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Changed UI, added Device Color Mask Shader for Warriors, Changed Environment

/main
andytouch 4 年前
当前提交
0536e9d7
共有 100 个文件被更改,包括 21214 次插入627 次删除
  1. 8
      InputSystem_LocalMultiplayer_Project/Assets/DeviceDisplayConfigurator/Device Display Configurator.asset
  2. 41
      InputSystem_LocalMultiplayer_Project/Assets/Input/InputActions_Player.cs
  3. 33
      InputSystem_LocalMultiplayer_Project/Assets/Input/InputActions_Player.inputactions
  4. 6
      InputSystem_LocalMultiplayer_Project/Assets/Materials/Material_Grid.mat
  5. 102
      InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/Panel_PlayerRebindPanel.prefab
  6. 27
      InputSystem_LocalMultiplayer_Project/Assets/Prefabs/Warrior/Warrior.prefab
  7. 4
      InputSystem_LocalMultiplayer_Project/Assets/RenderPipeline/UniversalRenderPipeline_Renderer_MenuBlur.asset
  8. 1
      InputSystem_LocalMultiplayer_Project/Assets/RenderPipeline/UniversalRenderPipeline_Renderer_Normal.asset
  9. 359
      InputSystem_LocalMultiplayer_Project/Assets/Scenes/Scene_Example_Warriors.unity
  10. 2
      InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerVisualDisplayBehaviour.cs.meta
  11. 52
      InputSystem_LocalMultiplayer_Project/Assets/ShaderGraph/ShaderGraph_Tiled_World.shadergraph
  12. 242
      InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraph_UI_Panel.shadergraph
  13. 6
      InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Checkerboard.shadersubgraph
  14. 22
      InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Panel_Material.mat
  15. 2
      InputSystem_LocalMultiplayer_Project/Packages/manifest.json
  16. 2
      InputSystem_LocalMultiplayer_Project/ProjectSettings/QualitySettings.asset
  17. 8
      InputSystem_LocalMultiplayer_Project/Assets/Environment.meta
  18. 8
      InputSystem_LocalMultiplayer_Project/Assets/Fonts.meta
  19. 158
      InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/TextLabel_Base.prefab
  20. 7
      InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/TextLabel_Base.prefab.meta
  21. 121
      InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerVisualDisplayBehaviour.cs
  22. 164
      InputSystem_LocalMultiplayer_Project/Assets/ShaderGraph/TextureSamples_PBR_SubGraph.shadersubgraph
  23. 10
      InputSystem_LocalMultiplayer_Project/Assets/ShaderGraph/TextureSamples_PBR_SubGraph.shadersubgraph.meta
  24. 104
      InputSystem_LocalMultiplayer_Project/Assets/SwordMat.mat
  25. 8
      InputSystem_LocalMultiplayer_Project/Assets/SwordMat.mat.meta
  26. 92
      InputSystem_LocalMultiplayer_Project/Assets/UI/Icon_Close.png
  27. 115
      InputSystem_LocalMultiplayer_Project/Assets/UI/Icon_Close.png.meta
  28. 98
      InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_AutoScrollUV.shadersubgraph
  29. 10
      InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_AutoScrollUV.shadersubgraph.meta
  30. 272
      InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Color.shadersubgraph
  31. 170
      InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Fade.shadersubgraph
  32. 10
      InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Fade.shadersubgraph.meta
  33. 106
      InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Banner_Material.mat
  34. 8
      InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Banner_Material.mat.meta
  35. 105
      InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Index_Circle_Mat.mat
  36. 8
      InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Index_Circle_Mat.mat.meta
  37. 51
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Materials/MAT_Warrior_DeviceColors.mat
  38. 8
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Materials/MAT_Warrior_DeviceColors.mat.meta
  39. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Model/Warrior_bindpose_broke.fbx
  40. 837
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Model/Warrior_bindpose_broke.fbx.meta
  41. 8
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs.meta
  42. 158
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/TEX_Warrior_ColorMask.png
  43. 115
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/TEX_Warrior_ColorMask.png.meta
  44. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/TEX_Warrior_D_GreyScale.png
  45. 115
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/TEX_Warrior_D_GreyScale.png.meta
  46. 91
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Textures/Warrior_PSD.psd.meta
  47. 8
      InputSystem_LocalMultiplayer_Project/Assets/Environment/Textures.meta
  48. 192
      InputSystem_LocalMultiplayer_Project/Assets/Environment/Textures/GridEmissive.png
  49. 91
      InputSystem_LocalMultiplayer_Project/Assets/Environment/Textures/GridEmissive.png.meta
  50. 8
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto.meta
  51. 202
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/LICENSE.txt
  52. 7
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/LICENSE.txt.meta
  53. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Black.ttf
  54. 33
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Black.ttf.meta
  55. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-BlackItalic.ttf
  56. 32
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-BlackItalic.ttf.meta
  57. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Bold.ttf
  58. 25
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Bold.ttf.meta
  59. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-BoldItalic.ttf
  60. 30
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-BoldItalic.ttf.meta
  61. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Light.ttf
  62. 22
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Light.ttf.meta
  63. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-LightItalic.ttf
  64. 31
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-LightItalic.ttf.meta
  65. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Medium.ttf
  66. 27
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Medium.ttf.meta
  67. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-MediumItalic.ttf
  68. 28
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-MediumItalic.ttf.meta
  69. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Regular.ttf
  70. 29
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Regular.ttf.meta
  71. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-RegularItalic.ttf
  72. 23
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-RegularItalic.ttf.meta
  73. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Thin.ttf
  74. 24
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-Thin.ttf.meta
  75. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-ThinItalic.ttf
  76. 26
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/Roboto-ThinItalic.ttf.meta
  77. 8
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP.meta
  78. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/FontAsset_Body.asset
  79. 8
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/FontAsset_Body.asset.meta
  80. 1001
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/FontAsset_Header.asset
  81. 8
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/FontAsset_Header.asset.meta
  82. 19
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/TMP_TextGradient.asset
  83. 8
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/TMP_TextGradient.asset.meta
  84. 206
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/ColorMaskFilter_SubGraph.shadersubgraph
  85. 10
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/ColorMaskFilter_SubGraph.shadersubgraph.meta
  86. 242
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/HueMaskFilter_SubGraph.shadersubgraph
  87. 10
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/HueMaskFilter_SubGraph.shadersubgraph.meta
  88. 242
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/Warrior_DeviceColors_ShaderGraph.shadergraph
  89. 10
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/Warrior_DeviceColors_ShaderGraph.shadergraph.meta
  90. 70
      InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIPlayerDisplayBehaviour.cs
  91. 272
      InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient.shadersubgraph
  92. 0
      /InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerVisualDisplayBehaviour.cs.meta
  93. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Color.shadersubgraph.meta

8
InputSystem_LocalMultiplayer_Project/Assets/DeviceDisplayConfigurator/Device Display Configurator.asset


deviceSettings:
- deviceRawPath: Keyboard:/Keyboard
deviceDisplayName: Keyboard
deviceDisplayColor: {r: 0.7830189, g: 0.7830189, b: 0.7830189, a: 1}
deviceDisplayColor: {r: 1, g: 0.57594675, b: 0, a: 1}
deviceDisplayColor: {r: 0.17647122, g: 0.8490566, b: 0.17221431, a: 1}
deviceDisplayColor: {r: 0.5118305, g: 0.9056604, b: 0.31185475, a: 1}
deviceDisplayColor: {r: 0.40396938, g: 0.44278136, b: 0.9622642, a: 1}
deviceDisplayColor: {r: 0, g: 0.44719267, b: 1, a: 1}
deviceDisplayColor: {r: 0.9528302, g: 0.24719654, b: 0.30254018, a: 1}
deviceDisplayColor: {r: 1, g: 0.12588629, b: 0, a: 1}

41
InputSystem_LocalMultiplayer_Project/Assets/Input/InputActions_Player.cs


""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""groups"": ""Keyboard"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true

""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""groups"": ""Keyboard"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true

""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""groups"": ""Keyboard"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true

""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""groups"": ""Keyboard"",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true

""path"": ""<Keyboard>/m"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""groups"": ""Keyboard"",
""action"": ""OpenPauseMenu"",
""isComposite"": false,
""isPartOfComposite"": false

},
{
""name"": """",
""id"": ""b12426a0-38ab-4d90-95e0-6840fcd30db6"",
""path"": ""<Keyboard>/e"",
""id"": ""3e6d6425-a990-4434-b58d-57464db363d4"",
""path"": ""<Gamepad>/buttonSouth"",
""groups"": """",
""groups"": ""Gamepad"",
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false

""id"": ""3e6d6425-a990-4434-b58d-57464db363d4"",
""path"": ""<Gamepad>/buttonSouth"",
""id"": ""b12426a0-38ab-4d90-95e0-6840fcd30db6"",
""path"": ""<Keyboard>/e"",
""groups"": """",
""groups"": ""Keyboard"",
""action"": ""Attack"",
""isComposite"": false,
""isPartOfComposite"": false

""path"": ""<Keyboard>/m"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""groups"": ""Keyboard"",
""action"": ""ClosePauseMenu"",
""isComposite"": false,
""isPartOfComposite"": false

]
},
{
""name"": ""Keyboard&Mouse"",
""bindingGroup"": ""Keyboard&Mouse"",
""name"": ""Keyboard"",
""bindingGroup"": ""Keyboard"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<Mouse>"",
""isOptional"": false,
""isOR"": false
}

return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
private int m_KeyboardMouseSchemeIndex = -1;
public InputControlScheme KeyboardMouseScheme
private int m_KeyboardSchemeIndex = -1;
public InputControlScheme KeyboardScheme
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
if (m_KeyboardSchemeIndex == -1) m_KeyboardSchemeIndex = asset.FindControlSchemeIndex("Keyboard");
return asset.controlSchemes[m_KeyboardSchemeIndex];
}
}
private int m_TouchscreenSchemeIndex = -1;

33
InputSystem_LocalMultiplayer_Project/Assets/Input/InputActions_Player.inputactions


"path": "<Keyboard>/w",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"groups": "Keyboard",
"action": "Movement",
"isComposite": false,
"isPartOfComposite": true

"path": "<Keyboard>/s",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"groups": "Keyboard",
"action": "Movement",
"isComposite": false,
"isPartOfComposite": true

"path": "<Keyboard>/a",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"groups": "Keyboard",
"action": "Movement",
"isComposite": false,
"isPartOfComposite": true

"path": "<Keyboard>/d",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"groups": "Keyboard",
"action": "Movement",
"isComposite": false,
"isPartOfComposite": true

"path": "<Keyboard>/m",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"groups": "Keyboard",
"action": "OpenPauseMenu",
"isComposite": false,
"isPartOfComposite": false

},
{
"name": "",
"id": "b12426a0-38ab-4d90-95e0-6840fcd30db6",
"path": "<Keyboard>/e",
"id": "3e6d6425-a990-4434-b58d-57464db363d4",
"path": "<Gamepad>/buttonSouth",
"groups": "",
"groups": "Gamepad",
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false

"id": "3e6d6425-a990-4434-b58d-57464db363d4",
"path": "<Gamepad>/buttonSouth",
"id": "b12426a0-38ab-4d90-95e0-6840fcd30db6",
"path": "<Keyboard>/e",
"groups": "",
"groups": "Keyboard",
"action": "Attack",
"isComposite": false,
"isPartOfComposite": false

"path": "<Keyboard>/m",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"groups": "Keyboard",
"action": "ClosePauseMenu",
"isComposite": false,
"isPartOfComposite": false

]
},
{
"name": "Keyboard&Mouse",
"bindingGroup": "Keyboard&Mouse",
"name": "Keyboard",
"bindingGroup": "Keyboard",
"isOptional": false,
"isOR": false
},
{
"devicePath": "<Mouse>",
"isOptional": false,
"isOR": false
}

6
InputSystem_LocalMultiplayer_Project/Assets/Materials/Material_Grid.mat


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m_Texture: {fileID: 2800000, guid: fe487ab7b76481c45a536caa93453672, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- Vector1_279FD301: 0.5
- Vector1_B87E31D7: 9.54
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1

- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 0.53735757, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

102
InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/Panel_PlayerRebindPanel.prefab


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- component: {fileID: 21393435}
- component: {fileID: 21393434}
m_Layer: 5
m_Layer: 8
m_Name: Text_CurrentAction
m_TagString: Untagged
m_Icon: {fileID: 0}

m_Calls: []
m_text: Attack
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_RaycastTarget: 1
m_OnCullStateChanged:
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m_Calls: []
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InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerVisualDisplayBehaviour.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using TMPro;
public class PlayerVisualDisplayBehaviour : MonoBehaviour
{
[Header("Input")]
public PlayerInput playerInput;
[Header("Device Display")]
public DeviceDisplayConfigurator deviceDisplayConfigurator;
[Header("UI")]
public TextMeshProUGUI playerDisplayText;
[Header("Material")]
public SkinnedMeshRenderer playerSkinnedMeshRenderer;
//Current Values
private int currentPlayerID;
private string currentPlayerDevice;
private Color currentDeviceColor;
//Shader IDs
private string armorTintString = "_ArmorTint";
private int armorTintShaderID;
void Start()
{
SetupShaderIDs();
if(playerInput.enabled)
{
SetPlayerVisualDisplay();
} else if(!playerInput.enabled)
{
HidePlayerVisualDisplay();
}
}
void SetupShaderIDs()
{
armorTintShaderID = Shader.PropertyToID("_Tint_Armor");
}
void GetPlayerInputID()
{
currentPlayerID = playerInput.playerIndex;
}
void SetPlayerVisualDisplay()
{
GetPlayerInputID();
GetPlayerDeviceDisplayName();
GetPlayerDeviceDisplayColor();
SetPlayerDisplayText();
SetPlayerDisplayColor();
}
void GetPlayerDeviceDisplayName()
{
currentPlayerDevice = deviceDisplayConfigurator.GetDeviceDisplayName(playerInput.devices[0].ToString());
}
void GetPlayerDeviceDisplayColor()
{
currentDeviceColor = deviceDisplayConfigurator.GetDeviceDisplayColor(playerInput.devices[0].ToString());
}
void SetPlayerDisplayText()
{
playerDisplayText.SetText("Player: " + (currentPlayerID + 1) + "\n" + currentPlayerDevice);
}
void SetPlayerDisplayColor()
{
playerSkinnedMeshRenderer.material.SetColor(armorTintShaderID, currentDeviceColor);
}
//Device Callbacks from the new Input System ----
private void OnDeviceLost()
{
SetDisconnectedPlayerText();
SetDisconnectedPlayerColor();
}
private void OnDeviceRegained()
{
SetPlayerDisplayText();
SetPlayerDisplayColor();
}
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void SetDisconnectedPlayerText()
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playerSkinnedMeshRenderer.material.SetColor(armorTintShaderID, new Color(1, 1, 1));
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void HidePlayerVisualDisplay()
{
playerDisplayText.enabled = false;
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164
InputSystem_LocalMultiplayer_Project/Assets/ShaderGraph/TextureSamples_PBR_SubGraph.shadersubgraph
文件差异内容过多而无法显示
查看文件

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之前 之后
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InputSystem_LocalMultiplayer_Project/Assets/Fonts/Roboto/LICENSE.txt


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10
InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/HueMaskFilter_SubGraph.shadersubgraph.meta


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242
InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/Warrior_DeviceColors_ShaderGraph.shadergraph
文件差异内容过多而无法显示
查看文件

10
InputSystem_LocalMultiplayer_Project/Assets/Warrior/ShaderGraphs/Warrior_DeviceColors_ShaderGraph.shadergraph.meta


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70
InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIPlayerDisplayBehaviour.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using TMPro;
public class UIPlayerDisplayBehaviour : MonoBehaviour
{
[Header("Input")]
public PlayerInput playerInput;
[Header("Device Display")]
public DeviceDisplayConfigurator deviceDisplayConfigurator;
[Header("UI")]
public TextMeshProUGUI playerDisplayText;
private int currentPlayerID;
private string currentPlayerDevice;
private Color currentDeviceColor;
void Start()
{
GetPlayerInputID();
GetPlayerDeviceDisplayName();
GetPlayerDeviceDisplayColor();
SetDeviceDisplayText();
}
void GetPlayerInputID()
{
currentPlayerID = playerInput.playerIndex;
}
void GetPlayerDeviceDisplayName()
{
currentPlayerDevice = deviceDisplayConfigurator.GetDeviceDisplayName(playerInput.devices[0].ToString());
}
void GetPlayerDeviceDisplayColor()
{
currentDeviceColor = deviceDisplayConfigurator.GetDeviceDisplayColor(playerInput.devices[0].ToString());
}
void SetDeviceDisplayText()
{
playerDisplayText.SetText("Player: " + (currentPlayerID + 1) + "\n" + currentPlayerDevice);
playerDisplayText.color = currentDeviceColor;
}
void SetDisconnectedDisplayText()
{
playerDisplayText.SetText("Player: " + (currentPlayerID + 1) + "\n" + "Device Disconnected!");
playerDisplayText.color = new Color(1,1,1,1);
}
//Device Callbacks from the new Input System ----
private void OnDeviceLost()
{
SetDisconnectedDisplayText();
}
private void OnDeviceRegained()
{
SetDeviceDisplayText();
}
}

272
InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient.shadersubgraph


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/InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIPlayerDisplayBehaviour.cs.meta → /InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerVisualDisplayBehaviour.cs.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient.shadersubgraph.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Color.shadersubgraph.meta

部分文件因为文件数量过多而无法显示

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