2857 次代码提交 (016d19e2-e3cd-4b3b-ba9c-d1b59b0dc21a)

作者 SHA1 备注 提交日期
Tim Cooper be067cc2 first real working shader in the 'new' model. 7 年前
Peter Bay Bastian bec6cdbb New preview system and master node preview in inspector 7 年前
Matt Dean fc0d26d6 Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters 7 年前
Tim Cooper 354517e6 Partially working new master node architecture. 7 年前
Peter Bay Bastian 960a174b Move stuff out from Views and Presenters in Drawing/Inspector 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Peter Bay Bastian 64c9a49b Purge usage of presenters and datawatch from graph inspector 7 年前
Tim Cooper f6fa3513 Starting to extract properties. 7 年前
Peter Bay Bastian 4f6745e0 Add utility function for calculating hash codes 7 年前
Peter Bay Bastian 8139e3cb Move GeneratedShader outside Unity project 7 年前
Matt Dean e1d63321 Initial attempt 7 年前
Peter Bay Bastian cffc8159 Update project version 7 年前
Matt Dean 316a1125 Cleanup, re-org and refactor 7 年前
Peter Bay Bastian a39f97cc Update to work with latest GraphView 7 年前
Matt Dean ef853b6a Added surface definition for FastBlinn 7 年前
Peter Bay Bastian 1e3fb5de Add dictionary for storing `Node -> Edges` reference in SerializableGraph (faster/more scalable edge look-ups) 7 年前
Matt Dean 1e0ac7aa Rename NonPBR to FastBlinn 7 年前
Peter Bay Bastian b1ca732a Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive 7 年前
Matt Dean f17a21ca Refactor lightweight shaders Part 1 7 年前
Peter Bay Bastian 25ed3aaf Graph inspector now only shows editor for at most 1 node 7 年前
Matt Dean 0f6b7c44 Fixed graph name passed to GetFullShader in Master nodes 7 年前
Matt Dean d0277da5 Fix manifest 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
sebastienlagarde a9e3612f HDRenderPipeline: More work on light editor 7 年前
rthompson-unity 8ce77600 Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams 7 年前
sebastienlagarde 19d8082a First draft of new light editor 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
sebastienlagarde b748a6bc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde 8a546726 HDRenderPipeline: Update some test material incorrectly flagged as SSS 7 年前
GitHub cf23ecf8 Merge pull request #390 from Unity-Technologies/fptl_async_compute 7 年前
sebastienlagarde 44423085 HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize 7 年前
sebastienlagarde 402645af HDRenderPipeline: Update a variable name in layered shader UI based on feedback 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
sebastienlagarde 9ae2a6d0 HDRenderPipeline: Fix issue with tessellation shadow and camera relative code 7 年前
Julien Ignace e1c83556 Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF) 7 年前
sebastienlagarde 8ff7a532 HDRenderPipeline: Fix issue with flickering black screen in scene view 7 年前
Julien Ignace c7cdfd34 Downsized all textures from Fern/Tree assets 7 年前
Julien Ignace 962dabd4 Update ShadowsTest scene (made geometry static and added a reflection probe). 7 年前
Julien Ignace 35694075 Fix shader compilation issue on PS4 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
sebastienlagarde d7ae6457 HDRenderPipeline: Update minor comment on proxy volume 7 年前
sebastienlagarde 11e5ff03 HDRenderPipeline: Fix an issue with proxy volume. Was not working and broken with camera relative 7 年前
GitHub 465a57d0 Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
sebastienlagarde dffeb424 Small fix for extreme value 7 年前
sebastienlagarde 05c7d851 Fix issue with last merge + make bent normal work 7 年前
sebastienlagarde 63ce8f11 Add missing meta 7 年前
sebastienlagarde 1ec4ca3b Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion 7 年前
GitHub f14653df Merge pull request #395 from Unity-Technologies/Add-multibounce-approximation-on-AO- 7 年前
sebastienlagarde ed1cd58c Add comment 7 年前
sebastienlagarde bf01ba3b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前