28 次代码提交 (18699c8f-dd1f-4c27-95ae-cba6c5af9d9d)

作者 SHA1 备注 提交日期
Julien Ignace 3fdb1fb7 Missing files 8 年前
Julien Ignace fe794f54 - Fixed shadow map debug max slider value with the correct number of visible shadows 8 年前
Julien Ignace 62fe15a4 Refactored current debug structures to be consistent with how Shadow Debug worked and correctly split Settings and Debug Parameters 8 年前
Evgenii Golubev c962132e Properly capitalize "Full Screen" 8 年前
Evgenii Golubev c13b75bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
sebastienlagarde dc6d3e84 HDRenderPipeline: Re-enable shadow atlas visualization + some clean 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Julien Ignace 8db13baa Refactored shadow map debug views. Now ShadowMap implementation is responsible for display. 8 年前
Julien Ignace e20b9e23 Removed Material from Shadow Debug API (it's now held by the shadow system) 8 年前
Julien Ignace c4442bb9 Renamed shadow debug API based on feedback and added the slice parameter. 8 年前
Julien Ignace c6828cd2 Implemented variance shadow specific debug shader. 8 年前
uygar 0cf2dd7b Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel. 8 年前
Evgenii Golubev 93a625f2 Fix function name 8 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Antti Tapaninen f53de9f7 unify only_renderers list, fix typos 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Felipe Lira e2a63632 Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
Julien Ignace 845f068a Fixed shadow and reflection debug overlay being flipped in game view. 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前