GitHub
|
01e09fae
|
Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization
Backport/rc bugfixes and optimization
|
7 年前 |
Felipe Lira
|
95a70be2
|
Added IgnoreProjector tag to shaders
|
7 年前 |
Felipe Lira
|
5e55bbdb
|
Fixed merge error.
|
7 年前 |
Felipe Lira
|
3fa1a444
|
Fixed spotlights in LW PBR.
|
7 年前 |
Felipe Lira
|
18ef6494
|
Shadergraph fix for LW PBR template
Conflicts:
- LightweightPassMetaSimple
|
7 年前 |
Felipe Lira
|
27947037
|
Shadergraph fix for LW PBR template
Conflict:
- LightweightStandardSimpleLighting.shader
|
7 年前 |
Felipe Lira
|
59b51672
|
Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
|
7 年前 |
Felipe Lira
|
1f60ea4c
|
Refactored the common code to not depend on specific global variable names.
|
7 年前 |
Felipe Lira
|
2321ebe3
|
Fixed a compilation error in LW PBR Standard shader
|
7 年前 |
Felipe Lira
|
766df91d
|
Fixed a typo in PBS particle surface data initializer
|
7 年前 |
Felipe Lira
|
225f9646
|
Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
|
7 年前 |
Felipe Lira
|
7fd656f4
|
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
Conflict:
- LightweightUnlitExtraPasses.template
|
7 年前 |
Felipe Lira
|
edcbd827
|
Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS).
|
7 年前 |
sebastienlagarde
|
261c3bb5
|
Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms.
|
7 年前 |
sebastienlagarde
|
e09e361e
|
API validation improvement
|
7 年前 |
GitHub
|
8efc63d9
|
Merge pull request #1166 from Unity-Technologies/backport/shadergraph-template-fixes
Backport/shadergraph template fixes #1153
|
7 年前 |
Felipe Lira
|
da2b86a8
|
Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
|
7 年前 |
GitHub
|
8ef0a868
|
Merge pull request #1167 from Unity-Technologies/backport/Fixed-Y-flip
Fixed Y-flip in LW when a camera is rendering to a RT
|
7 年前 |
Felipe Lira
|
6f3789f6
|
Fixed Y-flip in LW when a camera is rendering to a RT
|
7 年前 |
Felipe Lira
|
1c37ea07
|
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
|
7 年前 |
GitHub
|
4e427251
|
Merge pull request #1154 from Unity-Technologies/platform-support
Check Platform support for HDRednerPipeline
|
7 年前 |
Antti Tapaninen
|
e81dd5d9
|
tweak IsSupportedPlatform and commenting
|
7 年前 |
Sebastien Lagarde
|
2a5419b3
|
Updated error message
|
7 年前 |
Alex Lian
|
236d930e
|
Skip files that were updated after 2018.1
Package alignment had files changed to md. This isn't in the 2018.1 branch.
|
7 年前 |
Sebastien Lagarde
|
273759a7
|
Do some fixes
|
7 年前 |
Alex Lian
|
0b409ef8
|
Update build script for 2018.1
Line up changes to align build automation.
|
7 年前 |
sebastienlagarde
|
e3e75d45
|
Add test of supported platform
|
7 年前 |
GitHub
|
d4b16f1c
|
Merge pull request #1131 from Unity-Technologies/backport/bugfixes
Backport/bugfixes
|
7 年前 |
Felipe Lira
|
6c4ee69c
|
Added a renderscale threshold. Variations within the threshold will be disregarded and default scale will be used.
|
7 年前 |
Felipe Lira
|
e5ca8742
|
fixed duplicated pragma exclude
|
7 年前 |
Felipe Lira
|
bb0036f1
|
Fixed shadows in VR
|
7 年前 |
Felipe Lira
|
c34824b4
|
Added depth only pass to unlit
|
7 年前 |
Felipe Lira
|
52ae77ba
|
Fixed warning about uninitialized vertex output in Particles shader.
|
7 年前 |
Felipe Lira
|
366fde87
|
Excluded d3d11_9x as it's not supported
|
7 年前 |
Felipe Lira
|
52894fd0
|
Added _ScaledScreenParams shader property to access camera size scaled by render scale.
|
7 年前 |
Felipe Lira
|
f9e052f0
|
Added render scale support to screenspace shadowmap.
|
7 年前 |
Felipe Lira
|
7647c889
|
Fixed issue that was causing the upgrader to ignore zero selected materials message when pressing dialog x button
|
7 年前 |
Felipe Lira
|
0161a6be
|
[case 1012629] Fixed - Upgrade select materials tool softlocks editor
|
7 年前 |
Julien Ignace
|
b5270042
|
Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unity
|
7 年前 |
GitHub
|
12ba4332
|
Merge pull request #1120 from Unity-Technologies/backport/shader-optimization
Backport/shader optimization
|
7 年前 |