40 次代码提交 (main)

作者 SHA1 备注 提交日期
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Thomas 5b0ab305 Moved editor code from HDUtils to HDEditorUtils 7 年前
Frédéric Vauchelles 690a1a14 Added copy utility 7 年前
Frédéric Vauchelles 275d1f0a Added utility to copy channels from textures with compute buffer (generate C# and compute shader) 7 年前
Thomas 184f68f3 Fixed merge conflicts 7 年前
Thomas 5ccae08c Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
Thomas 9582c28d Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Sebastien Lagarde 7bc2ddee HDrenderPipeline: Add support for shadow mask 7 年前
Julien Ignace 71fed2e5 Small cleanup and fixes 7 年前
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Julien Ignace 4ee4d22b Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion) 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Julien Ignace bac44977 Post merge fixes 6 年前
Julien Ignace fa58b33b Fixed some of the remaining problematic full screen passes (shadow and debug) 6 年前
Julien Ignace c1097c06 Fixed clear color parameter in some SetRenderTarget overloads 6 年前
Julien Ignace c81b04cf Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet) 6 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 6 年前
sebastienlagarde f0e0be49 Push first draft 6 年前
Julien Ignace c4e4129a Moved Cascade and Contact shadows settings to the volume system. 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
Julien Ignace 575409ef Fixed an issue when using wireframe without a full screen render target in HDRP 6 年前
Paul Melamed 0c97c0da initial commit 6 年前
Paul Melamed 22cfa928 added texture2d atlas 6 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 6 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 6 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 6 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 6 年前
Frédéric Vauchelles 4bd00e90 Merge master 6 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 6 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 6 年前
sebastienlagarde fa4df596 Fix camera editor preview 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
sebastienlagarde 6e2b0b74 Fix issue with SetViewPortAndClear not call correctly 6 年前
Peter Bay Bastian 9c5843f7 Remove PostProcessing dependency from Core 6 年前
sebastienlagarde 583344b9 HDRP: Missing a file for the awake of reflection probe 6 年前
Antoine Lelievre 4979052d Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization 6 年前
Antoine Lelievre 81793f08 Fixed filter pass number in HDUtils.BlitQuad 6 年前