Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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GitHub 20c32484 Feature/benchmark (#126) 4 年前
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Graphs Demo work merge (#64) 5 年前
Caustics.shader Bugfix/caustics (#104) 4 年前
Caustics.shader.meta Bugfix/caustics (#104) 4 年前
CommonUtilities.hlsl Fixed planar reflections 6 年前
CommonUtilities.hlsl.meta Initial project push 7 年前
GerstnerWaves.hlsl Assorted bug fixes and improvements 4 年前
GerstnerWaves.hlsl.meta Removed WaterSystem submodule and embedded as local Package. 6 年前
Graphs.meta Demo work merge (#64) 5 年前
InfiniteWater.shader Update to Universal 5 年前
InfiniteWater.shader.meta Initial project push 7 年前
Water.shader Assorted bug fixes and improvements 4 年前
Water.shader.meta Initial project push 7 年前
WaterCommon.hlsl Feature/benchmark (#126) 4 年前
WaterCommon.hlsl.meta Initial project push 7 年前
WaterFXFoamOnly.shader Update to Universal 5 年前
WaterFXFoamOnly.shader.meta Large update, lots of visual differences, be careful updating to here 7 年前
WaterFXShader.shader Update to Universal 5 年前
WaterFXShader.shader.meta Large update, lots of visual differences, be careful updating to here 7 年前
WaterInput.hlsl Fixed issue with URP 10.x.x conflicting with SurfaceData struct 4 年前
WaterInput.hlsl.meta Initial project push 7 年前
WaterLighting.hlsl Fixed some lighting issues with the water and added subtle SSS on the peaks, fixed truncation warning on caustics shader 4 年前
WaterLighting.hlsl.meta Initial project push 7 年前
WaterTessellated.shader Fixed planar reflections 6 年前
WaterTessellated.shader.meta Initial project push 7 年前
WaterTessellation.hlsl Fixed planar reflections 6 年前
WaterTessellation.hlsl.meta Initial project push 7 年前