3869 次代码提交 (1185b678-bae1-4ad1-a76c-5e91c6cdc8a4)

作者 SHA1 备注 提交日期
Sebastien Lagarde 25ec8397 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 1f7ee570 Merge pull request #586 from EvgeniiG/master 7 年前
Evgenii Golubev 11ff5460 Optimize GetCurrentViewPosition() 7 年前
Evgenii Golubev adf10ea1 Fix SSS-related integer passing to the shader system 7 年前
Sebastien Lagarde 370d90c0 HDRenderPipeline: Fix various shader compiler warning 7 年前
Sebastien Lagarde 7bc2ddee HDrenderPipeline: Add support for shadow mask 7 年前
Sebastien Lagarde 5b8a555c HDRenderPipeline: Fix minor issue with duplicate code 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Peter Bay Bastian 44a7015e Merge branch 'sub-packages' 7 年前
GitHub 6b4f6de4 Add a comment 7 年前
GitHub cc38a4f9 Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code 7 年前
Sebastien Lagarde e177132c HDrenderPipeline: Minor correction 7 年前
Sebastien Lagarde f36d965c HDRenderPipeline: Fix issue with ShadowMaskTexture binding in debug display 7 年前
Sebastien Lagarde 994a2c45 HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
Sebastien Lagarde 382663af Merge remote-tracking branch 'refs/remotes/origin/master' into cleanup-parameter-setup-compute-code 7 年前
Arnaud Carre ee2bccb1 Merge remote-tracking branch 'refs/remotes/origin/script_profiling_c#' into cleanup-parameter-setup-compute-code 7 年前
sebastienlagarde c729806b fix sky 7 年前
sebastienlagarde a3d478ea HDRenderPipeline: Add comment 7 年前
sebastienlagarde a6d6c29f HDRenderPipeline: remove camera param 7 年前
sebastienlagarde 255c6c84 clean sky setup 7 年前
sebastienlagarde c06cdc20 More cleanup PushGlobalParams 7 年前
sebastienlagarde 52be8b62 More clean, GBuffer and deferredshadow 7 年前
sebastienlagarde d2d35aec Another round of clean 7 年前
GitHub f940251c Merge pull request #580 from Unity-Technologies/script_profiling_c# 7 年前
sebastienlagarde ee88aa31 More cleanup 7 年前
GitHub 700ed39f Merge pull request #581 from Unity-Technologies/msvo-fixes 7 年前
Peter Bay Bastian 0d14ee02 [subpackage] master-package.json now specifies relative paths to the sub-packages that should be used 7 年前
Thomas b0d82989 Small but important MSVO fixes 7 年前
sebastienlagarde 29b3af39 Start cleanup 7 年前
Peter Bay Bastian 86201d62 Sub-package script now publishes packages automatically 7 年前
Arnaud Carre 532e9568 fix profiling markers for C# 7 年前
Jens Holm 429a5f71 Make resizeing from left and top not move the inspector window when reaching minimum size 7 年前
Jens Holm 9e48247a Enlarge preview handle-bar size on inspector window 7 年前
Jens Holm 4978e50e Put resize handles as invisible bars on edges of inspector window 7 年前
Jens Holm fc09a1d5 Change font-size in inspector window back to 11 7 年前
Jens Holm 89613602 Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements 7 年前
Jens Holm 8bd7923f Add check for capture when draggable manipulator releases 7 年前
Jens Holm 0b6e4066 Add resize icon to inspector preview and replace preview node resize handle with temporary icon 7 年前
Jens Holm 82f3473f Add resize handle to inspector window 7 年前
Jens Holm 22adea01 Make graph inspector window not pinned to the right side of the editor window 7 年前
Peter Bay Bastian 38e4110f Move static methods out of AbstractMaterialNode 7 年前
Peter Bay Bastian 41e06942 Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
Peter Bay Bastian 35350e91 Remove function from Swizzle node, makes more sense to just write inline 7 年前
Peter Bay Bastian 0055dc00 Rename LegacyAttribute to FormerNameAttribute 7 年前
Peter Bay Bastian c2183225 Make GetChannelCount return an integer rather than a number enum thingie 7 年前
Peter Bay Bastian ce482316 Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode 7 年前
Peter Bay Bastian 5ef7f04d Move GetRequirements into ShaderGraphRequirements and give it a nicer name 7 年前
Peter Bay Bastian d5813d06 Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field 7 年前
Peter Bay Bastian 409a35e4 Add LegacyAttribute for declaring old class names directly on the node class 7 年前
Peter Bay Bastian 83c052cb Various clean-ups to make code a bit more neat 7 年前