Aleksandr Kirillov
0983d198
Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
7 年前
GitHub
b9ca6b50
Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe
Fixed an issue when using wireframe without a full screen render targ…
7 年前
Evgenii Golubev
92ea5c34
Clean up VBuffer sampling
7 年前
Felipe Lira
577f4336
fixed error in shadow sampling of local lights.
7 年前
Aleksandr Kirillov
8827c1d9
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
GitHub
eb9c9469
Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix
Fix compile warning for decals about using derivatives inside a loop
7 年前
Evgenii Golubev
8ebbdf07
Fix the edge darkening issue with volumetric lighting
7 年前
Felipe Lira
fe8ef8dc
Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
7 年前
Aleksandr Kirillov
609209a9
Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
7 年前
Julien Ignace
59d93b72
Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore
- Now clearing background only test the validity of the "Visual Sky" (instead of testing also the "Lighting Sky")
- Added a warning if "Everything" is set as a Sky Lighting Override Mask
- Changed the behavior of SceneView wrt to Volume layer mask. Now it uses the mask of the "main camera" if it exists, otherwise we use Everything minus Lighting Override Mask
7 年前
GitHub
7845ee5b
Merge pull request #1126 from Unity-Technologies/build/automation
Revert modified package.json during prepare
7 年前
Evgenii Golubev
5ef3dc32
Fix issue with out-of-bounds look-ups in the clustered data structure
7 年前
Felipe Lira
7597374d
Split directional and local light shadow maps.
7 年前
Julien Ignace
575409ef
Fixed an issue when using wireframe without a full screen render target in HDRP
7 年前
GitHub
c8b5dd66
Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix
Fixed a null ref exception with DebugWindow when users keep the windo…
7 年前
Evgenii Golubev
6737bfa1
Tabify
7 年前
Evgenii Golubev
ab45179f
Improve integration with stereo rendering
7 年前
Paul Melamed
2cf56db5
fix texture lod selection for clustered decals
7 年前
lyndon homewood
0e2f2f9c
Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
7 年前
Felipe Lira
a53eff3d
Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
7 年前
Felipe Lira
2c105ee5
Fixed shadowmap leaking.
7 年前
Evgenii Golubev
1d711357
Merge 'upstream/master'
7 年前
Evgenii Golubev
a3e9bdfc
Improve the support of orthographic rendering
7 年前
Paul Melamed
fda16b62
Fix compile warning for decals about using derivatives inside a loop
7 年前
lyndon homewood
dc5e1aa0
Enabled the texture streaming debugging update in 2018.2
7 年前
Felipe Lira
1e0a5a30
Merge branch 'lw/shadow-optimization'
7 年前
Evgenii Golubev
2202a083
Remove UnityPerCamera, introduce UnityPerView
7 年前
GitHub
8dc77b62
Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
7 年前
GitHub
fcff252a
Update HDRenderPipeline.md
7 年前
GitHub
8aa3aeb5
Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
7 年前
GitHub
f79d38be
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
7 年前
GitHub
8ac0b4ee
Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
7 年前
Evgenii Golubev
9c324ce9
Remove more junk files
7 年前
Evgenii Golubev
6542af07
Remove junk files
7 年前
Evgenii Golubev
72d40c7f
Remove branching for 0 extinction
7 年前
Evgenii Golubev
81e1d1ab
Add a comment
7 年前
Evgenii Golubev
4f47b43c
Add a helper function FetchIndexWithBoundsCheck()
7 年前
Evgenii Golubev
d101e8ec
Remove the loop over clusters from the volumetric lighting pass
7 年前
Evgenii Golubev
598b6ad6
Implement the clustered density volume pass
7 年前
Evgenii Golubev
183cbddd
Clean up OrientedBBox::Create()
7 年前
Evgenii Golubev
202f48a8
Add comments
7 年前
Evgenii Golubev
68e4eace
Implement the soft voxelization hack
7 年前
Evgenii Golubev
29d12167
Fix voxelization for rotation (WIP)
7 年前
jensgholm15@gmail.com
045f025b
Update changelog to reflect changes
7 年前
jensgholm15@gmail.com
ed51c9ec
Make nodes spawn in the center of the view when copied from another graph
7 年前
GitHub
16622af3
Merge pull request #351 from Unity-Technologies/added-group-for-test-graphs
Added groups to the test graphs
7 年前
GitHub
8a2e5a5e
Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline
Warning incompatible pipeline
7 年前
Peter Bay Bastian
8fcaa92a
Merge branch 'master' into warning-incompatible-pipeline
7 年前
Martin Thorzen
5fb91dea
Added groups to the test graphs so they are not directly in the root of all shaders.
7 年前
GitHub
9696a5d1
Merge pull request #326 from Unity-Technologies/editable-property-reference-names
Editable property reference names
7 年前