Tim Cooper
|
f9b09347
|
remove testable suffix (not needed)
|
7 年前 |
Yuanxing Cai
|
daa21fd3
|
Fixed a crash when deleting nodes from the graph.
|
7 年前 |
Evgenii Golubev
|
2a4e6b99
|
Switch transmission units of Jimenez SSS to millimeters
|
7 年前 |
sebastienlagarde
|
cb91c226
|
HDRenderPipeline: Fix issue with POM and layered shader
|
7 年前 |
GitHub
|
69547582
|
Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
|
7 年前 |
Evgenii Golubev
|
9b33356f
|
Fix Disney SSS for Intel GPUs
|
7 年前 |
sebastienlagarde
|
4bc93c9f
|
Add support to disable range attenuation and control max smoothness on light to fake sphere light
|
7 年前 |
Filip Iliescu
|
ac2b77ef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
GitHub
|
590566d8
|
Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
|
7 年前 |
Robert Srinivasiah
|
2f73a249
|
Fixed typos in BasicRenderPipeline
|
7 年前 |
Filip Iliescu
|
5e85f85f
|
set up clear/dont care and memoryless render targets on attachments we dont have to store
|
7 年前 |
Filip Iliescu
|
04e8226d
|
rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
|
7 年前 |
Filip Iliescu
|
15851ae5
|
remove unused files
|
7 年前 |
Filip Iliescu
|
28a25cc0
|
merged master
|
7 年前 |
Filip Iliescu
|
bb97cb99
|
some comments
|
7 年前 |
Filip Iliescu
|
f28bc5a4
|
cleanup: reuse light matrix calculation code
|
7 年前 |
Filip Iliescu
|
2e7987d4
|
test scene changes to have all scenes use deferred on camera when using built-in
|
7 年前 |
Filip Iliescu
|
43be2f48
|
push a couple project settings that impact things working using metal
|
7 年前 |
Filip Iliescu
|
46f3b214
|
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
|
7 年前 |
Filip Iliescu
|
b5178bda
|
add a reflection probe test to handle the HDR camera bug
|
7 年前 |
Filip Iliescu
|
40bd91ef
|
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
|
7 年前 |
Filip Iliescu
|
ac0dbace
|
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
|
7 年前 |
Filip Iliescu
|
f10d63ca
|
with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
|
7 年前 |
Filip Iliescu
|
f7e8412b
|
renderpass API mostly working although forward is inverted in Z for some reason
|
7 年前 |
Filip Iliescu
|
3d513860
|
WIP: renderpass refactor to enable both scene view and depth reads
|
7 年前 |
Filip Iliescu
|
23202e49
|
merge in OnTileDeferredBranch after merging in master to it
|
7 年前 |
Filip Iliescu
|
6ef0b7ab
|
merge in Mortens changes from master
|
7 年前 |
Filip Iliescu
|
41b0ab25
|
post merge: update shadow code
|
7 年前 |
Filip Iliescu
|
4adbf45e
|
Merge branch 'master' into OnTileDeferred
|
7 年前 |
Filip Iliescu
|
fec938bb
|
dont use static for ComputeBuffers
|
8 年前 |
Filip Iliescu
|
24a740f9
|
lighting tweaks
|
8 年前 |
Filip Iliescu
|
4c9b068b
|
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
|
8 年前 |
Filip Iliescu
|
aa51dadc
|
fix up a couple test scenes
|
8 年前 |
Filip Iliescu
|
a981054d
|
rework controls for test scene
|
8 年前 |
Filip Iliescu
|
bdca8876
|
rework the reflection test by using a debug cubemap to make sure its sampling in correct location
|
8 年前 |
Filip Iliescu
|
9f641209
|
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
|
8 年前 |
Filip Iliescu
|
74b604f6
|
fixup refelction probes and get lighting lighting generated correctly
|
8 年前 |
Filip Iliescu
|
e16bcdcf
|
clean up demo scene by adding more space to allow camera to move around and show various objects.
|
8 年前 |
Filip Iliescu
|
b25e3217
|
update materials and test scenes with text counter
|
8 年前 |
Filip Iliescu
|
7e17d6c0
|
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
|
8 年前 |
Filip Iliescu
|
93be9994
|
remove extraneous debug log and initialize light buffer to null
|
8 年前 |
Filip Iliescu
|
555bd19f
|
regenerate lighting data and reflection probes for test scenes
|
8 年前 |
Filip Iliescu
|
43450c47
|
fix black texture editor bug in pano TextureCache
|
8 年前 |
Filip Iliescu
|
fc60ffad
|
add touch script for scene control on iOS and set non legacy mode as default
|
8 年前 |
Filip Iliescu
|
4d5f4b18
|
comprehensive demo of all tests
|
8 年前 |
Filip Iliescu
|
57b33e99
|
increase number of MAX lights to 100 for demo and remove unused shadow constants
|
8 年前 |
Filip Iliescu
|
4ff73d09
|
update texture settings and tests to match
|
8 年前 |
Filip Iliescu
|
495e902b
|
add controls for test script to toggle settings
|
8 年前 |
Filip Iliescu
|
f6c63f2c
|
enable windows editor
|
8 年前 |
Filip Iliescu
|
7b6589ed
|
cleanup commented code and unused variables and rename renderloop more appropriatly
|
8 年前 |