Antti Tapaninen
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348a27c1
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remove #pragma multi_compile for VR stuff
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7 年前 |
GitHub
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9961a78b
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Merge pull request #997 from EvgeniiG/auto_thickness
Implement the initial version of auto-thickness
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7 年前 |
Robert Srinivasiah
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045a8891
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Use the same command buffer for both begin and end sample
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7 年前 |
GitHub
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8cd8753c
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Merge pull request #999 from Unity-Technologies/HDRP_MaterialUpgrader
Correct upgrader that was generating a unecessary texture ...
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7 年前 |
Remy
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0a059cd0
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Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected.
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7 年前 |
Robert Srinivasiah
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c6431961
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Add support for profiling LWRP cameras
BeginSample and EndSample are per LWRP camera. Implementation feels clunky, but so be it.
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7 年前 |
Peter Bay Bastian
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89956ea8
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Update ShaderGraph submodule
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7 年前 |
GitHub
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bf886cd0
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Merge pull request #998 from Unity-Technologies/HDRP_GraphicTests
Update, Fixes, and less space used !
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7 年前 |
Remy
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c0e3d9ab
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
GitHub
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ca61444c
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Merge pull request #990 from Unity-Technologies/integrate-sg-subshaders
Move Lightweight Shader Graph sub-shaders from SG repo
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7 年前 |
Thomas
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3e56e1c3
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PostFX submodule update
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7 年前 |
Peter Bay Bastian
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ba0ce030
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Merge branch 'master' into integrate-sg-subshaders
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7 年前 |
Tim Cooper
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52591510
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Fix up unlit shader to multiply in lightmap if present and enabled.
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7 年前 |
GitHub
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5d627ccc
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Merge pull request #996 from Unity-Technologies/Branch_MoveShadowEditor
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
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7 年前 |
Julien Ignace
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e649b50f
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Moved HDShadowSettings and ContactShadowsEditor to the right folders.
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7 年前 |
GitHub
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ea2b54ca
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Merge pull request #995 from Unity-Technologies/decal-system-fix2
NPE fix
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7 年前 |
Thomas
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e85e2c70
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NPE fix
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7 年前 |
GitHub
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b36d720f
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Merge pull request #994 from Unity-Technologies/destroy-immediate-fix
Stop using DestroyImmediate
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7 年前 |
Thomas
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41b5a4ff
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Stop using DestroyImmediate
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7 年前 |
Remy
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59efdea8
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Merge branch 'HDRP_GraphicTests' of github.com:Unity-Technologies/ScriptableRenderPipeline into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity
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7 年前 |
GitHub
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b3c966b0
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Merge pull request #993 from Unity-Technologies/leak-fix
Fixed a leak in the decal system
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7 年前 |
Remy
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229f2e88
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Merge branch 'master' into HDRP_GraphicTests
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7 年前 |
Thomas
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b74496d0
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Fixed a leak in the decal system
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7 年前 |
GitHub
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3e5a3c18
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Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
Added #pragma_only_renderers to compute shaders.
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7 年前 |
Remy
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50737730
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Converted all tga textures in graphic tests to png : saves a lot of disk space !
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7 年前 |
GitHub
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31254b86
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Merge pull request #991 from Unity-Technologies/input-register-fix
Fixed input registering and the "ghost inspector" issue
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7 年前 |
Remy
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91705de1
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Meta updates
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7 年前 |
Thomas
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278e0671
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Fixed input registering and the "ghost inspector" issue
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7 年前 |
Remy
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bbc4a0ea
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Remove reference to normal map OS in normal map slot of a material (avoid normal map conversion popup)
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7 年前 |
GitHub
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31ace163
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Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit
Fixed JIT compilation on PS4/Mono
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7 年前 |
Thomas
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d07d061c
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Fixed JIT compilation on PS4/Mono
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7 年前 |
Julien Ignace
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d4548639
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Added #pragma_only_renderers to compute shaders.
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7 年前 |
Remy
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865163bd
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Update animated cookie scene (cube cookie supported)
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7 年前 |
GitHub
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f92576c5
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Merge pull request #988 from Unity-Technologies/SRPData_readme_fix
Fix up the readme to help users find the SRPData
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7 年前 |
Robert Srinivasiah
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005863cd
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Fix up the readme to help users find the SRPData
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7 年前 |
GitHub
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64522b9e
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Merge pull request #986 from Unity-Technologies/decals/api_change
add exact number of decals to bound and light volume arrays
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7 年前 |
Sebastien Lagarde
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2808c61a
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Update package version to 0.1.33
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7 年前 |
Sebastien Lagarde
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7d44c87e
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Re-enable taaFrameIndex fix now that Postprocess package is updated
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7 年前 |
GitHub
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29fc3c6e
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Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2
Add physical light unit
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7 年前 |
Sebastien Lagarde
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0acce99e
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Update script
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7 年前 |
Sebastien Lagarde
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160a7b78
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Add update script
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7 年前 |
Sebastien Lagarde
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e415b3ee
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Add ref
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7 年前 |
Sebastien Lagarde
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4a882275
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Fix intensity for line light
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7 年前 |
Sebastien Lagarde
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861924c1
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Paul Melamed
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bd99fade
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Store material ID instead of material reference in the DecalHandle
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7 年前 |
Sebastien Lagarde
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8f8ecb9d
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Paul Melamed
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f3c562d5
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Refactored decal system API to be able to add, delete and update decals without projector component
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7 年前 |
Sebastien Lagarde
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f4ef7018
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Fix UI issue with gizmo of area light
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7 年前 |
Sebastien Lagarde
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2cd297ed
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Remove bad merge
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7 年前 |
Paul Melamed
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3add52d5
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add exact number of decals to bound and light volume arrays
don't add more decals than the length of decal data buffer
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7 年前 |