6443 次代码提交 (265dfd2e-1371-4214-9f67-fdc948bc5d6b)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 7 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 7 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 7 年前
Frédéric Vauchelles 262145d7 Added debugs 7 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 7 年前
Yao Xiaoling fc9758a0 Add EnableHeightBlending property to instruct unity to not to use heightmaps. 7 年前
Yao Xiaoling b6cb6283 Revert unnecessary changes. 7 年前
Yao Xiaoling 5b75827c Added terrain height based blending. 7 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 7 年前
Felipe Lira b918fecb Addressed PR comments. 7 年前
Peter Bay Bastian 35c8e0e3 Temporarily remove vertex capability from Subgraphs 7 年前
Peter Bay Bastian a7789fc7 PR fixes #1 7 年前
Peter Bay Bastian 495c97b8 Search window respects shader stage 7 年前
Brandon Fogerty 5a959061 LWRP XR Single-pass Instancing and Multi-view Support 7 年前
Peter Bay Bastian 77dc0df1 Make all procedural shape nodes fragment stage only 7 年前
GitHub 5e1bd3c5 Merge pull request #1348 from Unity-Technologies/Fix-shadow-mask 7 年前
Peter Bay Bastian 94ce8db1 Fix fragment slots adding data to vertex description 7 年前
sebastienlagarde 1e57755a Update changelog 7 年前
GitHub 6b170d6a Merge pull request #1347 from Unity-Technologies/stacklit 7 年前
Peter Bay Bastian 6cdf82d9 Further ShaderStageCapability work 7 年前
sebastienlagarde 807a7d14 Fix directional light and shadow mask transition 7 年前
GitHub ed3cd1be Merge pull request #1261 from Unity-Technologies/Branch_FixLodFadeInstancing 7 年前
Peter Bay Bastian c3134b61 Refactor GenerateStandardTransforms 7 年前
GitHub 416e73db Merge pull request #1344 from Unity-Technologies/decals/tiled_uvs 7 年前
Paul Melamed 04fcbfb6 updated changelog 7 年前
Peter Bay Bastian a107a23e Major shader generation refactor part 1 7 年前
Paul Melamed fc4c8aff uv tiling works for transparents 7 年前
Peter Bay Bastian 4dfbc988 Fix per-stage requirements and translations part 1 7 年前
Paul Melamed ee6c1949 uv tiling working for opaques 7 年前
Peter Bay Bastian e7f9893d Rebuild previous branch (see comments) 7 年前
sebastienlagarde e95675e2 HDRP: Update changelog 7 年前
sebastienlagarde 791bb293 Update changelog 7 年前
GitHub 8e098fc1 Merge pull request #1342 from Unity-Technologies/Fix-issue-with-shadow-mask 7 年前
sebastienlagarde 2712646c Fix issue with Lightloop not using correctly the shadow mask flag 7 年前
sebastienlagarde 5f36d9bb Update meta file to 2018.2 version 7 年前
GitHub b108579d Merge pull request #1309 from Unity-Technologies/sg/move-repository 7 年前
sebastienlagarde 64f35bd6 Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository 7 年前
sebastienlagarde f2603da6 Remove ShaderGraph submodule 7 年前
GitHub eeb59394 Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows 7 年前
sebastienlagarde 96ce456b Fix issue with framesettings on HDRP Asset and debug windows 7 年前
GitHub c91916ff Merge pull request #1339 from Unity-Technologies/stacklit 7 年前
Stephane Laroche c2350244 Fix generated shader include. 7 年前
Stephane Laroche ed9250ea Fix vlayering recompute per light option and make it a shader feature for easier testing. 7 年前
Jean-François F Fortin a2ee3145 Merge branch 'master' into stacklit 7 年前
uygar 1ee47a65 Updated changelog. 7 年前
GitHub 1d661e75 Merge pull request #1334 from Unity-Technologies/Add-framesettings-support 7 年前
GitHub f78c0470 Merge pull request #1336 from Unity-Technologies/shadows-fixes 7 年前
uygar 49acd69d Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly. 7 年前
uygar 6ec42823 Fixed handling unknown GPUShadowTypes in the shadow manager. 7 年前
GitHub 760ff8d0 Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes 7 年前