Filip Iliescu
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0f7360c1
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Fix ordering or transparent objects do they match builtin
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8 年前 |
Filip Iliescu
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d1bbaa75
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add a test for 2 directional lights and shadows on both opaque and transparent objects
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8 年前 |
Filip Iliescu
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7368838c
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fix indexing shadow bug for point and directional lights as well and add a test for them.
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8 年前 |
Filip Iliescu
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1c27d162
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Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it
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8 年前 |
Filip Iliescu
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135f6d26
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Add a global option for turning off shadows on transparencies to match what builtin deferred does.
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8 年前 |
Filip Iliescu
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e07fbf8c
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fix up directional cookie test
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8 年前 |
Filip Iliescu
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69f4b9b2
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implement point and directional cookies for forward path
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8 年前 |
Filip Iliescu
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2ae50f7c
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add more tests
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8 年前 |
Filip Iliescu
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20347583
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Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin
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8 年前 |
Filip Iliescu
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64f2833b
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add a bunch of test scenes
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8 年前 |
Filip Iliescu
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1c9fc950
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revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins.
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8 年前 |
Filip Iliescu
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9c290707
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merge changes from remote to local branch
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8 年前 |
Filip Iliescu
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b3fd7688
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use the correct matrix for looking up textures
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8 年前 |
Filip Iliescu
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2cdc8c98
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add a bunch of small test scenes
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8 年前 |
Filip Iliescu
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8ea65a6a
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fix indexing issue into cookie array causing some textures to not get loaded
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8 年前 |
Filip Iliescu
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859f3bd7
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use texLod for texcture lookup
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8 年前 |
Filip Iliescu
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20a1d250
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update test scene with transparent ojects
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8 年前 |
Filip Iliescu
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2c748906
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add a copy of shadow setup files so i dont rely on fptl
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8 年前 |
Filip Iliescu
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62e49774
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rough in single pass forward reflections using compute buffers
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8 年前 |
Filip Iliescu
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b995fa16
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add support file for texture cube arrays and stub in commented out cookie support for later
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8 年前 |
Filip Iliescu
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4dcc5cff
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working spotlight cookies in transperencies
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8 年前 |
Filip Iliescu
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36b822a0
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working spot and point for single pass forward transparencies
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8 年前 |
Filip Iliescu
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584afd01
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stub in point and sphere lights
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8 年前 |
Filip Iliescu
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0ee749d7
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directional lights for single pass forward
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8 年前 |
Filip Iliescu
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61aa1cea
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base forward GI
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8 年前 |
Filip Iliescu
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a8cc1cc0
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script side buffer setup and stub single pass shader
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8 年前 |
Filip Iliescu
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aa741309
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begin adding single pass forward to standard shader replica for composing transparencies on top of opaques
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8 年前 |