43 次代码提交 (main)

作者 SHA1 备注 提交日期
Evgenii Golubev e2501e62 Add transmittance preview 7 年前
Evgenii Golubev fb5cc01d Implement the min-max slider for thickness 7 年前
Evgenii Golubev c74a3040 Rename 'ThicknessMap' to 'ThicknessRemap' to avoid confusion 7 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 7 年前
Evgenii Golubev 9eb00477 Add transmission tint color 7 年前
Evgenii Golubev 9c734442 Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations 7 年前
Evgenii Golubev 162d8e01 Disney SSS WIP 7 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 7 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 7 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 7 年前
Evgenii Golubev 2a641adb Address the remaining PR feedback 7 年前
Sebastien Lagarde 894b33fe HDRenderPipeline: Move ComputeTransmittance to commonMaterial.hlsl 7 年前
Evgenii Golubev 76455f03 Add volume albedo to SSS 7 年前
Evgenii Golubev 01f7c4f9 Revert back to wrapped diffuse for the transmission angular dependency 7 年前
Evgenii Golubev 414344b8 Merge branch 'master' 7 年前
Evgenii Golubev afc2a650 Fix preview gamma handling 7 年前
Evgenii Golubev f1785861 Use a separate shape parameter for transmission 7 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 7 年前
Sebastien Lagarde d8fca743 HDRenderPipeline: Remove unused variable in drawTransmittance 7 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 7 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 7 年前
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 7 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Evgenii Golubev e2fd5eac Update the render state of full screen passes 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Evgenii Golubev a6673bac Rename ComputeTransmittance() to ComputeTransmittanceDisney() 7 年前
Evgenii Golubev 4f319ce4 Fix the include order and clean up defines 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
GitHub aeb0b914 Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 9ef5873f Merge pull request #571 from Unity-Technologies/Unity-2017.3 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
sebastienlagarde fa1e2b55 Various renaming 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 6 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 6 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前