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GitHub
aed4d5ec
Change Awake() to Start() in Spawning System (#120) (#136)
Issue #120
When the scenes are additively loaded, GameObject instantiation should be put in Start(), because Awake() is exectuted before the new scene becomes active.
Reference thread: https://forum.unity.com/threads/additive-scene-loading-and-awake.660379/
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4 年前 |
.. |
Art
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3D Playground
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4 年前 |
Inventory
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Inventory System Base (from official thread) (#100)
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4 年前 |
Materials
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Merge branch 'Scene-Loading' into main
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4 年前 |
Prefabs
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Referenced initialization game scene SO in the initializer prefab
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4 年前 |
Presets
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Packages, Empty project
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4 年前 |
Scenes
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Changed Scene loader scene name to Initialization
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4 年前 |
ScriptableObjects
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Added Scenes folder in SO folder
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4 年前 |
Scripts
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Change Awake() to Start() in Spawning System (#120) (#136)
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4 年前 |
Settings
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Camera rotation, Movement tweaks
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4 年前 |
TerrainPatches
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3D Playground
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4 年前 |
TextMesh Pro
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Imported Textmesh Pro Essentials
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4 年前 |
Art.meta
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3D Playground
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4 年前 |
Inventory.meta
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Inventory System Base (from official thread) (#100)
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4 年前 |
Materials.meta
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Packages, Empty project
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4 年前 |
Prefabs.meta
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Character controller, scene setup
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4 年前 |
Presets.meta
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Packages, Empty project
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4 年前 |
Scenes.meta
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Packages, Empty project
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4 年前 |
ScriptableObjects.meta
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Initial commit
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4 年前 |
Scripts.meta
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Packages, Empty project
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4 年前 |
Settings.meta
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Packages, Empty project
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4 年前 |
TerrainPatches.meta
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Character controller, scene setup
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4 年前 |
TextMesh Pro.meta
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Imported Textmesh Pro Essentials
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4 年前 |