Tim Cooper
376c8378
[material graph]Change how precision works, make default precision half.
8 年前
Tim Cooper
607a2f9e
[material graph]Add button to convert selection into subGraph
8 年前
Tim Cooper
675ed679
[mat graph] Add duplicate command.
8 年前
Tim Cooper
40ac12ad
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
8 年前
Tim Cooper
62377747
[Material graph] Working subGraph now. Copies function / properties etc.
8 年前
Tim Cooper
8e10c8cb
[mat graph]Sub graph is working again.
8 年前
Tim Cooper
8e31ace1
[material graph]Slot serialization test
8 年前
Tim Cooper
a00cc631
[Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests.
8 年前
Tim Cooper
8acbd944
[Material Graph]Tidy up test running / folder layout
8 年前
Tim Cooper
1e9597d2
[Material Graph]Remove non needed file.
8 年前
Tim Cooper
b010b419
[MaterialGraph]project files should not be here
8 年前
Tim Cooper
7cf4d1f0
[Material Graph]More tests + tidy custom serialization.
8 年前
Tim Cooper
addd6c34
[Material Graph]Write tests / fix issues as encountered
8 年前
Tim Cooper
d9619701
[material graph] Tidy up API for slot management (make generic).
9 年前
Tim Cooper
0dd596bf
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
9 年前
vlad-andreev
01f87afe
fix material lifetime
8 年前
vlad-andreev
4e8bf0ba
fptl: fix specular in linear
8 年前
vlad-andreev
326ac6a3
fptl: proper linear rendering
8 年前
vlad-andreev
1e9b2021
skybox cleanup
8 年前
vlad-andreev
8edbc012
github desktop got confused..
8 年前
vlad-andreev
d8b94019
fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader
8 年前
vlad-andreev
13e0bb9f
fixed build after merge
8 年前
mmikk
e7419ce5
use BC6H instead of DXT5
use BC6H instead of DXT5
8 年前
mmikk
5a3b035e
insert early out in shadow code for finite lights
insert early out in shadow code for finite lights
8 年前
vlad-andreev
99c59769
fptl: fixed directional shadows in scene view
8 年前
vlad-andreev
21b003b8
fptl: first stab at directional light support (directional shadows not yet working in scene view)
8 年前
vlad-andreev
1f47f98c
fix linear rendering
8 年前
vlad-andreev
43fe87ad
first pass at shadows with FPTL
8 年前
vlad-andreev
6556497d
fixed shadows after the trunk merge
8 年前
vlad-andreev
ddafcda1
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader
8 年前
mmikk
39745dc1
more cosmetics on refl shader
more cosmetics on refl shader
8 年前
mmikk
e056bb2f
minor cosmetics fixes to refl probes stuff
minor cosmetics fixes to refl probes stuff
8 年前
mmikk
e37eac8f
adding support for rotatable refl probes
adding support for rotatable refl probes
8 年前
vlad-andreev
60d4b7c4
shader upgrade to 5.5
8 年前
vlad-andreev
c0867e22
fixed linear rendering
8 年前
vlad-andreev
cb101a89
fptl: fixed broken rendering on scene property change
8 年前
vlad-andreev
4382d424
fixed scene view
8 年前
vlad-andreev
95f2a88a
fixed asserts
8 年前
vlad-andreev
0f3f4930
tabs
8 年前
vlad-andreev
63781976
fixed compute buffer leak
8 年前
vlad-andreev
9854fa87
updated shaders after the 5.4 merge
8 年前
mmikk
7c5b7deb
adding a skydome
This skydome is intentionally set to "Glossy Reflection" which means
it's ONLY to be used with a reflection light set to custom. For a
different use-case uncheck or make a copy.
8 年前
mmikk
c8549891
get rid of redundant blendmode routines
get rid of redundant blendmode routines and don't use overlay mode by
default
8 年前
mmikk
27ed7249
throwing in fptl project
it's a render pipeline in the making
8 年前
Joachim Ante
e552280d
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
8 年前
Joachim Ante
8c526b38
line endings and remove unused code
8 年前
Joachim Ante
7f741951
Initial ScriptableRenderLoop
8 年前
guanghui.zhang@unity3d.com
0497ef04
Root dir
8 年前