1988 次代码提交 (26b804dc-666d-48ae-ba8f-a5211fc88351)

作者 SHA1 备注 提交日期
Filip Iliescu 863c9a52 enable colored cookies and fix clamp on default spot cookie texture 7 年前
Filip Iliescu 77efd9d6 fix cookie varients 7 年前
Filip Iliescu bcf07328 change capsule to bnaked reflection probe 7 年前
Filip Iliescu 9d37e3d7 fix reflection probe shader on iOS 7 年前
uygar 617efefd Defaulted to the hardcoded path in preparation for merging into master. 7 年前
Filip Iliescu 54642368 fix a bug in asset modifier that would try to modify null materials 7 年前
uygar 058fa25d Added loop hint to PCF tent sampling functions to make compilation times a bit more sane. 7 年前
Filip Iliescu 9f78b2fd fixed shadows 7 年前
FlorentGuinier 236fbc95 Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 7 年前
Filip Iliescu 0577271e fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 7 年前
FlorentGuinier 8e9a6d75 [gfx-shadows] tents filters use loops for code clarity 7 年前
Filip Iliescu e9c40e16 fixed a lighting bug with point lights and shadows 7 年前
FlorentGuinier 9f7d66cd [gfx-shadows] Add PCF tents filters 7 年前
Filip Iliescu 01556aaf cleanup and refactor shader code into common functions 7 年前
uygar e62577f2 Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore. 7 年前
FlorentGuinier 980b67d3 [gfx-shadows] First step toward adding tents pcf filters 7 年前
Filip Iliescu f583f50f cleanup and consilidate shader passes and simply setup material varients on startup 7 年前
uygar 943f8944 Disabled the global override for now in HDRenderPipeline. 7 年前
Filip Iliescu ff01d44e fix shadow settings and add a sun script to see shadows move based on time of day 7 年前
uygar 255625f4 Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override. 7 年前
Filip Iliescu 23d2f9e6 Fix reflections that clip near and far plane as well as those that just clip near plane. 7 年前
Filip Iliescu 0b852466 on chip reflections are working 7 年前
Filip Iliescu 686e6420 working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend 7 年前
Filip Iliescu e45b7d3c implement two pass refelection probe rendering to debug issues with probes 7 年前
Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 7 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 7 年前
Andre McGrail 8e7cca56 Remap Resurrected again 7 年前
bfogerty d1d62e5d The UV Rotator is now under the UV menu. 7 年前
bfogerty 30bac3ab Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Florent Guinier c51916c9 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Matt Dean d6b72c9a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Andre McGrail 172b7d9c -CubeMap preview fix, added mip level input 7 年前
Florent Guinier 24f3679d Added Function4Input & Function4InputTest 7 年前
RinaldoTjan 3cbb8230 Add Substract blend mode. 7 年前
Matt Dean 43f98d51 Added RGBtoLinear and LinearToRGB 7 年前
Andre McGrail 58870ccc Added Andre folder 7 年前
bfogerty e776f48d Fix for Hex node type error. 7 年前
vlad b1210c74 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
RinaldoTjan c8fdeadc Re-Adding BlendMode Presenter definition. 7 年前
vlad 1fe84aa7 Moved presenter cs file to an editor folder. 7 年前
Eduardo Chaves c30e0ee9 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Eduardo Chaves 0abd0951 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Florent Guinier 6edcd801 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
RinaldoTjan a194067c Added BlendMode 7 年前
vlad 5db9bbb1 Saturate, UV Rotation, and tex2Dlod nodes. 7 年前
Eduardo Chaves dd8a892c Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 7 年前
Matt Dean 2fdc11d3 RGBtoLuminance: fix for the fix 7 年前
Matt Dean cf30e087 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
bfogerty 5b4645b7 Procedural, Math, and UV Nodes 7 年前
Andre McGrail c127b19f -Moved cube map node 7 年前