Filip Iliescu
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9d37e3d7
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fix reflection probe shader on iOS
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8 年前 |
uygar
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617efefd
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Defaulted to the hardcoded path in preparation for merging into master.
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8 年前 |
Filip Iliescu
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54642368
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fix a bug in asset modifier that would try to modify null materials
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8 年前 |
uygar
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058fa25d
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Added loop hint to PCF tent sampling functions to make compilation times a bit more sane.
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8 年前 |
Filip Iliescu
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9f78b2fd
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fixed shadows
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8 年前 |
FlorentGuinier
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236fbc95
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Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
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8 年前 |
Filip Iliescu
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0577271e
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fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
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8 年前 |
FlorentGuinier
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8e9a6d75
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[gfx-shadows] tents filters use loops for code clarity
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8 年前 |
Filip Iliescu
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e9c40e16
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fixed a lighting bug with point lights and shadows
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8 年前 |
FlorentGuinier
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9f7d66cd
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[gfx-shadows] Add PCF tents filters
3x3,5x5 and 7x7
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8 年前 |
Filip Iliescu
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01556aaf
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cleanup and refactor shader code into common functions
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8 年前 |
uygar
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e62577f2
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Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore.
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8 年前 |
FlorentGuinier
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980b67d3
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[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
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8 年前 |
Filip Iliescu
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f583f50f
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cleanup and consilidate shader passes and simply setup material varients on startup
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8 年前 |
uygar
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943f8944
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Disabled the global override for now in HDRenderPipeline.
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8 年前 |
Filip Iliescu
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ff01d44e
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fix shadow settings and add a sun script to see shadows move based on time of day
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8 年前 |
uygar
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255625f4
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Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override.
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8 年前 |
Filip Iliescu
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23d2f9e6
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Fix reflections that clip near and far plane as well as those that just clip near plane.
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8 年前 |
Filip Iliescu
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0b852466
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on chip reflections are working
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8 年前 |
Filip Iliescu
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686e6420
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working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend
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8 年前 |
Filip Iliescu
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e45b7d3c
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implement two pass refelection probe rendering to debug issues with probes
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8 年前 |
Filip Iliescu
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8e3bfd4a
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implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP
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8 年前 |
Filip Iliescu
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6e428acc
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Merge branch 'metal' into classicDeferredMobile
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8 年前 |
Andre McGrail
|
8e7cca56
|
Remap Resurrected again
Cubemap uses WorldViewReflection if no UVs plugged in
|
8 年前 |
bfogerty
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d1d62e5d
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The UV Rotator is now under the UV menu.
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8 年前 |
bfogerty
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30bac3ab
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Florent Guinier
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c51916c9
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Matt Dean
|
d6b72c9a
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Andre McGrail
|
172b7d9c
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-CubeMap preview fix, added mip level input
-Resurrected the remap node, was lost to the sea of git for a while……
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8 年前 |
Florent Guinier
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24f3679d
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Added Function4Input & Function4InputTest
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8 年前 |
RinaldoTjan
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3cbb8230
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Add Substract blend mode.
Add Substract blend mode.
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8 年前 |
Matt Dean
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43f98d51
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Added RGBtoLinear and LinearToRGB
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8 年前 |
Andre McGrail
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58870ccc
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Added Andre folder
|
8 年前 |
bfogerty
|
e776f48d
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Fix for Hex node type error.
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8 年前 |
vlad
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b1210c74
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
RinaldoTjan
|
c8fdeadc
|
Re-Adding BlendMode Presenter definition.
Re-Adding BlendMode Presenter Definition.
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8 年前 |
vlad
|
1fe84aa7
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Moved presenter cs file to an editor folder.
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8 年前 |
Eduardo Chaves
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c30e0ee9
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Eduardo Chaves
|
0abd0951
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Florent Guinier
|
6edcd801
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
RinaldoTjan
|
a194067c
|
Added BlendMode
Soft Light need to be fixed.
Still missing the rest blend mode. (Will add again tomorro).
|
8 年前 |
vlad
|
5db9bbb1
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Saturate, UV Rotation, and tex2Dlod nodes.
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8 年前 |
Eduardo Chaves
|
dd8a892c
|
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
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8 年前 |
Matt Dean
|
2fdc11d3
|
RGBtoLuminance: fix for the fix
|
8 年前 |
Matt Dean
|
cf30e087
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
5b4645b7
|
Procedural, Math, and UV Nodes
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8 年前 |
Andre McGrail
|
c127b19f
|
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
|
8 年前 |
Matt Dean
|
942d8736
|
Fixed dot error on RGBtoLuminance
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8 年前 |
Matt Dean
|
2c5dc651
|
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
|
8 年前 |
Florent Guinier
|
7ae13517
|
SwizzleNode now working
|
8 年前 |