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Improved Pause Menu UI to match Warrior Display UI

/main
andytouch 4 年前
当前提交
62d8e631
共有 8 个文件被更改,包括 222 次插入206 次删除
  1. 258
      InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/Panel_PlayerRebindPanel.prefab
  2. 20
      InputSystem_LocalMultiplayer_Project/Assets/Scenes/Scene_Example_Warriors.unity
  3. 6
      InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIPlayerRebindDisplayBehaviour.cs
  4. 4
      InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Panel_Material.mat
  5. 105
      InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Button_WaitForInput_Material.mat
  6. 8
      InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Button_WaitForInput_Material.mat.meta
  7. 19
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/TMP_TextGradient.asset
  8. 8
      InputSystem_LocalMultiplayer_Project/Assets/Fonts/TMP/TMP_TextGradient.asset.meta

258
InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/Panel_PlayerRebindPanel.prefab


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20
InputSystem_LocalMultiplayer_Project/Assets/Scenes/Scene_Example_Warriors.unity


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using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class UIPlayerRebindDisplayBehaviour : MonoBehaviour
{

[Header("Display References")]
public TextMeshProUGUI playerIDDisplay;
public TextMeshProUGUI playerDeviceDisplay;
public Image playerDeviceDisplayIcon;
playerIDDisplay.SetText("Player " + (playerID + 1));
playerIDDisplay.SetText((playerID + 1).ToString());
playerDeviceDisplay.color = deviceDisplayConfigurator.GetDeviceDisplayColor(playerDevicePath);
playerDeviceDisplayIcon.color = deviceDisplayConfigurator.GetDeviceDisplayColor(playerDevicePath);
}
}

4
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