24 次代码提交 (15531c13-813d-4e38-b776-e698016cbf2d)

作者 SHA1 备注 提交日期
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Yao Xiaoling 74ee5ffc Fix basemap gen shader. 6 年前
Yao Xiaoling da61fbbe Remove Double Sided mode. 6 年前
Yao Xiaoling bf0d8504 Make Density blend an option on the TerrainLayer. 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Yao Xiaoling f74fc88a Decal keywords change. 6 年前
Yao Xiaoling 15531c13 Fix review comments: 6 年前
Yao Xiaoling 99c2d4d9 Make sure UnityPerMaterial CB stays the same for all variants. 6 年前
Yao Xiaoling fa3e5d45 Add missing keywords. 6 年前
Evgenii Golubev 0798e2ee Remove _NORMAL_BLEND_SRC_B keyword in decal 6 年前
Evgenii Golubev 62f2f73f Fix compilation errors 6 年前
Yao Xiaoling 0e0c5530 Update terrain utility passes names. Outlining doesn't work. Will fix later. 6 年前
Yao Xiaoling a740bb25 Use the Lit shader variant stripper for terrain shaders. 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Yao Xiaoling 665cb283 Fix merge. 6 年前
Yao Xiao Ling 5b4c4f1c Move PackHeightmap/UnpackHeightmap to Common.hlsl. 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
Yao Xiao Ling 9eecd76f Use ApplyMeshModification instead of ApplyPreVertexModification. 6 年前
Yao Xiao Ling e1e06b1d Fix forward rendering. 6 年前
Yao Xiao Ling 4c66ca85 Fix ambient occlusion term for terrain. 6 年前
Yao Xiao Ling ef786cd0 Don't take TerrainLayer.smoothness and TerrainLayer.metallic into surface attributes if mask map textures are used. 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前
GitHub dbde5edb Merge branch 'master' into gpu-terrain 6 年前