Felipe Lira
|
d14fa0e6
|
Fixed shadowmap sampling out of borders by taking z direction into account.
|
7 年前 |
sebastienlagarde
|
4a59f964
|
HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture
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7 年前 |
Frédéric Vauchelles
|
2ad70a41
|
[PlanarReflection] Updated basic profiling
|
7 年前 |
Felipe Lira
|
d3b5bffb
|
Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
|
7 年前 |
Remy
|
d5f2161a
|
Add World Y and Speed control to FreeCamera
|
7 年前 |
sebastienlagarde
|
7c8c80ac
|
HDRenderPipeline: Add NaN support in DrawFloat dbug function
|
7 年前 |
Frédéric Vauchelles
|
6950663c
|
[PlanarReflection] Removed incorrect include
|
7 年前 |
Felipe Lira
|
91e75b1e
|
Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api.
|
7 年前 |
Remy
|
d731c271
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
sebastienlagarde
|
4dd82f2d
|
HDRenderPipeline: Debug the correct texture when using FullscreenDebug
|
7 年前 |
Frédéric Vauchelles
|
d6743fba
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
John
|
b2e8261d
|
Feature CPU optimizations
|
7 年前 |
sebastienlagarde
|
f80ece87
|
Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic)
|
7 年前 |
John
|
b17eec2f
|
Stripped remaining keyword checks for feature
|
7 年前 |
sebastienlagarde
|
c6524756
|
HDRenderPipeline: Update NaN check visual
|
7 年前 |
John
|
7e059bd2
|
Feature config refactor and cleanup
|
7 年前 |
sebastienlagarde
|
579bce35
|
Add icon for decal component
|
7 年前 |
John
|
34fe29e6
|
Strip remaining UI additions to feature
|
7 年前 |
Remy
|
6d165864
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Felipe Lira
|
2bd5dc4b
|
Added npmrc files to ignore list.
|
7 年前 |
John
|
ba0245c3
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
sebastienlagarde
|
1ad763a2
|
Fix z/y swap for normal to decal space, unity is column major
|
7 年前 |
sebastienlagarde
|
f2ca455a
|
HDRenderPipeline: Remove useless code
|
7 年前 |
sebastienlagarde
|
bd05a03a
|
Fix inconsistency of diffusion profile int -> uint
|
7 年前 |
GitHub
|
a50e2899
|
Merge pull request #860 from Unity-Technologies/Fix-flip-issue
Update graphic test template of motion vector
|
7 年前 |
sebastienlagarde
|
c871526e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
3d2bbed4
|
Update graphic test template of motoin vector
|
7 年前 |
GitHub
|
39528822
|
Merge pull request #859 from Unity-Technologies/Fix-flip-issue
Fix motion vector + flip issue of debug mode
|
7 年前 |
sebastienlagarde
|
114acd41
|
Fix color picker in game
|
7 年前 |
sebastienlagarde
|
30f9fd22
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
25cb23c4
|
Fix various issue, remove previous code
|
7 年前 |
sebastienlagarde
|
c43a2771
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
uygar
|
4bf6ce24
|
Increased the default fov guard for now to handle seams for point lights.
|
7 年前 |
sebastienlagarde
|
5fadfa91
|
minor change
|
7 年前 |
Remy
|
456977b5
|
Fix FBX import errors
|
7 年前 |
Tim Cooper
|
987a1633
|
[urgent]Remove wrongly added rc files.
|
7 年前 |
uygar
|
81cb95dc
|
Merge branch 'master' into shadows-biasing
|
7 年前 |
sebastienlagarde
|
64839789
|
Working version
Still color picker in game and motion vector to fix
|
7 年前 |
GitHub
|
c26fa8d3
|
Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
585366d1
|
Correct pipeline assets not beeing set up correctly after running the tests.
Also, backup and restore current opened scenes after running any test.
|
7 年前 |
Paul Melamed
|
6aaa2cd7
|
using HTile mask to determine what decal properties affect drawable geometry
|
7 年前 |
sebastienlagarde
|
0579d059
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
GitHub
|
7b9f9990
|
Merge pull request #855 from Unity-Technologies/LW-Resources
Split resources into editor and runtime resources
|
7 年前 |
Remy
|
5c26bacc
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Paul Melamed
|
8c9541db
|
Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
|
7 年前 |
sebastienlagarde
|
3623b5e1
|
add mipindex for blit + add a separate sahder resources
|
7 年前 |
GitHub
|
0e9b43a3
|
Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix
Evgenii : Fix volumetric lighting causing assertion in new scene
|
7 年前 |
Paul Melamed
|
53c32b8e
|
fix z/y axis swap to column major
|
7 年前 |
Remy
|
2a269903
|
Evgenii : Fix volumetric lighting causing assertion in new scene
|
7 年前 |
sebastienlagarde
|
9269e0af
|
First draft
|
7 年前 |