sebastienlagarde
7934dae3
HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor
This PR clean the error code detection of legacy shader that was drawing
in every pass
It fix an issue with Prepass that was not always correctly handled with
forward only
It clean the code to avoid redundant call of forward pass
It reduce memory allocation by precomputing shader pass name
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
GitHub
0682a517
Merge pull request #405 from EvgeniiG/refl_probe_fix
Fix light culling while rendering reflection probes
7 年前
Evgenii Golubev
57aa5358
Fix light culling while rendering reflection probes
'camera.worldToCameraMatrix' has a positive determinant (flip Y and Z) when rendering reflection probes, yet has a negative determinant (flip Z) in the case of the regular scene rendering.
7 年前
Filip Iliescu
fc137b98
regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
7 年前
Filip Iliescu
3f9c0792
fix regression in testbed ontile renderpipe introduced by shadow UI changes
7 年前
GitHub
6d29b3dd
Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag
Branch optimaterialfeatureflag
7 年前
Julien Ignace
b497a9ed
Last missing bit... For real this time.
7 年前
Julien Ignace
bb02d156
Removed HasMaterialFeatureFlag where it was not needed.
7 年前
Julien Ignace
3961b899
Added missing usage of HasMaterialFeatureFlag
7 年前
Julien Ignace
c4234616
Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID)
7 年前
sebastienlagarde
b9c4f6ce
HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
7 年前
GitHub
294999a0
Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
GitHub
557591f9
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
7 年前
sebastienlagarde
6f6eb81c
Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
7 年前
sebastienlagarde
48b499da
Update Scene Test after change of Anisotropy as MaterialId
7 年前
GitHub
65ed1b07
Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId
Aniso as MaterialId
7 年前
sebastienlagarde
9b64036d
Some code clean
7 年前
sebastienlagarde
de20a534
HDRenderPipeline: Morework
7 年前
Julien Ignace
b32f3f82
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
Jens Holm
e5a6f66e
Serialize preview mesh in graph asset instead of through GraphInspectorView persistent data
7 年前
Jens Holm
d52d83b7
Add SerializableMesh
7 年前
Tim Cooper
e26f02bc
remove non needed logs
7 年前
Tim Cooper
1eba56e9
run reformat tool
7 年前
Tim Cooper
ff93dfe2
update package version
7 年前
Tim Cooper
2731487c
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前
Tim Cooper
0e092ee5
remove files that should not be there.
7 年前
Tim Cooper
4eb8bc6a
Misc usability fixes for shadergraph:
-cubmap / texture -> convert to / from properties
-Removing properties not creates inline nodes
-Nicer names for newly created properties
-Drag texture to graph now creates 2d sampler node
-Drat normal map to graph sets up 'normal map' state
-Create shader graph now creats a default PBR node
-
7 年前
Tim Cooper
b62f77e6
npmignore file
7 年前
Tim Cooper
03becbc9
Add shadergraph package
7 年前
Tim Cooper
ec95c348
Add template path export.
7 年前
Tim Cooper
50b35144
First pass move file / folders.
7 年前
Tim Cooper
2460b1dc
remove not needed files
7 年前
GitHub
5d9b28af
Merge pull request #90 from Unity-Technologies/node-input-texture
Node input texture
7 年前
GitHub
35129ab8
Merge pull request #91 from Unity-Technologies/node-bugfixes
Node Bugfixes
7 年前
GitHub
d8578f92
Merge pull request #82 from Unity-Technologies/node-artistic-adjustment
Node artistic adjustment
7 年前
GitHub
9ddf9039
Merge pull request #85 from Unity-Technologies/node-channel
Node Channel
7 年前
Peter Bay Bastian
09c61d96
Fix bug causing ShaderGraph files to open in IDE rather than ShaderGraph editor (the issue was the plug-in that is bundled with Rider)
7 年前
Peter Bay Bastian
7be0bdf0
Close ShaderGraph window if it fails to load asset from serialized guid
7 年前
Peter Bay Bastian
3fdee329
ShaderGraph window now loads properly between Editor sessions #49
7 年前
Matt Dean
73639f15
Fix Checkerboard node
- Rename class
- Rename method
- Change color slots to Color type
- Adjust UVs to align checker to boundaries
- Use precision value
- Comment out old node (using the Checkerboard name)
7 年前
Tim Cooper
1a40598f
Update the party preview.
7 年前
Matt Dean
5e47b629
Fixes for PR
7 年前
Matt Dean
65348a87
Rename Checkboard Node
7 年前
Tim Cooper
048fd0dd
Update to latest light weight pipeline.
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
627c384a
Fixes to Screen Position Node
- Added Raw type (no divide by w, needed for uv projection)
- Removed unused method
- Switched output to vec4
- Renamed slot vars
- Fixed output
7 年前
GitHub
81859b60
Merge pull request #92 from Unity-Technologies/pass-architecture
Pass architecture
7 年前