4860 次代码提交 (286d82a6-fe17-46c6-b6e8-cee9e6d9c1b7)

作者 SHA1 备注 提交日期
Felipe Lira d14fa0e6 Fixed shadowmap sampling out of borders by taking z direction into account. 7 年前
sebastienlagarde 4a59f964 HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture 7 年前
Frédéric Vauchelles 2ad70a41 [PlanarReflection] Updated basic profiling 7 年前
Felipe Lira d3b5bffb Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL. 7 年前
Remy d5f2161a Add World Y and Speed control to FreeCamera 7 年前
sebastienlagarde 7c8c80ac HDRenderPipeline: Add NaN support in DrawFloat dbug function 7 年前
Frédéric Vauchelles 6950663c [PlanarReflection] Removed incorrect include 7 年前
Felipe Lira 91e75b1e Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api. 7 年前
Remy d731c271 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde 4dd82f2d HDRenderPipeline: Debug the correct texture when using FullscreenDebug 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
John b2e8261d Feature CPU optimizations 7 年前
sebastienlagarde f80ece87 Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic) 7 年前
John b17eec2f Stripped remaining keyword checks for feature 7 年前
sebastienlagarde c6524756 HDRenderPipeline: Update NaN check visual 7 年前
John 7e059bd2 Feature config refactor and cleanup 7 年前
sebastienlagarde 579bce35 Add icon for decal component 7 年前
John 34fe29e6 Strip remaining UI additions to feature 7 年前
Remy 6d165864 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Felipe Lira 2bd5dc4b Added npmrc files to ignore list. 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
sebastienlagarde 1ad763a2 Fix z/y swap for normal to decal space, unity is column major 7 年前
sebastienlagarde f2ca455a HDRenderPipeline: Remove useless code 7 年前
sebastienlagarde bd05a03a Fix inconsistency of diffusion profile int -> uint 7 年前
GitHub a50e2899 Merge pull request #860 from Unity-Technologies/Fix-flip-issue 7 年前
sebastienlagarde c871526e Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
sebastienlagarde 3d2bbed4 Update graphic test template of motoin vector 7 年前
GitHub 39528822 Merge pull request #859 from Unity-Technologies/Fix-flip-issue 7 年前
sebastienlagarde 114acd41 Fix color picker in game 7 年前
sebastienlagarde 30f9fd22 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
sebastienlagarde 25cb23c4 Fix various issue, remove previous code 7 年前
sebastienlagarde c43a2771 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
uygar 4bf6ce24 Increased the default fov guard for now to handle seams for point lights. 7 年前
sebastienlagarde 5fadfa91 minor change 7 年前
Remy 456977b5 Fix FBX import errors 7 年前
Tim Cooper 987a1633 [urgent]Remove wrongly added rc files. 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
sebastienlagarde 64839789 Working version 7 年前
GitHub c26fa8d3 Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 585366d1 Correct pipeline assets not beeing set up correctly after running the tests. 7 年前
Paul Melamed 6aaa2cd7 using HTile mask to determine what decal properties affect drawable geometry 7 年前
sebastienlagarde 0579d059 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
GitHub 7b9f9990 Merge pull request #855 from Unity-Technologies/LW-Resources 7 年前
Remy 5c26bacc Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Paul Melamed 8c9541db Filling out HTile mask in DBuffer, fix for material foldout update on decal material change 7 年前
sebastienlagarde 3623b5e1 add mipindex for blit + add a separate sahder resources 7 年前
GitHub 0e9b43a3 Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix 7 年前
Paul Melamed 53c32b8e fix z/y axis swap to column major 7 年前
Remy 2a269903 Evgenii : Fix volumetric lighting causing assertion in new scene 7 年前
sebastienlagarde 9269e0af First draft 7 年前