这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Ciro Continisio 065751a8 Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro 3 年前
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ColdStartup_Channel.asset Refactored the whole cold startup mechanism 3 年前
ColdStartup_Channel.asset.meta Refactored the whole cold startup mechanism 3 年前
LoadLocation_Channel.asset Added description to EventChannels 4 年前
LoadLocation_Channel.asset.meta Added Void, Int and Load Events SO and Listeners 4 年前
LoadMenu_Channel.asset Added LoadMenu specific channel 4 年前
LoadMenu_Channel.asset.meta Added LoadMenu specific channel 4 年前
OnGameExit.asset small tweaks on scenes 4 年前
OnGameExit.asset.meta small tweaks on scenes 4 年前
OnInteractionEnded_Channel.asset Add Questline Testing ground 3 年前
OnInteractionEnded_Channel.asset.meta Added Void, Int and Load Events SO and Listeners 4 年前
OnSceneFadeInFinished.asset Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro 3 年前
OnSceneFadeInFinished.asset.meta Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro 3 年前
OnSceneReady.asset Added onSceneReady event to inform when scene is loaded and set active 4 年前
OnSceneReady.asset.meta Added onSceneReady event to inform when scene is loaded and set active 4 年前
PlayMusic_Channel.asset Added description to EventChannels 4 年前
PlayMusic_Channel.asset.meta AudioSystem functionality 4 年前
PlaySFX_Channel.asset Added description to EventChannels 4 年前
PlaySFX_Channel.asset.meta Audio System (#90) 4 年前
PlayerInstantiated_Channel.asset Added description to EventChannels 4 年前
PlayerInstantiated_Channel.asset.meta Initial decoupling of CameraManager and SpawnSystem. Spawn system still needs reference to CameraManager, because it must provide it to Protagonist. 4 年前