andytouch
4 年前
当前提交
0536e9d7
共有 100 个文件被更改,包括 21214 次插入 和 627 次删除
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8InputSystem_LocalMultiplayer_Project/Assets/DeviceDisplayConfigurator/Device Display Configurator.asset
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41InputSystem_LocalMultiplayer_Project/Assets/Input/InputActions_Player.cs
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33InputSystem_LocalMultiplayer_Project/Assets/Input/InputActions_Player.inputactions
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6InputSystem_LocalMultiplayer_Project/Assets/Materials/Material_Grid.mat
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102InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/Panel_PlayerRebindPanel.prefab
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27InputSystem_LocalMultiplayer_Project/Assets/Prefabs/Warrior/Warrior.prefab
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4InputSystem_LocalMultiplayer_Project/Assets/RenderPipeline/UniversalRenderPipeline_Renderer_MenuBlur.asset
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1InputSystem_LocalMultiplayer_Project/Assets/RenderPipeline/UniversalRenderPipeline_Renderer_Normal.asset
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359InputSystem_LocalMultiplayer_Project/Assets/Scenes/Scene_Example_Warriors.unity
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2InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerVisualDisplayBehaviour.cs.meta
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52InputSystem_LocalMultiplayer_Project/Assets/ShaderGraph/ShaderGraph_Tiled_World.shadergraph
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242InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraph_UI_Panel.shadergraph
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6InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Checkerboard.shadersubgraph
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22InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Panel_Material.mat
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2InputSystem_LocalMultiplayer_Project/Packages/manifest.json
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2InputSystem_LocalMultiplayer_Project/ProjectSettings/QualitySettings.asset
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8InputSystem_LocalMultiplayer_Project/Assets/Environment.meta
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8InputSystem_LocalMultiplayer_Project/Assets/Fonts.meta
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158InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/TextLabel_Base.prefab
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7InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/TextLabel_Base.prefab.meta
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121InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerVisualDisplayBehaviour.cs
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164InputSystem_LocalMultiplayer_Project/Assets/ShaderGraph/TextureSamples_PBR_SubGraph.shadersubgraph
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10InputSystem_LocalMultiplayer_Project/Assets/ShaderGraph/TextureSamples_PBR_SubGraph.shadersubgraph.meta
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104InputSystem_LocalMultiplayer_Project/Assets/SwordMat.mat
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8InputSystem_LocalMultiplayer_Project/Assets/SwordMat.mat.meta
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92InputSystem_LocalMultiplayer_Project/Assets/UI/Icon_Close.png
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115InputSystem_LocalMultiplayer_Project/Assets/UI/Icon_Close.png.meta
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98InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_AutoScrollUV.shadersubgraph
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10InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_AutoScrollUV.shadersubgraph.meta
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272InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Color.shadersubgraph
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170InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Fade.shadersubgraph
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10InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Fade.shadersubgraph.meta
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106InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Banner_Material.mat
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8InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Banner_Material.mat.meta
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105InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Index_Circle_Mat.mat
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8InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Index_Circle_Mat.mat.meta
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51InputSystem_LocalMultiplayer_Project/Assets/Warrior/Materials/MAT_Warrior_DeviceColors.mat
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8InputSystem_LocalMultiplayer_Project/Assets/Warrior/Materials/MAT_Warrior_DeviceColors.mat.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Warrior/Model/Warrior_bindpose_broke.fbx
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837InputSystem_LocalMultiplayer_Project/Assets/Warrior/Model/Warrior_bindpose_broke.fbx.meta
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8InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs.meta
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158InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/TEX_Warrior_ColorMask.png
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115InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/TEX_Warrior_ColorMask.png.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/TEX_Warrior_D_GreyScale.png
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115InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/TEX_Warrior_D_GreyScale.png.meta
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91InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/Warrior_PSD.psd.meta
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8InputSystem_LocalMultiplayer_Project/Assets/Environment/Textures.meta
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192InputSystem_LocalMultiplayer_Project/Assets/Environment/Textures/GridEmissive.png
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91InputSystem_LocalMultiplayer_Project/Assets/Environment/Textures/GridEmissive.png.meta
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8InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto.meta
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202InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/LICENSE.txt
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7InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/LICENSE.txt.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Black.ttf
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33InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Black.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-BlackItalic.ttf
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32InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-BlackItalic.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Bold.ttf
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25InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Bold.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-BoldItalic.ttf
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30InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-BoldItalic.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Light.ttf
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22InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Light.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-LightItalic.ttf
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31InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-LightItalic.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Medium.ttf
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27InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Medium.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-MediumItalic.ttf
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28InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-MediumItalic.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Regular.ttf
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29InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Regular.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-RegularItalic.ttf
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23InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-RegularItalic.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Thin.ttf
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24InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Thin.ttf.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-ThinItalic.ttf
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26InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-ThinItalic.ttf.meta
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8InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/FontAsset_Body.asset
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8InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/FontAsset_Body.asset.meta
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1001InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/FontAsset_Header.asset
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8InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/FontAsset_Header.asset.meta
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19InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/TMP_TextGradient.asset
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8InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/TMP_TextGradient.asset.meta
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206InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/ColorMaskFilter_SubGraph.shadersubgraph
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10InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/ColorMaskFilter_SubGraph.shadersubgraph.meta
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242InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/HueMaskFilter_SubGraph.shadersubgraph
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10InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/HueMaskFilter_SubGraph.shadersubgraph.meta
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242InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/Warrior_DeviceColors_ShaderGraph.shadergraph
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10InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/Warrior_DeviceColors_ShaderGraph.shadergraph.meta
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70InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIPlayerDisplayBehaviour.cs
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272InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient.shadersubgraph
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0/InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerVisualDisplayBehaviour.cs.meta
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0/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Color.shadersubgraph.meta
52
InputSystem_LocalMultiplayer_Project/Assets/ShaderGraph/ShaderGraph_Tiled_World.shadergraph
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242
InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraph_UI_Panel.shadergraph
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.InputSystem; |
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using TMPro; |
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public class PlayerVisualDisplayBehaviour : MonoBehaviour |
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{ |
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[Header("Input")] |
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public PlayerInput playerInput; |
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[Header("Device Display")] |
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public DeviceDisplayConfigurator deviceDisplayConfigurator; |
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[Header("UI")] |
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public TextMeshProUGUI playerDisplayText; |
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[Header("Material")] |
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public SkinnedMeshRenderer playerSkinnedMeshRenderer; |
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//Current Values
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private int currentPlayerID; |
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private string currentPlayerDevice; |
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private Color currentDeviceColor; |
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//Shader IDs
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private string armorTintString = "_ArmorTint"; |
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private int armorTintShaderID; |
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void Start() |
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{ |
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SetupShaderIDs(); |
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if(playerInput.enabled) |
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{ |
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SetPlayerVisualDisplay(); |
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} else if(!playerInput.enabled) |
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{ |
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HidePlayerVisualDisplay(); |
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} |
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} |
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void SetupShaderIDs() |
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{ |
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armorTintShaderID = Shader.PropertyToID("_Tint_Armor"); |
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} |
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|
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void GetPlayerInputID() |
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{ |
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currentPlayerID = playerInput.playerIndex; |
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} |
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|
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void SetPlayerVisualDisplay() |
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{ |
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GetPlayerInputID(); |
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GetPlayerDeviceDisplayName(); |
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GetPlayerDeviceDisplayColor(); |
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SetPlayerDisplayText(); |
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SetPlayerDisplayColor(); |
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} |
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|
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void GetPlayerDeviceDisplayName() |
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{ |
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currentPlayerDevice = deviceDisplayConfigurator.GetDeviceDisplayName(playerInput.devices[0].ToString()); |
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} |
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|
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void GetPlayerDeviceDisplayColor() |
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{ |
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currentDeviceColor = deviceDisplayConfigurator.GetDeviceDisplayColor(playerInput.devices[0].ToString()); |
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} |
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|
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void SetPlayerDisplayText() |
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{ |
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playerDisplayText.SetText("Player: " + (currentPlayerID + 1) + "\n" + currentPlayerDevice); |
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} |
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|
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void SetPlayerDisplayColor() |
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{ |
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playerSkinnedMeshRenderer.material.SetColor(armorTintShaderID, currentDeviceColor); |
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} |
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|
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//Device Callbacks from the new Input System ----
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private void OnDeviceLost() |
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{ |
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SetDisconnectedPlayerText(); |
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SetDisconnectedPlayerColor(); |
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} |
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|
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private void OnDeviceRegained() |
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{ |
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|
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SetPlayerDisplayText(); |
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SetPlayerDisplayColor(); |
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} |
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|
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//Disconnect Behaviours
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|
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void SetDisconnectedPlayerText() |
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{ |
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playerDisplayText.SetText("Player: " + (currentPlayerID + 1) + "\n" + "Device Disconnected!"); |
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} |
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|
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void SetDisconnectedPlayerColor() |
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{ |
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playerSkinnedMeshRenderer.material.SetColor(armorTintShaderID, new Color(1, 1, 1)); |
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} |
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|
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//Utilities
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|
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void HidePlayerVisualDisplay() |
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{ |
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playerDisplayText.enabled = false; |
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} |
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|
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} |
164
InputSystem_LocalMultiplayer_Project/Assets/ShaderGraph/TextureSamples_PBR_SubGraph.shadersubgraph
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/TEX_Warrior_D_GreyScale.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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|
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Apache License |
|||
Version 2.0, January 2004 |
|||
http://www.apache.org/licenses/ |
|||
|
|||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION |
|||
|
|||
1. Definitions. |
|||
|
|||
"License" shall mean the terms and conditions for use, reproduction, |
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and distribution as defined by Sections 1 through 9 of this document. |
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"Licensor" shall mean the copyright owner or entity authorized by |
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the copyright owner that is granting the License. |
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|
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"Legal Entity" shall mean the union of the acting entity and all |
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other entities that control, are controlled by, or are under common |
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control with that entity. For the purposes of this definition, |
|||
"control" means (i) the power, direct or indirect, to cause the |
|||
direction or management of such entity, whether by contract or |
|||
otherwise, or (ii) ownership of fifty percent (50%) or more of the |
|||
outstanding shares, or (iii) beneficial ownership of such entity. |
|||
|
|||
"You" (or "Your") shall mean an individual or Legal Entity |
|||
exercising permissions granted by this License. |
|||
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|||
"Source" form shall mean the preferred form for making modifications, |
|||
including but not limited to software source code, documentation |
|||
source, and configuration files. |
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|||
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fileFormatVersion: 2 |
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242
InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/Warrior_DeviceColors_ShaderGraph.shadergraph
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.InputSystem; |
|||
using TMPro; |
|||
|
|||
public class UIPlayerDisplayBehaviour : MonoBehaviour |
|||
{ |
|||
|
|||
[Header("Input")] |
|||
public PlayerInput playerInput; |
|||
|
|||
[Header("Device Display")] |
|||
public DeviceDisplayConfigurator deviceDisplayConfigurator; |
|||
|
|||
[Header("UI")] |
|||
public TextMeshProUGUI playerDisplayText; |
|||
|
|||
private int currentPlayerID; |
|||
private string currentPlayerDevice; |
|||
private Color currentDeviceColor; |
|||
|
|||
void Start() |
|||
{ |
|||
GetPlayerInputID(); |
|||
GetPlayerDeviceDisplayName(); |
|||
GetPlayerDeviceDisplayColor(); |
|||
SetDeviceDisplayText(); |
|||
} |
|||
|
|||
void GetPlayerInputID() |
|||
{ |
|||
currentPlayerID = playerInput.playerIndex; |
|||
} |
|||
|
|||
void GetPlayerDeviceDisplayName() |
|||
{ |
|||
currentPlayerDevice = deviceDisplayConfigurator.GetDeviceDisplayName(playerInput.devices[0].ToString()); |
|||
} |
|||
|
|||
void GetPlayerDeviceDisplayColor() |
|||
{ |
|||
currentDeviceColor = deviceDisplayConfigurator.GetDeviceDisplayColor(playerInput.devices[0].ToString()); |
|||
} |
|||
|
|||
void SetDeviceDisplayText() |
|||
{ |
|||
playerDisplayText.SetText("Player: " + (currentPlayerID + 1) + "\n" + currentPlayerDevice); |
|||
playerDisplayText.color = currentDeviceColor; |
|||
} |
|||
|
|||
void SetDisconnectedDisplayText() |
|||
{ |
|||
playerDisplayText.SetText("Player: " + (currentPlayerID + 1) + "\n" + "Device Disconnected!"); |
|||
playerDisplayText.color = new Color(1,1,1,1); |
|||
} |
|||
|
|||
//Device Callbacks from the new Input System ----
|
|||
|
|||
private void OnDeviceLost() |
|||
{ |
|||
SetDisconnectedDisplayText(); |
|||
} |
|||
|
|||
private void OnDeviceRegained() |
|||
{ |
|||
SetDeviceDisplayText(); |
|||
} |
|||
|
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} |
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{ |
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{ |
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"typeInfo": { |
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"fullName": "UnityEditor.ShaderGraph.Internal.Vector2ShaderProperty" |
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}, |
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"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"35f8c3e4-aa9c-4710-991e-195dd7cce4b4\"\n },\n \"m_Name\": \"UV\",\n \"m_DefaultReferenceName\": \"Vector2_D4220CC8\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0,\n \"w\": 0.0\n }\n}" |
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}, |
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{ |
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"typeInfo": { |
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"fullName": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty" |
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}, |
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"JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"3578c5e7-e045-4c14-afae-e5cfa54319b6\"\n },\n \"m_Name\": \"Color Top\",\n \"m_DefaultReferenceName\": \"Color_D6E8729\",\n \"m_OverrideReferenceName\": \"\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Precision\": 0,\n \"m_GPUInstanced\": false,\n \"m_Hidden\": false,\n \"m_Value\": {\n \"r\": 1.0,\n \"g\": 0.0,\n \"b\": 0.0,\n \"a\": 0.0\n },\n \"m_ColorMode\": 0\n}" |
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}, |
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"typeInfo": { |
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"fullName": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty" |
|||
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