGD as it is causing problems in Android N
7 年前
GitHub
9e3bb7df
Merge pull request #331 from EvgeniiG/merge_proj_lights
Merge projector lights into punctual lights
7 年前
sebastienlagarde
07ba87ed
HDRenderPipeline: Fix issue with Metapass not working anymore
7 年前
runes
3c1116f3
added code to bind shadow resources to compute shaders
7 年前
sebastienlagarde
50580dad
HDRenderPipeline: Fix issue with meta pass not using correct coordinate
7 年前
sebastienlagarde
b010d5c1
HDrenderPipeline: Add some comment to shadow tessellation fix
7 年前
GitHub
93d54bd3
Merge pull request #330 from EvgeniiG/master
Fix tessellation during the shadow pass
7 年前
Felipe Lira
d855e68b
Merge branch 'LightweightPipeline'
7 年前
Evgenii Golubev
e15288f5
Add back-face culling for box projector lights
7 年前
sebastienlagarde
02c6a152
HDRenderPipeline: Fix issue with emissive that is now HDR
7 年前
Evgenii Golubev
5b236c70
Add SpotLightShape, and clean up bounding volume computation in the TilePass.cs
7 年前
Evgenii Golubev
151ac4fb
Optimize the cookie code for GCN
7 年前
Evgenii Golubev
b4eccac0
Fix culling of box projector lights
7 年前
Evgenii Golubev
640bf8c6
Make projector code dependent on the cookie
Projector lights now sample a white texture if no cookie has been assigned.
7 年前
Evgenii Golubev
ad7a69ba
Fix tessellation during the shadow pass
7 年前
Evgenii Golubev
4a9e84ed
Merge projector lights into punctual lights
7 年前
Felipe Lira
0c37ffb5
Added DefaultETC1 Material
7 年前
sebastienlagarde
6ecb6edd
HDRenderPipeline: Reduce GC alloc by replacging call to Array.Sort by our own quicksort
7 年前
sebastienlagarde
dca98af6
HDRenderPipeline: Remove undeisred executebuffer
7 年前
GitHub
3de259af
Merge pull request #328 from EvgeniiG/master
Fix diffuse transmission
7 年前
sebastienlagarde
10c82bc2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
runes
deb5f6f3
Fixed flickering SSAO by splitting and submitting HDRP commandbuffer before 'async' jobs
7 年前
Evgenii Golubev
23be42d1
Fix diffuse transmission
7 年前
GitHub
b0d4c0a0
Merge pull request #327 from EvgeniiG/master
Fix forward rendering in HDRP
7 年前
Evgenii Golubev
85c6cfd8
Fix rendering of transparent objects
7 年前
Evgenii Golubev
ac81c0ca
Force depth prepass for forward-only rendering
7 年前
sebastienlagarde
0f0fe524
HDRenderPipeline: Remove specific command buffer of SSAO
7 年前
Felipe Lira
c22c1ee1
Added particles and line renderer materials
7 年前