Felipe Lira
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12c9973a
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Fixes to previous commit. GetVisibleRenderersCount() is not yet in main SRP branch, which would cause compiler errors. Value initialized to a constant for now.
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8 年前 |
uygar
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0cf2dd7b
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Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel.
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8 年前 |
uygar
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2e691da9
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Modified creation of shadowmap, so subclasses can override texture settings before the RTID gets created.
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8 年前 |
Felipe Lira
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a2f2b1e9
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When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites.
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8 年前 |
Evgenii Golubev
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f6034d4c
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Revert the 'disctScale' test change
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8 年前 |
GitHub
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17c2ab06
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Merge pull request #297 from EvgeniiG/upstream
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
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8 年前 |
Evgenii Golubev
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196de9cc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
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8 年前 |
Evgenii Golubev
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4b7caf6a
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Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
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8 年前 |
Evgenii Golubev
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8c24c1f0
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Adjust the intensity of the SSS profile visualization
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8 年前 |
Evgenii Golubev
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e996e9cd
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Update the SSS profile used for the head
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8 年前 |
Evgenii Golubev
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1fd43220
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Disable alpha of transmission tint
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8 年前 |
Evgenii Golubev
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7851fe34
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Force non-0 indirect lighting to avoid SSS artifacts
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8 年前 |
Evgenii Golubev
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ad52d33f
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Improve handling of the radius of 0
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8 年前 |
Evgenii Golubev
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c609e9a1
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Improve SSS profile visalization
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8 年前 |
sebastienlagarde
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ca905a47
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Improve SSS profile visalization
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8 年前 |
Evgenii Golubev
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618418d8
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Limit the min distance to 0.05
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8 年前 |
sebastienlagarde
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35089341
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Limit the min distance to 0.05
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8 年前 |
Evgenii Golubev
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28c5a629
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Switch to the single-color SSS parametrization
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8 年前 |
sebastienlagarde
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fd7b61ab
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Switch to the single-color SSS parametrization
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8 年前 |
sebastienlagarde
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f67f629a
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SSAO: Stop using "Resources" directory
- Stopped using "Resources" directory and added the SSAO shader to
HDRenderPipelineResources instead.
- Changed some file names.
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8 年前 |
sebastienlagarde
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e0c95831
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SSAO: Value validation on settings
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8 年前 |
Sebastien Lagarde
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7a0ad388
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HDRenderPipeline: Update some asset
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8 年前 |
sebastienlagarde
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628ab21e
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SSAO: Small tweaks
- UV clamping on depth sampling.
- Removed unused functions.
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8 年前 |
Sebastien Lagarde
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0373fa24
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HDRenderPipeline: Add reference mode for SSS
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8 年前 |
GitHub
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2e5e9470
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Merge pull request #294 from EvgeniiG/upstream
Add the old SSS model back
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8 年前 |
Sebastien Lagarde
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fb5e9b58
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Missed one file
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8 年前 |
Evgenii Golubev
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7e92f606
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Clean up the Fresnel code
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8 年前 |
Sebastien Lagarde
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7f94dd6d
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Add skin1 and skin 2 profile preset based on Jensen paper for graphic test
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8 年前 |
Evgenii Golubev
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d238793c
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Add the old SSS model back
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8 年前 |
Sebastien Lagarde
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cc0717b3
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HDRenderPipeline: Repalce surface albedo + volume mean free path by scattering distance
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8 年前 |
sebastienlagarde
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b6c93339
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HDRenderPipeline: Remove unsued variable declaration in macro
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8 年前 |
Sebastien Lagarde
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a665de22
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS
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8 年前 |
Sebastien Lagarde
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d8fca743
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HDRenderPipeline: Remove unused variable in drawTransmittance
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8 年前 |
Sebastien Lagarde
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f85a5ae0
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HDRenderPipeline: remove shader warning (convertion from float3 to float)
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8 年前 |
Sebastien Lagarde
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15436506
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HDRenderPipeline: Fix a type with F_Transm_Schlick not calling the correct function
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8 年前 |
Sebastien Lagarde
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3c7d12b3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS
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8 年前 |
GitHub
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3542318a
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Remove incorrect PDF rescaling from the SSS code
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8 年前 |
Sebastien Lagarde
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53200ed2
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HDRenderPipeline: Updated SSS test
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8 年前 |
Sebastien Lagarde
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5e4d1ff4
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HDRenderPipeline: Add Texture folder for graphic test
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8 年前 |
Sebastien Lagarde
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72835938
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HDRenderpipeline: Add white, black, grey texture for graphic test
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8 年前 |
Sebastien Lagarde
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4ad657b2
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HDRenderPipeline: Graphic test - add few other material
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8 年前 |
Sebastien Lagarde
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f9d5cce2
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HDRenderPipeline: Update graphic test asset + Add a graphic test for SSS
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8 年前 |
Sebastien Lagarde
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a6ea9bf4
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HDRenderPipeline: Reset asset pipeline to default (was modified by last commit)
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8 年前 |
Rune Stubbe
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8b51c69a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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fb10c3b0
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Merge pull request #292 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
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8 年前 |
GitHub
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def8d068
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Small bugfix
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8 年前 |
Julien Ignace
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a86538d9
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Fixed an exception when trying to display editor ui of an empty debug panel with overridden OnEditorGUI .
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8 年前 |
GitHub
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088f3a4d
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Add an option to disable bilateral filtering in SSS
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8 年前 |
Julien Ignace
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c6828cd2
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Implemented variance shadow specific debug shader.
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8 年前 |
GitHub
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0be7a6d4
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Merge pull request #293 from keijiro/ssao-update
[SSAO] General refactoring
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8 年前 |