Remi Slysz
2f639eeb
fix no namespace runtime class
6 年前
Paul Melamed
d82bbcf8
updated changelog
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
Julien Ignace
6e6f073b
Cleaned up sky editor setup for common settings.
6 年前
Remi Slysz
91dc927e
fix wrong namespace runtime class
6 年前
Paul Melamed
bf15dbc1
added depth bias to mesh decals
6 年前
martint-unity
7f0c6d41
Added updates to change log
6 年前
Nerites
0a934824
Removed all includes of UnityEngine.XR from HDRP. Removed all calls to
XRSettings from HDRP.
6 年前
Julien Ignace
13c603cb
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Remi Slysz
389d3eb5
fix no namespace editor classe
6 年前
GitHub
155c2f6d
Merge pull request #1725 from Unity-Technologies/HDRP/move-transparent-prepass
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
6 年前
martint-unity
d638cb4b
one more new line
Added another new line character since that is how the save dirty scene looks like
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Nerites
b787091f
Protected StereoRenderingPath with #if UNITY_EDITOR pending move of
StereoRenderPath
6 年前
Remy
e15aef56
Move auto bake for TestRunner from HDRP to the test framework.
Add context menu option for scenes to toggle the needed asset label and apply necessary settings (manual lightmap bake, .gitignore for lightmapping data).
6 年前
Remi Slysz
c072c88e
fix wrong namespace editor classes
6 年前
sebastienlagarde
d8d59c81
Fix decal upgrade script
6 年前
martint-unity
0d207da9
Fix for prompting dirty shader graph
Wen a shader graph is dirty it will now tell you the name of it.
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
GitHub
9cbef7da
Merge pull request #1720 from Unity-Technologies/Fix-version-number-in-HDRP-asset
Fix version number in HDRP asset
6 年前
GitHub
953cdf48
Fix normalizations in Shader Graph with LWRP ( #1571 )
* Remove double normalization
* Update changelog
* Normalize tangent and bitangent in pixel remap
* Fixes for PR
- Do correct normalization
- Update changelog
- Update importer version
* Missing post-processing submodule update
* Fixes to changelog
6 年前
sebastienlagarde
466061e1
Fix version number in HDRP asset
6 年前
GitHub
9bfdc03d
Merge pull request #1719 from Unity-Technologies/Fix-decal-ui
Fix Decal 'affect basecolor' to always be display for decal material
6 年前
GitHub
d28560f9
Set stage capability for Texture2DArray and Texture3D nodes ( #1651 )
6 年前
GitHub
13be0eec
Merge pull request #1717 from Unity-Technologies/Update-test-for-HDRP
Update decal test for HDRP broken with last PR
6 年前
GitHub
868aeec4
Generate correct depth and shadow passes for LW with alpha clip ( #1590 )
* Add minimal surface definition to LWRP depth and shadow passes
* Update changelog
* Fix LW Unlit subshader shadow/depth clip
6 年前
sebastienlagarde
8e046568
Update decal test for HDRP broken with last PR
6 年前
sebastienlagarde
f9d2929b
Fix Decal 'affect basecolor' to always be display for decal material
6 年前
Matt Dean
c6494b51
Added Wave Form Nodes ( #1547 )
* small sampling of wave form nodes
* updates to waveform calcs
* fixed noise wave function
* updates noise wave and changelog
* update name of node directory folder
* updated maths and noise sine wave node name + changelog
* updated filename for noise sine wave node
* updated float to precision in noise sine wave
* updated changelog
6 年前
GitHub
b7f7578f
Merge pull request #1715 from Unity-Technologies/increase-normal-scale-range-(BotD)
increase normal scale range (BotD)
6 年前
Matt Dean
e5de9e5a
Added Texel Size Node ( #1527 )
* adding texel size node
* updated changelog
6 年前
sebastienlagarde
12a407ff
increase normal scale range (BotD)
6 年前
Julien Ignace
15880a68
Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting.
6 年前
Matt Dean
cef782d1
Added Normal Derive Nodes ( #1550 )
* adding normal derive nodes
* updates to changelog and renaming normal nodes for clarity
* updated file names
* changed float to precision on normal reconstruct z node
6 年前
RSlysz
5b86863c
Add small documentation for HDProbe public fields
6 年前
GitHub
3f424739
Merge pull request #1713 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
RSlysz
dba2cec6
merge refreshMode into HDProbe
6 年前
sebastienlagarde
d295b8fe
Update Changelog
6 年前
RSlysz
63135a85
merge mode in HDProbe
6 年前
GitHub
e2eac3da
Merge pull request #1711 from Unity-Technologies/FixLightRangeAffectingTransformScale
Fix light range affecting transform scale
6 年前
RSlysz
293aacfa
merge weight in HDProbe
6 年前
Antoine Lelievre
87f2998d
Updated changelog
6 年前
GitHub
13ae3ef8
Merge pull request #1712 from Unity-Technologies/Update-DecalUI
Update UI for decal material based on artists feedback + add upgrader
6 年前
RSlysz
6a933632
merge multiplier field in HDProbe
6 年前
sebastienlagarde
49764db8
Update UI for decal material based on artists feedback + add upgrader script
6 年前
Antoine Lelievre
dcddcfca
Fix light range affecting transform scale
6 年前
RSlysz
11bb2f69
merge proxyVolume field in HDProbe
6 年前
Julien Ignace
5b782e23
Added an explicit option in SkySettings (only supported for now in Procedural Sky) to enable or disable the rendering of the sun disk when baking light and reflection probes.
This allows us to fix some bugs and discrepancy with the current framework.
6 年前
GitHub
56f9ddaa
Merge pull request #1704 from Unity-Technologies/HDRP/constant-buffer-refacto
Refactoring of HDRP constant buffers
6 年前