Remy
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3099539f
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Add displacement graphic test.
Update HDRP graphic test template images.
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7 年前 |
Julien Ignace
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536372e5
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Fixed shadow map creation code in the shadow framework.
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7 年前 |
Frédéric Vauchelles
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5a04f3fb
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[BC6H] Added BC6H compression
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7 年前 |
Felipe Lira
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4ec47f43
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Merge branch 'LightweightPipeline'
# Conflicts:
# ScriptableRenderPipeline/master-package.json
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7 年前 |
GitHub
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fa729f24
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Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
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7 年前 |
Felipe Lira
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721479c6
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Bumped version of srp package.
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7 年前 |
Sebastien Lagarde
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407e1d7d
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Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass
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7 年前 |
GitHub
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3dfc1b66
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Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
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7 年前 |
Sebastien Lagarde
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fd96ccd7
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HDRenderPipeline: Add ColorMask0 to depth and shadow pass
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7 年前 |
GitHub
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8e4b370d
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Merge pull request #596 from Unity-Technologies/metal
metal fixes
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7 年前 |
Felipe Lira
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eb04f46b
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updated srp packed version.
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7 年前 |
Antti Tapaninen
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fddd397a
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pass placeholder _SkyTexture in proper texture format
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7 年前 |
Felipe Lira
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0069001b
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Added fix to subtractive mode.
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7 年前 |
Antti Tapaninen
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f53de9f7
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unify only_renderers list, fix typos
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7 年前 |
Sebastien Lagarde
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f98dfd68
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HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only
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7 年前 |
Felipe Lira
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b3ebc0d2
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Removed some variants to reduce build time.
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7 年前 |
Antti Tapaninen
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355ac358
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enable tess shaders for metal
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7 年前 |
Sebastien Lagarde
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61e38068
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HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
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7 年前 |
Felipe Lira
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6c725111
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LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package.
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7 年前 |
GitHub
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36c8a29b
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Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode
Remove multiply blendmode
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7 年前 |
Felipe Lira
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048d72e1
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Propertly Initializing asset resources when a new Lightweight pipeline is created.
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7 年前 |
Sebastien Lagarde
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54642339
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HDRenderPipeline: Remove multiplicative mode 2
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7 年前 |
Evgenii Golubev
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a3be44b0
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Add comments
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7 年前 |
Felipe Lira
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1496a464
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Fixed shader error when in color space gamma.
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7 年前 |
Sebastien Lagarde
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8e92ddef
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HDRenderPipeline: Remove multiply blend mode
- Multiply make it easy to do mistake (inf, negative number, NaN) and
prevent optimization like half res rendering or offscreen compositing
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7 年前 |
Felipe Lira
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50de2c20
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Bumped SRP package version.
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7 年前 |
Evgenii Golubev
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974fa5e1
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Reduce the number of dependent texture reads
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7 年前 |
Felipe Lira
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fda645b1
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Bumped SRP package version.
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7 年前 |
Peter Bay Bastian
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ffe95b56
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[subpackage] Add option to save .npmrc file for publishing other packages at the same time
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7 年前 |
Felipe Lira
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18e0d6e8
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Merge branch 'Unity-2017.3'
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7 年前 |
GitHub
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c646275f
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Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
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7 年前 |
GitHub
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4f47fa6e
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Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
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7 年前 |
sebastienlagarde
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43c10ade
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HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
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7 年前 |
sebastienlagarde
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06524b75
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HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
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7 年前 |
sebastienlagarde
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188e343b
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HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
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7 年前 |
Evgenii Golubev
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816893ee
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Remove a magic number
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7 年前 |
Evgenii Golubev
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4a50580e
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Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT
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7 年前 |
Evgenii Golubev
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88791113
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Replace FLT_SMALL with FLT_EPSILON
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7 年前 |
Evgenii Golubev
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1c6c73d4
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Add a macro for Swap()
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7 年前 |
Jens Holm
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682d177b
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Add zoom/scale to preview mesh and refactor preview data into seperate class
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7 年前 |
Matt Dean
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db7fee2a
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Fix object and world position affine check
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7 年前 |
Jens Holm
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8acafef9
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Add scroll mouse manipulator
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7 年前 |
Matt Dean
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c827f632
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Fix non-modifiable cubemap data
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7 年前 |
Jens Holm
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cbc52afe
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Add rotation to inspector mesh preview
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7 年前 |
Matt Dean
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2775c78f
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Delete old nodes
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7 年前 |
Jens Holm
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3b723ead
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Merge remote-tracking branch 'origin/master' into inspector-preview-mesh
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7 年前 |
Matt Dean
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f716bede
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Add Vertex Input generator
- Fixes Issue #103
- Removed vertex color input when not required
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7 年前 |
Tim Cooper
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f799dd40
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Really Rough working HD Unlit master node.
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7 年前 |
Jens Holm
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016cdba4
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Remove mesh from preview render data and check for preview mesh in preview manager
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7 年前 |
Matt Dean
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63709067
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Missing from previous commit
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7 年前 |