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Added UI Attack Icon. Reorganised UI Assets Folder.

/main
andytouch 4 年前
当前提交
acaa3860
共有 45 个文件被更改,包括 112 次插入21 次删除
  1. 2
      InputSystem_LocalMultiplayer_Project/Assets/DeviceDisplayConfigurator/DeviceDisplayConfigurator.asset
  2. 16
      InputSystem_LocalMultiplayer_Project/Assets/Scenes/Scene_Example_Warriors.unity
  3. 2
      InputSystem_LocalMultiplayer_Project/Assets/Warrior/Materials/MAT_Warrior_DeviceColors.mat
  4. 2
      InputSystem_LocalMultiplayer_Project/Library/ScriptAssemblies/BuiltinAssemblies.stamp
  5. 4
      InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Sword.png.meta
  6. 8
      InputSystem_LocalMultiplayer_Project/Assets/UI/Materials.meta
  7. 8
      InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs.meta
  8. 8
      InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites.meta
  9. 75
      InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Sword.png
  10. 8
      InputSystem_LocalMultiplayer_Project/Assets/Sprites.meta
  11. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Circle_White.png
  12. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Circle_White.png.meta
  13. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Rectangle_Curved_White.png
  14. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Rectangle_Curved_White.png.meta
  15. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/ShaderGraph_UI_Panel.shadergraph
  16. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/ShaderGraph_UI_Panel.shadergraph.meta
  17. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Checkerboard.shadersubgraph
  18. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Checkerboard.shadersubgraph.meta
  19. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Panel_Material.mat.meta
  20. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Icon_Close.png
  21. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Icon_Close.png.meta
  22. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_AutoScrollUV.shadersubgraph
  23. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_AutoScrollUV.shadersubgraph.meta
  24. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Gradient_Color.shadersubgraph
  25. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Gradient_Fade.shadersubgraph
  26. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Gradient_Fade.shadersubgraph.meta
  27. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Banner_Material.mat
  28. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Banner_Material.mat.meta
  29. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Index_Circle_Mat.mat
  30. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Index_Circle_Mat.mat.meta
  31. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Gradient_Color.shadersubgraph.meta
  32. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Button_WaitForInput_Material.mat
  33. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Button_WaitForInput_Material.mat.meta
  34. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Panel_Material.mat
  35. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/DPad.png
  36. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/DPad.png.meta
  37. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Texture_Gradient_Ring.png
  38. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Texture_Gradient_Ring.png.meta
  39. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/WhiteCircle.png
  40. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/WhiteCircle.png.meta
  41. 0
      /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Sword.png.meta

2
InputSystem_LocalMultiplayer_Project/Assets/DeviceDisplayConfigurator/DeviceDisplayConfigurator.asset


deviceDisplayColor: {r: 1, g: 0.12588629, b: 0, a: 1}
- deviceRawPath: Gamepad:/Gamepad
deviceDisplayName: Gamepad
deviceDisplayColor: {r: 0.41509432, g: 0.41509432, b: 0.41509432, a: 1}
deviceDisplayColor: {r: 0.51540035, g: 0, b: 1, a: 1}

16
InputSystem_LocalMultiplayer_Project/Assets/Scenes/Scene_Example_Warriors.unity


m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
m_UseShadowmask: 0
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2

m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 122292729}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: -0, z: 0.9999132, w: -0.013176837}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0.16199, y: 0.16199, z: 0.16199}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 181.51}
m_SizeDelta: {x: 68, y: 74}
m_SizeDelta: {x: 512, y: 512}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &122292731
MonoBehaviour:

m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 045a2230b6d9fe848aa4ba9e833b48c7, type: 3}
m_Sprite: {fileID: 21300000, guid: b2ef08c2c31a9e441a0e49e70b8e502f, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

m_GameObject: {fileID: 506061763}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0.76935, y: 0.76935, z: 0.76935}
m_Children: []
m_Father: {fileID: 1874093066}
m_RootOrder: 0

m_EditorClassIdentifier:
mainCamera: {fileID: 963194227}
inScenePlayer: {fileID: 2028948613}
spawnMultiplePlayers: 0
spawnMultiplePlayers: 1
playerPrefab: {fileID: 8145840457835730771, guid: 7040c04d00ad25e4cad0ba1b7d40c3c0,
type: 3}
numberOfPlayers: 1

2
InputSystem_LocalMultiplayer_Project/Assets/Warrior/Materials/MAT_Warrior_DeviceColors.mat


- Color_326CE7D1: {r: 0.8207547, g: 0.509624, b: 0.019357419, a: 1}
- Color_41AB6E49: {r: 0.3873129, g: 1, b: 0, a: 1}
- _ArmorTint: {r: 1, g: 0, b: 0, a: 1}
- _Tint_Armor: {r: 1, g: 0.39664525, b: 0, a: 1}
- _Tint_Armor: {r: 1, g: 0.57594675, b: 0, a: 1}
- _Tint_Beard: {r: 1, g: 0.92189616, b: 0.051886797, a: 1}
- _Tint_Fur: {r: 0.4716981, g: 0.17758048, b: 0, a: 1}

2
InputSystem_LocalMultiplayer_Project/Library/ScriptAssemblies/BuiltinAssemblies.stamp


08d76f03d11ae400.08d76f03ceb88a00
08d7b8b988cfe100.08d7b8b9853c5a00

4
InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Sword.png.meta


fileFormatVersion: 2
guid: 045a2230b6d9fe848aa4ba9e833b48c7
guid: b2ef08c2c31a9e441a0e49e70b8e502f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 50
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1

8
InputSystem_LocalMultiplayer_Project/Assets/UI/Materials.meta


fileFormatVersion: 2
guid: 3d89ec57ee476c241aa1a31465e600c9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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8
InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs.meta


fileFormatVersion: 2
guid: 080dd498e7f1c5b49966d3d5519054ff
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites.meta


fileFormatVersion: 2
guid: 3909daa97e48c1a4b9399fb03256a42c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

75
InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Sword.png

之前 之后
宽度: 512  |  高度: 512  |  大小: 9.9 KiB

8
InputSystem_LocalMultiplayer_Project/Assets/Sprites.meta


fileFormatVersion: 2
guid: 5cc1432bd7dc69145bd8085ccca45819
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

/InputSystem_LocalMultiplayer_Project/Assets/UI/Circle_White.png → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Circle_White.png

/InputSystem_LocalMultiplayer_Project/Assets/UI/Circle_White.png.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Circle_White.png.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/Rectangle_Curved_White.png → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Rectangle_Curved_White.png

/InputSystem_LocalMultiplayer_Project/Assets/UI/Rectangle_Curved_White.png.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Rectangle_Curved_White.png.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraph_UI_Panel.shadergraph → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/ShaderGraph_UI_Panel.shadergraph

/InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraph_UI_Panel.shadergraph.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/ShaderGraph_UI_Panel.shadergraph.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Checkerboard.shadersubgraph → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Checkerboard.shadersubgraph

/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Checkerboard.shadersubgraph.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Checkerboard.shadersubgraph.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Panel_Material.mat.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Panel_Material.mat.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/Icon_Close.png → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Icon_Close.png

/InputSystem_LocalMultiplayer_Project/Assets/UI/Icon_Close.png.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Icon_Close.png.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_AutoScrollUV.shadersubgraph → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_AutoScrollUV.shadersubgraph

/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_AutoScrollUV.shadersubgraph.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_AutoScrollUV.shadersubgraph.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Color.shadersubgraph → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Gradient_Color.shadersubgraph

/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Fade.shadersubgraph → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Gradient_Fade.shadersubgraph

/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Fade.shadersubgraph.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Gradient_Fade.shadersubgraph.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Banner_Material.mat → /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Banner_Material.mat

/InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Banner_Material.mat.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Banner_Material.mat.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Index_Circle_Mat.mat → /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Index_Circle_Mat.mat

/InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Index_Circle_Mat.mat.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Index_Circle_Mat.mat.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/SubGraph_UI_Gradient_Color.shadersubgraph.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/ShaderGraphs/SubGraph_UI_Gradient_Color.shadersubgraph.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Button_WaitForInput_Material.mat → /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Button_WaitForInput_Material.mat

/InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Button_WaitForInput_Material.mat.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Button_WaitForInput_Material.mat.meta

/InputSystem_LocalMultiplayer_Project/Assets/UI/UI_Panel_Material.mat → /InputSystem_LocalMultiplayer_Project/Assets/UI/Materials/UI_Panel_Material.mat

/InputSystem_LocalMultiplayer_Project/Assets/Sprites/DPAD_all.png → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/DPad.png

/InputSystem_LocalMultiplayer_Project/Assets/Sprites/DPAD_all.png.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/DPad.png.meta

/InputSystem_LocalMultiplayer_Project/Assets/Sprites/Texture_Gradient_Ring.png → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Texture_Gradient_Ring.png

/InputSystem_LocalMultiplayer_Project/Assets/Sprites/Texture_Gradient_Ring.png.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Texture_Gradient_Ring.png.meta

/InputSystem_LocalMultiplayer_Project/Assets/Sprites/WhiteCircle.png → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/WhiteCircle.png

/InputSystem_LocalMultiplayer_Project/Assets/Sprites/WhiteCircle.png.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/WhiteCircle.png.meta

/InputSystem_LocalMultiplayer_Project/Assets/Sprites/cursorSword_silver.png.meta → /InputSystem_LocalMultiplayer_Project/Assets/UI/Sprites/Sword.png.meta

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