21 次代码提交 (main)

作者 SHA1 备注 提交日期
Evgenii Golubev c3acc973 Initial implementation of BuildProabilityTables() 8 年前
Evgenii Golubev 52100761 Use texture Load() instead of sampling 8 年前
Evgenii Golubev 0b7d0d75 Update the comment 8 年前
Evgenii Golubev 5f0870cc Update comments and store the value of the integral of the image 8 年前
Evgenii Golubev 9ec4d867 Clean up 8 年前
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
Evgenii Golubev 3c94f605 Store the MIS data in an equiareal map 8 年前
Evgenii Golubev 33a76e5a Factor out PARALLEL_SCAN() 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Evgenii Golubev fff4efdf Remove multiple definitions of the light sampling texture dimensions 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Evgenii Golubev 5ed87a9c Optimize anisotropic GGX 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
Evgenii Golubev 679080c3 Remove 'sampler_EnvMap' 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前