andytouch
|
dd576c85
|
Delete forgotten Meta
|
4 年前 |
andytouch
|
2d677113
|
Reconfigured UI Menu Logic to factor in Input Device Changing
|
4 年前 |
andytouch
|
9c09b792
|
Enabled Auto-Switch Controls on Warrior PlayerInput
|
4 年前 |
andytouch
|
e8b8e9e5
|
Delete forgotten Meta
|
4 年前 |
andytouch
|
30839745
|
Reconfigured UI Menu Logic to factor in Input Device Changing
|
4 年前 |
andytouch
|
8c150881
|
Enabled Auto-Switch Controls on Warrior PlayerInput
|
4 年前 |
Rene Damm
|
47e7a016
|
Make rebinds specific to PlayerInputs.
|
4 年前 |
andytouch
|
84edd7c1
|
Re-setup starting values of Example Scene
|
4 年前 |
andytouch
|
90d79f88
|
Tweaks to Player UI Logic
|
4 年前 |
andytouch
|
7afa9b06
|
Changed UI Menu toggle to be Camera Stack based instead of GameObject based.
|
4 年前 |
andytouch
|
b29d9078
|
Added UI Attack Icon. Reorganised UI Assets Folder.
|
4 年前 |
andytouch
|
dacd500a
|
Upgraded Project to 2019.3.3f1. Added Generic Gamepad to Device Display Configurator
|
4 年前 |
andytouch
|
3793ac3c
|
Improved Pause Menu UI to match Warrior Display UI
|
4 年前 |
andytouch
|
d08bc5cb
|
Simplified Floating UI for Warrior Display Data
|
4 年前 |
andytouch
|
cd057de7
|
Changed UI, added Device Color Mask Shader for Warriors, Changed Environment
|
4 年前 |
Andy Touch
|
428df045
|
UI: Added Shader Graph/Sub Graphs and 9-Slice White Rectangle
|
4 年前 |
Rene Damm
|
af81a841
|
Make rebinds specific to PlayerInputs.
|
4 年前 |
andytouch
|
3bbb0fee
|
Re-setup starting values of Example Scene
|
4 年前 |
andytouch
|
de26e610
|
Tweaks to Player UI Logic
|
4 年前 |
andytouch
|
016eade8
|
Changed UI Menu toggle to be Camera Stack based instead of GameObject based.
|
4 年前 |
andytouch
|
acaa3860
|
Added UI Attack Icon. Reorganised UI Assets Folder.
|
4 年前 |
andytouch
|
1f018817
|
Upgraded Project to 2019.3.3f1. Added Generic Gamepad to Device Display Configurator
|
4 年前 |
andytouch
|
62d8e631
|
Improved Pause Menu UI to match Warrior Display UI
|
4 年前 |
andytouch
|
8e7a6945
|
Simplified Floating UI for Warrior Display Data
|
4 年前 |
andytouch
|
0536e9d7
|
Changed UI, added Device Color Mask Shader for Warriors, Changed Environment
|
4 年前 |
Andy Touch
|
1924c15d
|
UI: Added Shader Graph/Sub Graphs and 9-Slice White Rectangle
|
4 年前 |
andytouch
|
f8dfa7ca
|
Renamed files for consistency
|
4 年前 |
andytouch
|
b2332ff6
|
Setup Camera Stacking for both Menu and Input UI Canvases
|
4 年前 |
andytouch
|
1cb911fd
|
Upgraded Universal RP Package to 7.2.0
|
4 年前 |
andytouch
|
a0898484
|
Upgraded Project to 2019.3.0f6
|
4 年前 |
andytouch
|
fc015205
|
Added Disconnect/Reconnect Player Display Updating System
|
4 年前 |
andytouch
|
651e6169
|
Replace Pause Blur for Much Better Kawase Blur
|
4 年前 |
andytouch
|
5ad7fa97
|
Added Rebind UI and Setup SO System for Device Display Values
|
4 年前 |
andytouch
|
0b3baf47
|
Imported Rebind UI Sample
|
4 年前 |
andytouch
|
138287d2
|
Upgrade Input System Package to 1.0.0-preview.4
|
4 年前 |
andytouch
|
181d9845
|
Switched from Gamma to Linear
|
4 年前 |
andytouch
|
a9bc7ec5
|
Changed GitIgnore. Tweaked Warrior Controls.
|
4 年前 |
andytouch
|
bc0a4649
|
Added Boolean on Player Controller for toggling usage of old Input Manager API
|
5 年前 |
andytouch
|
31c19025
|
Setting up Project for Demo Walkthrough
|
5 年前 |
andytouch
|
b0f751d6
|
Project Tidyup
|
5 年前 |
andytouch
|
71b967c5
|
Added Volume & Fog. Renamed some files.
|
5 年前 |
andytouch
|
6c388c27
|
Added Project (2019.3f1)
|
5 年前 |
GitHub
|
32a255c1
|
Initial commit
|
5 年前 |
andytouch
|
f9635e6d
|
Renamed files for consistency
|
4 年前 |
andytouch
|
c6595fc9
|
Setup Camera Stacking for both Menu and Input UI Canvases
|
4 年前 |
andytouch
|
acccf06d
|
Upgraded Universal RP Package to 7.2.0
|
4 年前 |
andytouch
|
7a73687c
|
Upgraded Project to 2019.3.0f6
|
4 年前 |
andytouch
|
b21b2279
|
Added Disconnect/Reconnect Player Display Updating System
|
4 年前 |
andytouch
|
0e6584a8
|
Replace Pause Blur for Much Better Kawase Blur
|
4 年前 |
andytouch
|
c26ba10a
|
Added Rebind UI and Setup SO System for Device Display Values
|
4 年前 |