Julien Ignace
|
7e712073
|
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
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8 年前 |
arnaudcarre
|
d4b4b0be
|
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching
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8 年前 |
Arnaud Carré arnaud@unity3d.com
|
2913ae51
|
now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc )
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8 年前 |
Julien Ignace
|
a06bdec6
|
- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
|
8 年前 |
GitHub
|
5905c1d5
|
Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
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8 年前 |
Sebastien Lagarde
|
0c1762ae
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
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8 年前 |
Evgenii Golubev
|
8bbe4289
|
Merge remote-tracking branch 'upstream/master'
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8 年前 |
Arnaud Carre
|
66610d8f
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Merge remote-tracking branch 'origin/master' into batch_rendering
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectVersion.txt
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8 年前 |
Arnaud Carre
|
05fd006e
|
HDTest scene for fast batch rendering
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8 年前 |
sebastienlagarde
|
613a80ee
|
HDRenderPipeline; Add Pom test level
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8 年前 |
GitHub
|
4ed323aa
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Merge pull request #105 from Unity-Technologies/Add-POM-and-Tesselation-Test-Level
Add pom and tesselation test level
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8 年前 |
Evgenii Golubev
|
8b521e10
|
Merge branch 'master' into SSSSS
|
8 年前 |
GitHub
|
89421bcf
|
Merge branch 'master' into metal
|
8 年前 |
Tim Cooper
|
d4271c8c
|
Merge remote-tracking branch 'origin/master' into preview-cameras
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8 年前 |
Tim Cooper
|
171302ee
|
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
|
8 年前 |
Paul Demeulenaere
|
40290c81
|
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
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8 年前 |
Arnaud Carre
|
2cdff1ec
|
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
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8 年前 |
Arnaud Carre
|
bfff24ea
|
fix some scenes (too many point lights for 4096*4096 lightmap)
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8 年前 |
Felipe Lira
|
be52007a
|
Merge branch 'master' into lowendmobile
|
8 年前 |
Mikko Strandborg
|
fa549add
|
Create branch for renderpass test scene
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8 年前 |
Felipe Lira
|
38a9956f
|
Due to target hardware restrictions (ALU/bandwidth) LD won't support the same standard shader workflow. Instead a specular limited will be available.
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8 年前 |
Sebastien Lagarde
|
14dc6caa
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HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent
|
8 年前 |
GitHub
|
fd4b72d5
|
Merge pull request #166 from Unity-Technologies/normal-surface-gradient
Add Morten's Surface Gradient support
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8 年前 |
Evgenii Golubev
|
a5c5f339
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Arnaud Carre
|
3c290788
|
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
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8 年前 |
runes
|
cb7bce50
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
uygar
|
cefe8b15
|
Merge branch 'master' into shadows
|
8 年前 |
vlad-andreev
|
3a5b105e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
uygar
|
8844bd4a
|
Added missing .meta files.
|
8 年前 |
Evgenii Golubev
|
f8d04c4e
|
Add missing .meta files
|
8 年前 |
GitHub
|
dcb8638a
|
Merge pull request #225 from EvgeniiG/master
Improve the SSS implementation (+ *.meta files)
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Julien Ignace
|
c31d6106
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
|
8 年前 |
GitHub
|
712ff1d3
|
Merge pull request #228 from Unity-Technologies/shadows
Update Shadows system
|
8 年前 |
Evgenii Golubev
|
0d763678
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Filip Iliescu
|
3a226917
|
merged master
|
8 年前 |
Arnaud Carre
|
f27d26c4
|
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
|
8 年前 |
Felipe Lira
|
024a70fc
|
Merged master.
|
7 年前 |
Mike Wuetherick
|
0d5b90fd
|
updated mats for 2018.1.0b6
|
7 年前 |
John
|
360fd4d8
|
Merge branch 'projects/TheLastStand' into projects/TheLastStand-SubsurfaceScattering
|
7 年前 |