Peter Bay Bastian
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15cfbb6f
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Bump package version
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7 年前 |
Peter Bay Bastian
|
ea126eba
|
Update shader error message
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7 年前 |
Jens Holm
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ec88c9f3
|
Reigister postlayout callback on graphview rather than inspector view
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7 年前 |
Peter Bay Bastian
|
2a66a4bf
|
Remove selection stuff from inspector and move properties to the top
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7 年前 |
Jens Holm
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e72aef5a
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Add resize handle class and reuse some resize handle uss styling in inspector window
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7 年前 |
Peter Bay Bastian
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1a6d34eb
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Output shader errors to console when uber shader has error
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7 年前 |
GitHub
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2d290890
|
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
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7 年前 |
Jens Holm
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f0203715
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Ensure inspector winow to stay in editor window rect after window resize
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7 年前 |
Jens Holm
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0ff2964b
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Improve resize handling of inspector window
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7 年前 |
Jens Holm
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429a5f71
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Make resizeing from left and top not move the inspector window when reaching minimum size
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7 年前 |
Jens Holm
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9e48247a
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Enlarge preview handle-bar size on inspector window
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7 年前 |
Jens Holm
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4978e50e
|
Put resize handles as invisible bars on edges of inspector window
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7 年前 |
Jens Holm
|
fc09a1d5
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Change font-size in inspector window back to 11
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7 年前 |
Jens Holm
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89613602
|
Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements
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7 年前 |
Jens Holm
|
8bd7923f
|
Add check for capture when draggable manipulator releases
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7 年前 |
Jens Holm
|
0b6e4066
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Add resize icon to inspector preview and replace preview node resize handle with temporary icon
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7 年前 |
Jens Holm
|
82f3473f
|
Add resize handle to inspector window
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7 年前 |
Jens Holm
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22adea01
|
Make graph inspector window not pinned to the right side of the editor window
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7 年前 |
Peter Bay Bastian
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38e4110f
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Move static methods out of AbstractMaterialNode
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7 年前 |
Peter Bay Bastian
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41e06942
|
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
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7 年前 |
Peter Bay Bastian
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35350e91
|
Remove function from Swizzle node, makes more sense to just write inline
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7 年前 |
Peter Bay Bastian
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0055dc00
|
Rename LegacyAttribute to FormerNameAttribute
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7 年前 |
Peter Bay Bastian
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c2183225
|
Make GetChannelCount return an integer rather than a number enum thingie
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7 年前 |
Peter Bay Bastian
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ce482316
|
Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode
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7 年前 |
Peter Bay Bastian
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5ef7f04d
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Move GetRequirements into ShaderGraphRequirements and give it a nicer name
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7 年前 |
Peter Bay Bastian
|
d5813d06
|
Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field
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7 年前 |
Peter Bay Bastian
|
409a35e4
|
Add LegacyAttribute for declaring old class names directly on the node class
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7 年前 |
Peter Bay Bastian
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83c052cb
|
Various clean-ups to make code a bit more neat
|
7 年前 |
GitHub
|
1f3752d8
|
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
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7 年前 |
GitHub
|
8e31e809
|
Merge branch 'master' into inspector-preview-mesh
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7 年前 |
GitHub
|
1ebe97b0
|
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
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7 年前 |
Peter Bay Bastian
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b2224d93
|
Move remaining files out of SerializableGraph folder and remove a few unused files
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7 年前 |
Peter Bay Bastian
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5fe33b9e
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Squash `SerializableSlot` into `MaterialSlot`
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7 年前 |
Jens Holm
|
923666b0
|
Improve applied scale to inspector preveiw
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7 年前 |
Peter Bay Bastian
|
e3aaf843
|
Squash `SerializableNode` into `AbstractMaterialNode`
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7 年前 |
Jens Holm
|
a4e8458d
|
Remove zooming in inspector preview
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7 年前 |
Peter Bay Bastian
|
11a83d08
|
Squash SerializableGraph into AbstractMaterialGraph
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7 年前 |
Jens Holm
|
8454398a
|
Center rotationin of preveiw mesh and fix serialization of preview mesh
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7 年前 |
Peter Bay Bastian
|
66497f01
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
f9685e94
|
Revert use of internal method
|
7 年前 |
Peter Bay Bastian
|
929cf786
|
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
|
7 年前 |
GitHub
|
d1d69177
|
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
|
7 年前 |
GitHub
|
f4e6a374
|
Merge pull request #130 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
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7 年前 |
Matt Dean
|
14f5c06b
|
Fix Matrix Multiply Vector node
|
7 年前 |
GitHub
|
e8ae5340
|
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
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7 年前 |
Matt Dean
|
056c4c90
|
Update serialization upgrader
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7 年前 |
Matt Dean
|
1a08b1b1
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Add DynamicMatrixMaterialSlot and fix all Matrix input types
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7 年前 |
Matt Dean
|
cef293ac
|
Rename Texture2D and Cubemap node files
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7 年前 |
Jens Holm
|
2ce394e7
|
Trigger OnModified on master node when preview is rotated or scaled
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7 年前 |
Tim Cooper
|
1f9b882d
|
Fix up linar / gamma state of color nodes when they get inlined.
|
7 年前 |