273 次代码提交 (1e070858-7fca-467f-9b80-986e768e07f3)

作者 SHA1 备注 提交日期
Evgenii Golubev 618418d8 Limit the min distance to 0.05 7 年前
sebastienlagarde 35089341 Limit the min distance to 0.05 7 年前
Evgenii Golubev 28c5a629 Switch to the single-color SSS parametrization 7 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 7 年前
sebastienlagarde f67f629a SSAO: Stop using "Resources" directory 7 年前
sebastienlagarde e0c95831 SSAO: Value validation on settings 7 年前
sebastienlagarde 628ab21e SSAO: Small tweaks 7 年前
GitHub 2e5e9470 Merge pull request #294 from EvgeniiG/upstream 7 年前
Evgenii Golubev 7e92f606 Clean up the Fresnel code 7 年前
Evgenii Golubev d238793c Add the old SSS model back 7 年前
Evgenii Golubev f27a7df2 Update ShaderVariables.hlsl with changes from Unity 7 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 7 年前
Sebastien Lagarde 7a0ad388 HDRenderPipeline: Update some asset 7 年前
Sebastien Lagarde 0373fa24 HDRenderPipeline: Add reference mode for SSS 7 年前
Sebastien Lagarde fb5e9b58 Missed one file 7 年前
Sebastien Lagarde 7f94dd6d Add skin1 and skin 2 profile preset based on Jensen paper for graphic test 7 年前
Sebastien Lagarde cc0717b3 HDRenderPipeline: Repalce surface albedo + volume mean free path by scattering distance 7 年前
sebastienlagarde b6c93339 HDRenderPipeline: Remove unsued variable declaration in macro 7 年前
Sebastien Lagarde a665de22 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS 7 年前
Sebastien Lagarde d8fca743 HDRenderPipeline: Remove unused variable in drawTransmittance 7 年前
Sebastien Lagarde f85a5ae0 HDRenderPipeline: remove shader warning (convertion from float3 to float) 7 年前
Sebastien Lagarde 15436506 HDRenderPipeline: Fix a type with F_Transm_Schlick not calling the correct function 7 年前
Sebastien Lagarde 3c7d12b3 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS 7 年前
GitHub 3542318a Remove incorrect PDF rescaling from the SSS code 7 年前
Sebastien Lagarde 53200ed2 HDRenderPipeline: Updated SSS test 7 年前
Sebastien Lagarde 5e4d1ff4 HDRenderPipeline: Add Texture folder for graphic test 7 年前
Sebastien Lagarde 72835938 HDRenderpipeline: Add white, black, grey texture for graphic test 7 年前
Sebastien Lagarde 4ad657b2 HDRenderPipeline: Graphic test - add few other material 7 年前
Sebastien Lagarde f9d5cce2 HDRenderPipeline: Update graphic test asset + Add a graphic test for SSS 7 年前
Sebastien Lagarde a6ea9bf4 HDRenderPipeline: Reset asset pipeline to default (was modified by last commit) 7 年前
Rune Stubbe 8b51c69a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub fb10c3b0 Merge pull request #292 from Unity-Technologies/Branch_DebugMenu2 7 年前
GitHub def8d068 Small bugfix 7 年前
Julien Ignace a86538d9 Fixed an exception when trying to display editor ui of an empty debug panel with overridden OnEditorGUI . 7 年前
GitHub 088f3a4d Add an option to disable bilateral filtering in SSS 7 年前
Julien Ignace c6828cd2 Implemented variance shadow specific debug shader. 7 年前
GitHub 0be7a6d4 Merge pull request #293 from keijiro/ssao-update 7 年前
Julien Ignace c4442bb9 Renamed shadow debug API based on feedback and added the slice parameter. 7 年前
Keijiro Takahashi bd54b010 [SSAO] General refactoring 7 年前
Julien Ignace c7e7065b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 7 年前
sebastienlagarde ed9f5d6e HDRenderPipeline: Fix HDRP asset 7 年前
GitHub 826de007 Merge pull request #291 from Unity-Technologies/Update-hlsl-generator 7 年前
sebastienlagarde 5acef24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-hlsl-generator 7 年前
sebastienlagarde 90e6b108 Forget hlsl generator file 7 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 7 年前
GitHub b81cb75f Merge pull request #290 from Unity-Technologies/Update-hlsl-generator 7 年前
Rune Stubbe 4e715f16 Moved material classification to separate pass 7 年前
sebastienlagarde 36f2d0de Update hlsl generator for nested class and regenerate file for HD 7 年前
Felipe Lira 0f4a886b LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 7 年前
sebastienlagarde f11eea5a HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 7 年前