Andre
36b78bf8
Initial project push
7 年前
Andre McGrail
15127cdc
removed water system to make way for Submodule
7 年前
Andre McGrail
eb60867b
Level tweaks
Perf tweaks
Added shadow switcher for main camera rendering
7 年前
Andre McGrail
039ec916
level tweaks
7 年前
Andre McGrail
84e64de9
slight tweaks
7 年前
Andre McGrail
fe281ee1
Scene dressing
New boat blockout mesh
Added lightmap LOD script to re-use LOD0 lightmaps on LOD1 and LOD2
Basic pass on SFX
More Cinemachine camera setup
7 年前
Andre McGrail
9abb6a66
Added custom terrain shadegraph
Added new boat and shader
Started to add other props
7 年前
Andre McGrail
bc67bea6
Updated boat physics settings
Rebaked lighting
Updated submodules
7 年前
Andre McGrail
eb7bff0b
Updated baked lighting
Updated submodule
7 年前
Andre McGrail
01a69cb1
Rebaked Lighting
Tweaked LOD levels
7 年前
Andre McGrail
7ec2acab
Large update, lots of visual differences, be careful updating to here
7 年前
Andre McGrail
88fbddf7
Massive cleanup
7 年前
GitHub
c330c77c
Merge pull request #2 from Verasl/custom-renderer
Custom renderer
7 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
GitHub
bd60d1e2
Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
Andre McGrail
eaa911ae
Updated reflection probes
6 年前
Andre McGrail
dc6a61c9
slight updates to lighting and post
6 年前
GitHub
672c6f5f
Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
Andre McGrail
9c167dec
Small fixes/tweaks
6 年前
GitHub
599cccf6
Merge pull request #21 from Verasl/optimization
Optimization
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
GitHub
03081f47
Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
175825d8
Fixed planar reflections
- Planar reflections now work properly across multiple windows
- Fixed leaking of render texture
- Fixed multiple reflection cameras
- Added first pass seaweed
- Fixed tessellation shader
- Simplified water common to share more between tessellation and vertex displacement
- Enabled SRP batcher
- Fixed LODLightmaps to work with 4 LODs
- Cleared Occlusion data, was messing with planar reflections and also didnt cull anything at large distances
-
6 年前
André McGrail
5e65d97b
SRP batcher on
6 年前
GitHub
a6991323
Merge pull request #29 from Verasl/art-tweaks
Art tweaks
6 年前
André McGrail
a539a28b
Updates to scene
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
791347ab
Added light map corrector to avoid NaNs
-baked all lighting data
-updated package versions
6 年前
André McGrail
da3485f6
Merge branch 'GDC-temporary'
# Conflicts:
# Assets/Objects/boats/Maps/Interceptor_MRLL.tif.meta
# Packages/manifest.json
6 年前
André McGrail
78aa239e
Init commit
6 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
6 年前
André McGrail
8c8bf892
Final Cleanup
6 年前
André McGrail
2dfa66c1
Merge branch 'release/2019.3'
6 年前
André McGrail
a5cd0dc0
Merge branch 'master' into lw/post-v3
# Conflicts:
# Assets/scenes/Island.unity
# Packages/manifest.json
6 年前
André McGrail
074570cb
Updated burst package and removed 5th terrain layer to remove NaNs
6 年前
André McGrail
df2b7a4a
Fix planar reflections from rendering post v3
6 年前
André McGrail
aac85ebe
edits
6 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
6 年前
André McGrail
c3ae69d1
Clean up
- Cleaned up shader graphs
- removed un-used textures
- converted some Universal namespace additions
6 年前
André McGrail
83b32ce8
Sync with SRP branch
6 年前
André McGrail
fde4e690
Added new Input System
5 年前
André McGrail
cb31d036
Updated scene
6 年前
GitHub
c05078fa
Merge pull request #47 from Verasl/Update-to-package-7.0.0
Update to package 7.0.0
6 年前
André McGrail
8653c6cc
Init commit
5 年前
katem
1d4b81d9
init commit from B&D
5 年前
André McGrail
75c6e7c1
Baked Occlusion and Navmesh data, updated Logic prefab with new Waypoint data
5 年前
André McGrail
0b7bbe98
Random prefab updates and project settings tweaks to get the project running on all platforms
5 年前
Mike Geig
5f1126f8
Merge branch 'merge-branch' into dots-physics
5 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
Mike Geig
a4269de5
Merge branch 'demo-work' into dots-physics
5 年前
André McGrail
67e830f4
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Data/UniversalRP/PipelineAsset.asset
# Assets/Shaders/Graphs/CliffShader.ShaderGraph
# Assets/scenes/Island/GlobalFX Profile.asset
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
André McGrail
b5841bcb
Init commit
5 年前
Mike Geig
4f1f8aa4
Merge branch 'dots-physics' into merge-branch
5 年前
mikegeig
bd44dad8
Merge branch 'demo-work' into prep-for-merge
5 年前
André McGrail
1c0adb5c
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# Assets/scenes/Island.unity
5 年前
André McGrail
b8b2f3c5
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
5 年前
André McGrail
34f1f05f
General lookdev update
5 年前
André McGrail
2f3b9d78
Blocked off cave and rebaked lighting
5 年前
Andre McGrail
8517dfff
Assorted changes for Unite
5 年前
André McGrail
6d4d2c4c
Additional UI work
5 年前