267 次代码提交 (19a6004a-f5f7-4398-baca-a234fb18ebf3)

作者 SHA1 备注 提交日期
sebastienlagarde 4af92440 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 18b135d5 Improve the precision of the tangent vector stored within the G-buffer 7 年前
GitHub 6eccc942 Merge pull request #453 from Unity-Technologies/lw-dead-code-removal 7 年前
sebastienlagarde af8794d4 Remove object scale from attribute/interpolator of tessellation 7 年前
Sebastien Lagarde e4bc3f52 HDRenderPipeline: LayeredLit - Update ComputePerVertexDisplacement() 7 年前
sebastienlagarde 01855213 Small comment and reformat 7 年前
Sebastien Lagarde 30675a6f HDRenderPipeline: LayeredLit - Remove layerTilingBlendMask parameter and replace it by propoer scale/bias attribute 7 年前
sebastienlagarde 4c55d7e9 Merge pixel and vertex locak object scale, they are identical and the feature are mutually exclusive 7 年前
GitHub 302ab7d2 Merge pull request #454 from Unity-Technologies/sss-fix 7 年前
sebastienlagarde 5ee5c7a7 Update test scene with recent change 7 年前
Thomas 8bb9da19 Meh, still broken 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
Thomas 59225594 Alignment spaces... 7 年前
sebastienlagarde cb146691 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Thomas 90259c55 Fixed cache update issues with SSS 7 年前
Thomas 6a23edcf Dead code / warning / spaces removal 7 年前
Evgenii Golubev 4b498c82 Initial implementation of stochastic alpha test using TAA 7 年前
sebastienlagarde fecb7ce9 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Add-Per-Pixel-scale 7 年前
GitHub 28e0a528 Merge pull request #452 from Unity-Technologies/Distortion-cleanup-and-transparent-depth-pass 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde 81a9725b HDRenderPipeline: Update UI to only display option for alpha test shadow/prepass with transparent 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde 0e87ca3f Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass 7 年前
GitHub 720185a2 Merge pull request #451 from Unity-Technologies/refactor-episode-3 7 年前
Thomas c9e65e8b PR review fixes 7 年前
Thomas 9582c28d Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
Thomas a2cc5740 GC fix on runtime3.5 (40B) 7 年前
Thomas 1763810c Removed a few annoying warnings 7 年前
Thomas aaf5d608 Removed useless usings 7 年前
Thomas be45204b GC fix (112B) 7 年前
Thomas 86abc5cc Use BuiltinRenderTextureType.None instead of a null RenderTargetIdentifier 7 年前
Thomas 30219850 GC fix (160B) 7 年前
Thomas 18ef6174 GC fix (120B) 7 年前
Thomas 4378595d GC fix (24B) 7 年前
Thomas 4549b888 GC fix (120B) 7 年前
Thomas 0b10abd1 Reverted a change that introduced some garbage 7 年前
Thomas 4a7306d9 GC fix (36B) 7 年前
Thomas d31bb3b1 GC fix (36B) 7 年前
Thomas adfcd879 GC fix (5.1KB) 7 年前
Thomas e932b818 GC fix (96B) 7 年前
Thomas 3ce4af7e GC fix (224B) 7 年前
Thomas 2ad6c8a0 Cleanup / conventions 7 年前
Thomas dd931f16 More cleanup / formatting / conventions; removed a few warnings 7 年前
Thomas 639c3a54 Code conventions 7 年前
sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
Evgenii Golubev 56145e02 Optimize triplanar POM with branches and abs() 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Evgenii Golubev f79dae99 Reduce the number of iterations of the secant method 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前