André McGrail
a3c601de
Updated material data references
6 年前
André McGrail
93827278
Moved waterfx pass to before opaques
6 年前
André McGrail
083db55c
Updated FBX settings and cleaned up some un-needed files
6 年前
André McGrail
da3485f6
Merge branch 'GDC-temporary'
# Conflicts:
# Assets/Objects/boats/Maps/Interceptor_MRLL.tif.meta
# Packages/manifest.json
6 年前
André McGrail
791347ab
Added light map corrector to avoid NaNs
-baked all lighting data
-updated package versions
6 年前
André McGrail
ac2f0b59
Manifest update
-Merged boat and boat physics mesh into one fbx
6 年前
André McGrail
90aa4e2a
embed package
6 年前
GitHub
076997a7
Update LICENSE
6 年前
André McGrail
5b3f36b7
cheap AO test
6 年前
GitHub
76b9b618
Update LICENSE
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
GitHub
e2353cf7
Update LICENSE
6 年前
André McGrail
a539a28b
Updates to scene
6 年前
André McGrail
cfbcafcc
Tweaks to shadergraphs and baked water depth map
6 年前
GitHub
28758d0f
Merge pull request #31 from Verasl/lw/passes-in-objects
Lw/passes in objects
6 年前
André McGrail
192ef3fc
Final tweaks to branch
6 年前
André McGrail
b61025fb
Updated render passes to newest changes on SRP repo
6 年前
André McGrail
699942a9
Small updates
6 年前
André McGrail
81134287
Init changes
6 年前
GitHub
a6991323
Merge pull request #29 from Verasl/art-tweaks
Art tweaks
6 年前
André McGrail
35e36990
Added SRP batcher support to the water and removed MPBs
6 年前
André McGrail
5e65d97b
SRP batcher on
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
175825d8
Fixed planar reflections
- Planar reflections now work properly across multiple windows
- Fixed leaking of render texture
- Fixed multiple reflection cameras
- Added first pass seaweed
- Fixed tessellation shader
- Simplified water common to share more between tessellation and vertex displacement
- Enabled SRP batcher
- Fixed LODLightmaps to work with 4 LODs
- Cleared Occlusion data, was messing with planar reflections and also didnt cull anything at large distances
-
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
13cf453c
remove spare manifest file
6 年前
André McGrail
52368f2b
Minor updates
6 年前
GitHub
03081f47
Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
b58eb5f0
Updated Water package.json
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
GitHub
599cccf6
Merge pull request #21 from Verasl/optimization
Optimization
6 年前
Andre McGrail
9c167dec
Small fixes/tweaks
6 年前
Andre McGrail
075c6b2d
Merge branch 'master' into optimization
6 年前
Felipe Lira
fefc7350
updated planar reflection texture to not use depth.
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
Felipe Lira
7bcb0894
Using HDR10 as HDR format.
6 年前
GitHub
e0fcb680
Merge pull request #20 from Verasl/srp-api-changes
Srp api update
6 年前
Felipe Lira
9a0fe661
LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP.
6 年前
Felipe Lira
1866b7bb
stripping mixed lighting variants
6 年前
Andre McGrail
eafe952e
update stripping defaults
6 年前
Andre McGrail
7ce5031a
Stop compute buffer usage on android
6 年前
Andre McGrail
c5e98cad
Fixed depth issue on GLES - temporary fix
6 年前
Andre McGrail
2be28b1a
Slight tweaks
6 年前
Andre McGrail
ed67b62e
Latest changes
6 年前
GitHub
c932b398
Merge pull request #16 from Wilfrid-Unity/srp-api-changes
Update SRP API
6 年前
Wilfrid
b847315a
Update API in water-system
6 年前
MingWai
05a0d7fc
change to .NET4
6 年前
MingWai
01439ebc
SRP API changes by peter
6 年前