2377 次代码提交 (1d55ef91-5071-4988-8af0-c7314ae65248)

作者 SHA1 备注 提交日期
Evgenii Golubev 41003740 Add support of 'bool' to the ShaderGenerator 8 年前
sebastienlagarde 648bed87 HDRenderLoop: Push starter that doesn't compile 8 年前
Julien Ignace 28861e70 Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping. 8 年前
joce 9a543d90 update to latest GraphView 8 年前
Aras Pranckevicius df2b15a6 Small cleanup (spotAngle part of VisibleLight) 8 年前
joce b965052b update to latest canvas2d branch 8 年前
Sebastien Lagarde a54e4275 HDRenderLoop: Fix issue with debug parameters and forwardonly mode 8 年前
joce bdd758ff Add GraphView as submodule 8 年前
Sebastien Lagarde 47769667 HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
joce 0b37ab28 Remove GraphView copy 8 年前
GitHub 82b0fe2c Merge pull request #10 from EvgeniiG/master 8 年前
joce f4fad3a8 Update to latest GraphView 8 年前
Evgenii Golubev 15804531 Fix a merge issue 8 年前
Peter Bay Bastian ab990b62 TypeMapper and ScriptableObjectFactory 8 年前
Evgenii Golubev 44f88df8 Merge changes from upstream 8 年前
joce 4702ac61 Updated graphs 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前
joce 2a1b5b99 TypeMapper => GraphTypeMapper 8 年前
Evgenii Golubev bc786266 Add Disney Diffuse support for LTC 8 年前
joce c5baafe7 Integrate latest GraphView 8 年前
Evgenii Golubev ebdf0660 Add Fresnel to LTC. Reduce the number of textures and samplers 8 年前
joce 7ab5cea2 Update shader graphs (placement was broken) 8 年前
Evgenii Golubev 5c8816af Update the Disney Diffuse LTC data 8 年前
sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
joce cfc167d9 TypeMapper now derives from BaseDataMapper 8 年前
Evgenii Golubev 220d35f4 Update the LTC GGX data 8 年前
sebastienlagarde ddd7203e HDRenderLoop: Loop now work in standalone win64 player 8 年前
joce 134a3007 Update to latest GraphView 8 年前
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
joce 3e485a48 DrawData be gone 8 年前
sebastienlagarde 87a5b1b5 HDRenderLoop: Last commit miss some file 8 年前
joce 574bc97d First implementation of node collapsing for MG 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
joce af7694ae GraphView update 8 年前
joce 66dac0cd Fix GraphView editorconfig file. 8 年前
joce 64bf0c23 Fix MaterialGraph to match updated Unity changes 8 年前
Peter Bay Bastian 36c08357 Commandable manipulator for #11 8 年前
joce 98e645eb Make Node and NodePresenter members private 8 年前
Peter Bay Bastian 4ff1c093 NodeDrawer now derives from Node. 8 年前
Peter Bay Bastian d683bd58 Handle nodes without any output 8 年前
Peter Bay Bastian 4a3e71ed Modify Node to be compatible with MG's layout 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
Tim Cooper 8133e0c7 Focus graph when changing selection. 8 年前
Tim Cooper 17429180 Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with. 8 年前
joce 2539e9c2 Undo optimization that broke edges 8 年前
Peter Bay Bastian 1770fee9 Duplication support for graph nodes 8 年前
Peter Bay Bastian ce272542 Implemented copy/paste functionality for graph (currently uses shift rather than ctrl, as the latter does not fire the event) 8 年前
Peter Bay Bastian d99fa8d2 Moved global selection handling into its own manipulator, rather than piggy-backing the ClickSelector, as an edge case was not being handled. 8 年前
Peter Bay Bastian ff7ce7e4 Optimized `Edge.GetFromToPoints` with caching of left and right anchor `GraphElement`'s. 8 年前
Peter Bay Bastian 4d814c36 Fixed a bug causing null reference errors if no graph asset was selected 8 年前