38 次代码提交 (1d30aefc-4915-4fd6-8ee2-b816c27536c0)

作者 SHA1 备注 提交日期
sebastienlagarde 1ec6d8b9 First set of files 8 年前
sebastienlagarde 2fae393e More work 8 年前
sebastienlagarde 76f890ea Very minimal loop done, display red shader 8 年前
sebastienlagarde aa06ca56 Minimal loop wit forward shader 8 年前
sebastienlagarde 940b6d13 Update ShaderLibrary and UnityStandard code 8 年前
sebastienlagarde 5ac28581 Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
Sebastien Lagarde 6a00b2b9 Add misc function for deferred rendering 8 年前
sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
vlad-andreev 81aa39a3 switched HDRenderLoop over to generated .hlsl 8 年前
sebastienlagarde 5e5b4fcb HDRenderLoop : Fix after merge 8 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Sebastien Lagarde bb06ff58 HDRenderLoop: Update Debug view mode for new parameters 8 年前
Sebastien Lagarde de43ba96 HDRenderLoop: Add automatic support for material propery debug 8 年前
sebastienlagarde b2a49403 HDRenderLoop; start support of reflection probe 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
Sebastien Lagarde 698d1646 HDRenderLoop: Move GBuffer description to Lit.cs 8 年前
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
sebastienlagarde fb24c2f6 HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
Sebastien Lagarde 2ffcb7f1 HDRenderLoop: Misc test 8 年前
sebastienlagarde 8cf763ef HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme 8 年前
sebastienlagarde f53cd1c7 HDRenderloop: Progress in supporting IES and shadowmap 8 年前
Sebastien Lagarde 55ac2b41 HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet) 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Sebastien Lagarde 7443a077 HDRenderLoop: Fixed issue with velocity pass + fix shader warning 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
Sebastien Lagarde efa7c787 HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
Julien Ignace c14da547 Fixed compilation of lit shader. 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Evgenii Golubev b6c3976f Move the dominant specular direction to PreLightData 8 年前