Jean-François F Fortin
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5777e7c0
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Added button to output all shader properties in the debug log.
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7 年前 |
GitHub
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f8e74a10
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Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
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7 年前 |
sebastienlagarde
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f5c6eec7
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Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
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7 年前 |
GitHub
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4913285a
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Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |
sebastienlagarde
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f0baa14d
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HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |
Antti Tapaninen
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05bc2fef
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update gitsubmodule revisions
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7 年前 |
GitHub
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1cd7186d
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Merge pull request #1276 from Unity-Technologies/stacklit-support-planar
Add support for triplanar + handle local/world space
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7 年前 |
Evgenii Golubev
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e7f0a6d1
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Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
sebastienlagarde
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44ad647c
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Add support for triplanar + handle local/world space
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7 年前 |
Frédéric Vauchelles
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dd47524a
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Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
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Add comments
|
7 年前 |
GitHub
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6dfee119
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Merge pull request #1275 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Frédéric Vauchelles
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833ae271
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Update iblR remapping for cubemap only
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7 年前 |
sebastienlagarde
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0ddaf44e
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
Evgenii Golubev
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2e234638
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Fix light leaking due to texture suballocation
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7 年前 |
Thomas
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9d376773
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Typo fix
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7 年前 |
GitHub
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4431a85e
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Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1
LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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9a5ecd7b
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Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
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(wip) Added linear blending for proxy mode
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7 年前 |
Evgenii Golubev
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4c75cacd
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Port VBuffers to the RTHandle system
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7 年前 |
Thomas
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19caf308
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Fixed HDR ColorParameter
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7 年前 |
sebastienlagarde
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1aab1b89
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LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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998892b5
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Converted ShadowPass to the new ScriptableRenderPass
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7 年前 |
Frédéric Vauchelles
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d8df9bad
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Fix linear raymarching
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7 年前 |
Evgenii Golubev
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3112d459
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Reduce the time spent on LDS bank conflicts from 15% to 8%
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7 年前 |
Thomas
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e06c7278
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Added support for instantiated volume profiles in the inspector
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7 年前 |
GitHub
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f1636a3c
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Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
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7 年前 |
Felipe Lira
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05b422c1
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Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
|
7 年前 |
GitHub
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820a2353
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Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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7df2f723
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Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Evgenii Golubev
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f1877508
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Update GetRenderTargetAutoName() to support volume textures
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7 年前 |
Frédéric Vauchelles
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68db6753
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Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
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7 年前 |
Thomas
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73b7cf92
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Proper singleton initialization
Ref: http://csharpindepth.com/Articles/General/Singleton.aspx
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7 年前 |
Aleksandr Kirillov
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48b18113
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Addressed code review feedback.
|
7 年前 |
GitHub
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cb320925
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Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
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7 年前 |
Frédéric Vauchelles
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b222ccef
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Added linear raymarching in HiZ
Fixed HiZ reflection
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7 年前 |
Evgenii Golubev
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32c0fc42
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Port integral and density buffers to the RTHandle system
|
7 年前 |
GitHub
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149931ff
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Merge pull request #1272 from Unity-Technologies/update-licenses
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
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d426889d
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Added shader stripping settings for the pipeline.
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7 年前 |
Aleksandr Kirillov
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1f4e5415
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Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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902a250a
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Removed duplicated code
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7 年前 |
Evgenii Golubev
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abc8a329
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Add a comment
|
7 年前 |
Peter Bay Bastian
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25ec0ece
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Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
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533beaae
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Merge branch 'master' into LWRP
|
7 年前 |
Frédéric Vauchelles
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1616254e
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Fix PS4 shader compile issue
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7 年前 |
Evgenii Golubev
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4647677c
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Improve the quality of normal encoding
|
7 年前 |
GitHub
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231beaa3
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Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
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7 年前 |
Frédéric Vauchelles
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6a14305e
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Evgenii Golubev
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0be42a4f
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Use correct terminology: rename "asymmetry" -> "anisotropy"
According to d'Eon, asymmetric scattering occurs due to anisotropic phase functions in anisotropic participating media.
|
7 年前 |
GitHub
|
e782fc6d
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Update the HDRP changelog
|
7 年前 |