sebastienlagarde
0491acf4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
21a5d864
Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior
Update motion vector behavior
7 年前
Sebastien Lagarde
7d085503
Fix wrong interpretation of forceNoMotion
7 年前
Frédéric Vauchelles
d2e6484a
[ReflectionProbeEditor] Support for realtime probe
7 年前
sebastienlagarde
d032f5a2
Update all shader with correct stencil write mask
7 年前
Frédéric Vauchelles
156f44e6
[ReflectionProbeEditor] Moved resources
7 年前
sebastienlagarde
06922d8a
minor update
7 年前
sebastienlagarde
1b4d99b7
ShaderLibrary: Fix typo for XBone header
7 年前
Frédéric Vauchelles
0cd861ee
[ReflectionProbe] Added dimmer
7 年前
sebastienlagarde
f10a2a97
Add stencil test + split object and camera velocity
7 年前
sebastienlagarde
675720b0
HDRenderPipeline: Fix compilation on PS4 (error with INTRINSIC_BITFIELD_INSERT)
7 年前
Frédéric Vauchelles
c192412b
[ReflectionProbeEditor] BlendDistance cannot be negative
7 年前
sebastienlagarde
f02ec4ee
Merge branch 'Update-motion-vector-behavior' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Update-motion-vector-behavior
7 年前
GitHub
b8b228d9
Merge pull request #693 from EvgeniiG/master
Add temporal integration support to the Disney SSS
7 年前
Frédéric Vauchelles
64704f00
Lerp sampling direction for environment lighting with roughness
7 年前
sebastienlagarde
4cfb32d8
Merge branch 'master' into Update-motion-vector-behavior
7 年前
sebastienlagarde
10b356c3
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipeline/FrameSettings.cs
7 年前
GitHub
e97ba4d0
Merge pull request #691 from Unity-Technologies/Update-FrameSettings
Update frame settings - adress various feedback
7 年前
Frédéric Vauchelles
d9adbc5a
[ReflectionProbeEditor] Initialize probe data in the Editor
7 年前
sebastienlagarde
d093aa76
Add EnableMotionVectorForVertexAnimation option on Lit shader
7 年前
sebastienlagarde
519339f6
Rename to serializedFrameSettings
- rename framesettings to serializedFrameSettings
- rename m_DefaultActiveFrameSettings m_FrameSettings
7 年前
GitHub
25d37881
Merge pull request #690 from Unity-Technologies/volume-fix
Fixed more serialization & domain reload issues
7 年前
sebastienlagarde
f3665ff6
Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work)
- Remove ShaderConfig.s_VelocityInGbuffer
- Remove all code for velocity in GBuffer
- added enableObjectMotionVectors in FrameSettings
- Update unity_MotionVectorsParams.y (ForceNoMotion) usage
7 年前
Thomas
5d3c6472
Fixed more serialization & domain reload issues
7 年前
sebastienlagarde
2c5f3036
Update frame settings - adress various feedback
- Rename GlobalFrameSettings => RenderPipelineSettigs
- Remove various struct and put variables in RenderPipelineSettigs/FrameSettings directly
- Add better management of camera rename/disabling with debug menu
- Add EnableObjectMotionVector
7 年前
GitHub
83d3ba23
Add a comment
7 年前
Evgenii Golubev
87d573e5
Optimize loop: 1x FR & 2x QR => 4x FR
7 年前
Evgenii Golubev
5da18693
Add temporal integration support to the Disney SSS
7 年前
Evgenii Golubev
fbfbcd6c
Add the BitFieldInsert() intrinsic
7 年前
Robert Srinivasiah
c3ded13e
Cleanup leftover comment
7 年前
Robert Srinivasiah
47d0cf6e
Move temp RT to CoreUtils
7 年前
Robert Srinivasiah
f6e2cf38
Use RenderTextureDescriptor as argument, not HDCamera
Instead of passing around HDCamera, and fetching the RenderTextureDescriptor, we'll just pass the 'base' RenderTextureDescriptor, along with the fields we want to override.
The reason we pass in the list of overrides, instead of just modifying the descriptor is to keep a consistent appearance with the original API calls (e.g. GetTemporaryRT). Additionally, we really want the base descriptor to contain the dimensions of the target, which will be consistent. The changing parameters, such as depth buffer bits and color format, which should vary between RT creations.
7 年前
Robert Srinivasiah
bb14bba1
Add size overrides to CreateTemporaryRT
7 年前
Robert Srinivasiah
17e5169e
Tracking ToDos for stereo re-work
7 年前
Robert Srinivasiah
4823e8b3
Cleanup some of the Gaussian pyramid gen code
7 年前
Robert Srinivasiah
8dcec595
Move all RenderTexture creation to RenderTextureDescriptor
7 年前
Sebastien Lagarde
901de376
Fix compil issue after last merge
7 年前
Sebastien Lagarde
5f2183f6
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor
7 年前
Frédéric Vauchelles
603661ad
[ReflectionProbeEditor] fixed sphere influence radius dragging
7 年前
Sebastien Lagarde
9fe83875
Update various meta that seems to not be uptodate
7 年前
Frédéric Vauchelles
50a43207
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
GitHub
821950ca
Merge pull request #689 from Unity-Technologies/Add-support-of-transparent-depth-prepass
Add support of transparent depth prepass
7 年前
Frédéric Vauchelles
6d1fb5d7
[ReflectionProbeEditor] Disabled fit button
7 年前
Frédéric Vauchelles
291d6a77
Fit test
7 年前
Sebastien Lagarde
d657b39c
Add support of transparent depth prepass
- and fix an issue with transparent post pass not display
- fix an issue with post pass and tessellation
7 年前
Frédéric Vauchelles
58a48687
[ReflectionProbeEditor] Use handle with fixed blend distance
7 年前
GitHub
77ea5426
Merge pull request #688 from Unity-Technologies/Refactor-frameSettings
Refactor FrameSettings system
7 年前
Frédéric Vauchelles
a65b08a6
[ReflectionPRobeEditor] fixed sphere shape radius
7 年前
Sebastien Lagarde
1a9ca4e7
Added block of comment to explain the system
7 年前
Frédéric Vauchelles
b9ccb852
[ReflectionProbeEditor] Small fixes
7 年前