19 次代码提交 (1d3ab553-8867-4401-8668-8039be2809dc)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 31baf5b6 [PlanarReflection] Added camera utils 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
Frédéric Vauchelles 1fb483ef [PlanarReflection] (wip) oblique frustrum drawing 7 年前
Frédéric Vauchelles c34bc1a2 [PlanarReflection] Renamed CameraUtils -> GeometryUtils 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Evgenii Golubev 2b155faa Move the OrientedBBox code 7 年前
Evgenii Golubev 521d4a50 Add a Frustum struct 7 年前
Evgenii Golubev 044eb2c1 Improve the precision of the near plane calculation 7 年前
Evgenii Golubev b4da729b Refactor things again to [GenerateHLSL] 7 年前
Evgenii Golubev ba308dc1 Compress OritentedBBox storage to 48 bytes 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Evgenii Golubev 0220b716 Fix OrientedBBox.Create() 7 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 7 年前
Evgenii Golubev 3a7560c2 Move handling of camera-relative rendering from GeometryUtils() 7 年前
Evgenii Golubev c75be1f3 Reorder the OBB data for higher efficiency 7 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 7 年前
Evgenii Golubev 183cbddd Clean up OrientedBBox::Create() 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles c2317504 Added support for oblique matrices in light loop culling 6 年前