Tim Cooper
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be067cc2
|
first real working shader in the 'new' model.
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7 年前 |
Peter Bay Bastian
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bec6cdbb
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New preview system and master node preview in inspector
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7 年前 |
Matt Dean
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fc0d26d6
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Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters
|
7 年前 |
Tim Cooper
|
354517e6
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Partially working new master node architecture.
|
7 年前 |
Peter Bay Bastian
|
960a174b
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Move stuff out from Views and Presenters in Drawing/Inspector
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7 年前 |
Tim Cooper
|
8a87c992
|
More refactoring.
|
7 年前 |
Peter Bay Bastian
|
64c9a49b
|
Purge usage of presenters and datawatch from graph inspector
|
7 年前 |
Tim Cooper
|
f6fa3513
|
Starting to extract properties.
|
7 年前 |
Peter Bay Bastian
|
4f6745e0
|
Add utility function for calculating hash codes
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7 年前 |
Peter Bay Bastian
|
8139e3cb
|
Move GeneratedShader outside Unity project
|
7 年前 |
Matt Dean
|
e1d63321
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Initial attempt
|
7 年前 |
Peter Bay Bastian
|
cffc8159
|
Update project version
|
7 年前 |
Matt Dean
|
316a1125
|
Cleanup, re-org and refactor
|
7 年前 |
Peter Bay Bastian
|
a39f97cc
|
Update to work with latest GraphView
|
7 年前 |
Matt Dean
|
ef853b6a
|
Added surface definition for FastBlinn
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7 年前 |
Peter Bay Bastian
|
1e3fb5de
|
Add dictionary for storing `Node -> Edges` reference in SerializableGraph (faster/more scalable edge look-ups)
|
7 年前 |
Matt Dean
|
1e0ac7aa
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Rename NonPBR to FastBlinn
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7 年前 |
Peter Bay Bastian
|
b1ca732a
|
Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive
|
7 年前 |
Matt Dean
|
f17a21ca
|
Refactor lightweight shaders Part 1
- Add surface model to PBR
- Abstract everything to cgincs
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7 年前 |
Peter Bay Bastian
|
25ed3aaf
|
Graph inspector now only shows editor for at most 1 node
|
7 年前 |
Matt Dean
|
0f6b7c44
|
Fixed graph name passed to GetFullShader in Master nodes
|
7 年前 |
Matt Dean
|
d0277da5
|
Fix manifest
- Added non manifest files in packages to ignore
- Fixed package manifest
|
7 年前 |
sebastienlagarde
|
e805946a
|
HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
|
7 年前 |
sebastienlagarde
|
a9e3612f
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HDRenderPipeline: More work on light editor
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7 年前 |
rthompson-unity
|
8ce77600
|
Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams
|
7 年前 |
sebastienlagarde
|
19d8082a
|
First draft of new light editor
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7 年前 |
Julien Ignace
|
af05920d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
|
7 年前 |
sebastienlagarde
|
b748a6bc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
sebastienlagarde
|
8a546726
|
HDRenderPipeline: Update some test material incorrectly flagged as SSS
|
7 年前 |
GitHub
|
cf23ecf8
|
Merge pull request #390 from Unity-Technologies/fptl_async_compute
Added async compute to fptl light list build.
|
7 年前 |
sebastienlagarde
|
44423085
|
HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize
|
7 年前 |
sebastienlagarde
|
402645af
|
HDRenderPipeline: Update a variable name in layered shader UI based on feedback
|
7 年前 |
Julien Ignace
|
d4b9dd15
|
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
|
7 年前 |
sebastienlagarde
|
9ae2a6d0
|
HDRenderPipeline: Fix issue with tessellation shadow and camera relative code
The view position matrix calculated by the tessellation code for culling
was in absolute space and not in relative space
|
7 年前 |
Julien Ignace
|
e1c83556
|
Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF)
|
7 年前 |
sebastienlagarde
|
8ff7a532
|
HDRenderPipeline: Fix issue with flickering black screen in scene view
The code in this PR cause flickering in scene view. Don't know the
reasons. Revert for now.
|
7 年前 |
Julien Ignace
|
c7cdfd34
|
Downsized all textures from Fern/Tree assets
|
7 年前 |
Julien Ignace
|
962dabd4
|
Update ShadowsTest scene (made geometry static and added a reflection probe).
|
7 年前 |
Julien Ignace
|
35694075
|
Fix shader compilation issue on PS4
|
7 年前 |
Sebastien Lagarde
|
1641bba9
|
HDRenderPipeline: Fix various warning in csharp and shader
|
7 年前 |
sebastienlagarde
|
d7ae6457
|
HDRenderPipeline: Update minor comment on proxy volume
|
7 年前 |
sebastienlagarde
|
11e5ff03
|
HDRenderPipeline: Fix an issue with proxy volume. Was not working and broken with camera relative
|
7 年前 |
GitHub
|
465a57d0
|
Merge pull request #396 from Unity-Technologies/specular-occlusion
Specular occlusion - draft
|
7 年前 |
sebastienlagarde
|
dffeb424
|
Small fix for extreme value
|
7 年前 |
sebastienlagarde
|
05c7d851
|
Fix issue with last merge + make bent normal work
|
7 年前 |
sebastienlagarde
|
63ce8f11
|
Add missing meta
|
7 年前 |
sebastienlagarde
|
1ec4ca3b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/CommonLighting.hlsl
|
7 年前 |
GitHub
|
f14653df
|
Merge pull request #395 from Unity-Technologies/Add-multibounce-approximation-on-AO-
Add multibounce approximation on ao
|
7 年前 |
sebastienlagarde
|
ed1cd58c
|
Add comment
|
7 年前 |
sebastienlagarde
|
bf01ba3b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO-
|
7 年前 |