Frédéric Vauchelles
4ecf28cc
Refractored refraction keyword
7 年前
Evgenii Golubev
350fd652
Fix broken includes
7 年前
Remy
a0dccf34
Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working
7 年前
Evgenii Golubev
4d7de4b0
Optimize IBL prefiltering
7 年前
Evgenii Golubev
983b28bc
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
sebastienlagarde
68da83d6
HDRenderPipeline: Update UI of metal mask for LayereLit
7 年前
sebastienlagarde
dee4e127
HDRenderPipeline: Update UI to not display metal mask when in specular color mode with Lit
7 年前
Evgenii Golubev
56171b1b
Fix the sample index
7 年前
sebastienlagarde
d3a0822d
HDRenderPipeline: Add a widget under light to better localize light widget
7 年前
GitHub
254cd248
Merge pull request #490 from Unity-Technologies/Change-SSS-profile-to-16
Update number of SSS profile to 16
7 年前
GitHub
34e03497
Merge pull request #498 from EvgeniiG/Unity-2017.3
Use the distribution of visible normals for runtime IBL prefiltering
7 年前
sebastienlagarde
522098e8
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前
GitHub
4d41fcaa
Merge pull request #496 from Unity-Technologies/feature/transparentPrepass
Feature/transparent prepass
7 年前
Frédéric Vauchelles
147b2531
Updated render queue definition
7 年前
Frédéric Vauchelles
0189956f
Updated material keywords
7 年前
Frédéric Vauchelles
74ced4de
Property check on material property
7 年前
Frédéric Vauchelles
fb08a48a
Restored meta file
7 年前
Frédéric Vauchelles
9c88dfd3
Updated keywords of materials
7 年前
Frédéric Vauchelles
8814a24e
Updated shaders with transparency properties
7 年前
Frédéric Vauchelles
e68d82fd
Fixed comments
7 年前
Frédéric Vauchelles
54f15320
Cache string for pass names
7 年前
Frédéric Vauchelles
275b1a41
Added entry for last render queue
7 年前
Frédéric Vauchelles
8e549215
Updated tonemapping for depth pyramid debug
7 年前
Frédéric Vauchelles
051c4673
Added refraction mask
7 年前
Frédéric Vauchelles
a8900815
Small fixes
7 年前
Frédéric Vauchelles
3c9b6c67
Added builtin debug in shader pass forward unlit
7 年前
Frédéric Vauchelles
c755942b
Fixed Lit/Distortion debug
7 年前
Frédéric Vauchelles
1e32285e
Renamed PreTransparent to PreRefraction
7 年前
Frédéric Vauchelles
bb7f87de
Added debug display for pyramids
7 年前
Frédéric Vauchelles
88f2193b
Added test for pretransparent distortion
7 年前
Frédéric Vauchelles
4ea18fae
Disable refraction for pre-transparents
7 年前
Frédéric Vauchelles
b8ecf3ad
Updated keywords for pretransparent and transparent materials
7 年前
Frédéric Vauchelles
4fed7caf
Restrict absorption distance to a positive value
7 年前
Frédéric Vauchelles
791c45f8
Moved keyword setup in BaseLitUI.cs
7 年前
Frédéric Vauchelles
722dee63
(wip) Prepass for transparent
7 年前
Remy
f0e1f940
Continued conversion of graphic tests form LTRP to HDRP
7 年前
sebastienlagarde
e2c140f5
HDRenderPipeline: Fix issue with influence Mask not setup to the correct value
7 年前
GitHub
21c95ebc
Merge pull request #491 from Unity-Technologies/Fix-distortion-UI-issue
HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader)
7 年前
GitHub
394fa9e3
Merge pull request #495 from Unity-Technologies/Remove-useless-code
Remove useless code
7 年前
sebastienlagarde
920a155a
Remove useless code
7 年前
sebastienlagarde
8d6acfbc
HDRenderPipeline: Update Layered test scene
7 年前
GitHub
105fa740
Merge pull request #494 from Unity-Technologies/Update-SSAO
Update ssao
7 年前
Sebastien Lagarde
6c0c95bd
Add support for AOColor
- This need few test to found the correct formula compare to
GTAOMultiBounce
7 年前
Sebastien Lagarde
a0915eb9
Move ambient occlusion code from LightingLoopContext to lit.hlsl
- rename ltc_linear_clamp_sampler and ltc_trilinear_clamp_sampler to
s_linear_clamp_sampler and s_trilinear_clamp_sampler
- remove ambient occlusion from LightingLoopContext as it should not be
here, and move it to EvalutePostBSDF
7 年前
Sebastien Lagarde
87019308
Remove old SSAO code
- Remove old SSAO
- SSAO now work with forward (as only require depth buffer)
7 年前
Sebastien Lagarde
6e2479fd
HDRenderPipeline: Update order of light (for future usage)
7 年前
GitHub
e3daac5b
Merge pull request #492 from Unity-Technologies/Improve-reflection-probe
Improve reflection probe
7 年前
Sebastien Lagarde
ec73e7bd
Make evalue punctual bsdf prototype match area and env
7 年前
Sebastien Lagarde
281e0be9
Optimize Sky case and setup new rules for projection and influence shape of reflection probe
- Add light type to evaluateBSDF_env prototype. This allow the compiler
to optimize the sky case.
- Clean unused code
- Put the constrain that shape influence and shape projection match and
that shape projection can be setup at infitinte to simulate no shape
projection (but keep influence)
7 年前
Sebastien Lagarde
f3fffa10
HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader)
- Lit/LitTessellation have distortion
- LayeredLit/LayeredLitTessellation haven't
7 年前