GitHub
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72c1efa3
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Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
GitHub
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783239f0
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Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
Fix compilation issue with instancing and tessellation
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7 年前 |
sebastienlagarde
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742c208a
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Fix compilation issue with instancing and tessellation
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7 年前 |
GitHub
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3e28e2f6
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Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color
Add energy conservation specular color
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7 年前 |
sebastienlagarde
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e9ba97a3
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Add energy conservation specular color
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7 年前 |
GitHub
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144c819c
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Merge pull request #816 from Unity-Technologies/documentation-updates
Updated readme
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7 年前 |
GitHub
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1bbca813
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Merge pull request #814 from Unity-Technologies/documentation-updates
Readme update
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7 年前 |
Paul Melamed
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e5b34b08
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passing normalToWorld in material block properties
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7 年前 |
John
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3c40b17c
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Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
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7 年前 |
GitHub
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d90fdb95
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Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal
minor comment/code on decal
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7 年前 |
Paul Melamed
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2ac82eae
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Fixed cull and z test mode, because with blending decal values were blended twice per decal
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7 年前 |
Sebastien Lagarde
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60ce8240
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Minor fix
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7 年前 |
Remy
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bb848eef
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Add range attenuation toggle test in light parameters
Disable distord texture mips as workaround for thig bug : https://fogbugz.unity3d.com/f/cases/988983/
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7 年前 |
John
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5fcbd9af
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Cleanup, Integrations with Shadows.hlsl
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7 年前 |
sebastienlagarde
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87798701
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minor comment/code on decal
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7 年前 |
Paul Melamed
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c5fce3e3
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Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Sebastien Lagarde
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5705de92
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Remy
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afb74a48
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
NotRobSheridan
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15300daa
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Updated readme
Fixed headers
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7 年前 |
John
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eb585d61
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Initial implementation complete, 1-tap
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7 年前 |
Sebastien Lagarde
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5f384459
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HDRenderPipeline: Update all materials
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7 年前 |
NotRobSheridan
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6e06f10b
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Readme update
Updated readme
Added new opening paragraph
Added new section on SRP assets
Added default install info
Added install info for Lightweight and HD
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7 年前 |
John
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bce0fede
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View space position reconstruction
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7 年前 |
GitHub
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1d07f3a6
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Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
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7 年前 |
Julien Ignace
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b6a63120
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Updated graphics test linear fog to keep old behavior wrt height.
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7 年前 |
GitHub
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4263f9df
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Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
Replace all toggleoff by toggleui [2018 1 b4 feature]
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7 年前 |
Felipe Lira
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c4fe41bb
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workaround to alleviate the bias cascade issue while we don't have a proper solution.
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7 年前 |
Sebastien Lagarde
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27c0d277
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Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
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7 年前 |
Julien Ignace
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7755d57e
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Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir
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7 年前 |
Sebastien Lagarde
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761db059
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re-introduce physical light elment remove previously
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7 年前 |
Felipe Lira
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c925c4c7
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Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template.
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7 年前 |
Sebastien Lagarde
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61ca3c01
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Replace all toggleOff by ToggleUI [2018.1.b4 feature]
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7 年前 |
Julien Ignace
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a533af44
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Implemented height fog for linear and exponential fog.
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7 年前 |
GitHub
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d48bc884
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Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
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7 年前 |
Sebastien Lagarde
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128f5158
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Felipe Lira
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db534016
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shadowcoord is now using high precision
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7 年前 |
GitHub
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5c7e1fd0
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Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
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7 年前 |
Felipe Lira
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cfca3b82
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Computing shadow coord in vertex when not using cascades.
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7 年前 |
GitHub
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5bf4aa76
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Merge pull request #812 from Unity-Technologies/small-improvement-to-color-picker-debug-mode
HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
Felipe Lira
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a6a06406
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removed comment left out as mistake.
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7 年前 |
Felipe Lira
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482af7f9
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Fixed compiler errors in LW.
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7 年前 |
Felipe Lira
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35f80d17
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Updated shadow constants to cache propertyID
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7 年前 |
sebastienlagarde
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3bf6049c
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HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
uygar
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738c9de1
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Revert "Pass the light position to the shadow code"
This reverts commit d702605939cf2bb80b30cab85e4a8ec83a5f77c5.
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7 年前 |
Felipe Lira
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46d124a0
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Added 5x5 Tent filtering on desktop.
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7 年前 |
GitHub
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fce350a5
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Merge pull request #810 from Unity-Technologies/lwrp_batcher
Lwrp batcher
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7 年前 |
Frédéric Vauchelles
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f6240ebd
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[PlanarReflection] Fixed test scene
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7 年前 |
Felipe Lira
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98d9ef89
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Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext.
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7 年前 |
GitHub
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4b7581e9
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Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2
Add color picker debug mode
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7 年前 |
Frédéric Vauchelles
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31baf5b6
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[PlanarReflection] Added camera utils
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7 年前 |