GitHub
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61e8c0e0
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Merge pull request #3 from Unity-Technologies/DebugShader
Debugshader
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8 年前 |
mmikk
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60d4e47d
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tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
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8 年前 |
Julien Ignace
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d45894b6
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Merge branch 'master' into DebugShader
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8 年前 |
Sebastien Lagarde
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00d2aece
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HDRenderLoop: Add few function to the shader library related to far cry 4 talk
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8 年前 |
Julien Ignace
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9a49604d
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Clean test code for debug menu
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8 年前 |
sebastienlagarde
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dc7f78dd
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HDRenderLoop: Add twosided lightingmaterial
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8 年前 |
Julien Ignace
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2a66fcda
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Added the possibility to hide opaque or transparent objects
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8 年前 |
sebastienlagarde
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5322780e
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HDRenderLoop: miss one file
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8 年前 |
Julien Ignace
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d0e884be
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Added the possibility to display transparent objects for Material Debug
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8 年前 |
sebastienlagarde
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2d10c5ef
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HDRenderLoop: Add Unlit.shader + fix backface and transparent
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8 年前 |
Julien Ignace
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c90ffdda
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Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
sebastienlagarde
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f423dd68
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
vlad-andreev
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6a14e392
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[fptl] fix null reference exception
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8 年前 |
vlad-andreev
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b145a4d1
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semi-temporary hack to reload .compute assets
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8 年前 |
sebastienlagarde
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e26a36cb
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HDRenderLoop: Add tonemapper and exposure control
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8 年前 |
Julien Ignace
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526fbc6f
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HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
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8 年前 |
sebastienlagarde
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5cc2607c
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HDRenderLoop: Correct fix double sided
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8 年前 |
Julien Ignace
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5551e27f
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Compile fix after last merge
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8 年前 |
sebastienlagarde
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deb3ca40
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HDRenderLoop: Fix issue with alpha test
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8 年前 |
Julien Ignace
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f1087ce3
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Merge branch 'master' into DebugShader
# Conflicts:
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
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8 年前 |
sebastienlagarde
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e1f8e17e
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HDRenderLoop: Update scene + make double sided work
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8 年前 |
sebastienlagarde
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5e5b4fcb
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HDRenderLoop : Fix after merge
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8 年前 |
sebastienlagarde
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b8c1da00
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Material.hlsl
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8 年前 |
mmikk
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a6b2b6d5
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GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present.
GenerateSourceLightBuffers() was returning wrong number of lights when a
directional is present.
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8 年前 |
vlad-andreev
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9bde6ae1
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renderloop test framework and a simple test stub
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8 年前 |
vlad-andreev
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399968a2
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[shadergen] minor test cleanup
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8 年前 |
vlad-andreev
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31d2e3b6
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[fptl] remove accidentally committed debug code
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8 年前 |
vlad-andreev
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0b0fde25
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[fptl] no gamma conversion in final pass
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8 年前 |
vlad-andreev
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8adb2307
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shader generator: switch to consistent line endings
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8 年前 |
vlad-andreev
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1e00bf59
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missed a file in the last commit
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8 年前 |
vlad-andreev
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ea3c49e2
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removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes
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8 年前 |
Julien Ignace
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147341c8
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Revert default value for HDRenderLoop GBufferDebug
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8 年前 |
vlad-andreev
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81aa39a3
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switched HDRenderLoop over to generated .hlsl
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8 年前 |
Julien Ignace
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06725f27
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Added GBuffer Debug shader.
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8 年前 |
sebastienlagarde
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36c50926
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HDRenderLoop: Add builtin data structure + add velocity buffer
- Add velocity buffer as an experiment for the design
- Split surface data into surface data and builtin data (engine side for
lightmap etc...)
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8 年前 |
Julien Ignace
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60e032e0
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Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Julien Ignace
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d825657a
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Debug Shader first version
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8 年前 |
Tim Cooper
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6f66febe
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[material graph]Fix standalone compile issue.
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8 年前 |
Tim Cooper
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ff11a50c
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[Material node] use color property instead of field.
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8 年前 |
Tim Cooper
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8ecfe640
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[material graph]Remove upgrade code, no needed yet.
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8 年前 |
Tim Cooper
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29600f72
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[Material graph] Fix up subgraph asset reference serialization.
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8 年前 |
Tim Cooper
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b42e0339
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[Material Graph]Fix up texture node serialization.
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8 年前 |
Tim Cooper
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d759e955
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[Material Graph]Tidy up integration testing.
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8 年前 |
Tim Cooper
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6cf280f3
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[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
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8 年前 |
Tim Cooper
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2926e86a
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[Mat Graph]Remove standard asset stuff, not needed.
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8 年前 |
Tim Cooper
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31fa7c60
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[Material Graph]Readd export button. Fix issue with sub graph exports.
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8 年前 |
Tim Cooper
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5055d67e
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[Material graph]More testing + fix things that are broken with the tests.
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8 年前 |
Tim Cooper
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b6ca28a2
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[material graph]Make newline platform standard.
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8 年前 |
Tim Cooper
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95b250d2
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[material graph] Fix newline issues.
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8 年前 |
Tim Cooper
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553fedbf
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[Format]Run code formatting
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8 年前 |