Andre
36b78bf8
Initial project push
7 年前
Andre McGrail
039ec916
level tweaks
7 年前
Andre McGrail
fe281ee1
Scene dressing
New boat blockout mesh
Added lightmap LOD script to re-use LOD0 lightmaps on LOD1 and LOD2
Basic pass on SFX
More Cinemachine camera setup
7 年前
Andre McGrail
379cda8c
Setup MPBs on the boats
More set dressing
7 年前
Andre McGrail
eb7bff0b
Updated baked lighting
Updated submodule
7 年前
Andre McGrail
b1f6c73f
Fixed custom renderer for latest SRP
Updated Navmesh
Tweaked some materials
6 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
192ef3fc
Final tweaks to branch
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
074570cb
Updated burst package and removed 5th terrain layer to remove NaNs
6 年前
André McGrail
aac85ebe
edits
6 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
6 年前
André McGrail
83b32ce8
Sync with SRP branch
6 年前
André McGrail
8653c6cc
Init commit
5 年前
André McGrail
6d4d2c4c
Additional UI work
5 年前
André McGrail
7e67e768
Assorted cleanup and UI work
5 年前