这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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uChema 57caaba3 Keep health between scenes 3 年前
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Accessories Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 3 年前
Audio Audio functionality 4 年前
Characters Keep health between scenes 3 年前
Cutscenes Fixed talk interaction enabled forever after cutscenes 3 年前
Droppable Merge remote-tracking branch 'upstream/main' into main 3 年前
Effects Merge remote-tracking branch 'upstream/main' into main 3 年前
Food Merge remote-tracking branch 'upstream/main' into main 3 年前
Furniture Merge remote-tracking branch 'upstream/main' into main 3 年前
Gameplay Merge remote-tracking branch 'upstream/main' into main 3 年前
Items Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 3 年前
Lights Merge remote-tracking branch 'upstream/main' into main 3 年前
Managers Fix dialogue shots 3 年前
Nature Merge remote-tracking branch 'upstream/main' into main 3 年前
Props Merge remote-tracking branch 'upstream/main' into main 3 年前
Prototyping Merge branch 'whiteboxing' 4 年前
Tableware Merge remote-tracking branch 'upstream/main' into main 3 年前
TownStructures Merge remote-tracking branch 'upstream/main' into main 3 年前
UI Keep health between scenes 3 年前
Unique Graphic work (mostly Cave) 3 年前
_Compositions Merge remote-tracking branch 'upstream/main' into main 3 年前
_SceneChunks Added farming animation with wip example 3 年前
Accessories.meta Updated the outline value to 2 as recommended in the Art Guidelines and created a prefab 4 年前
Audio.meta Audio functionality 4 年前
Characters.meta Reorganising assets 4 年前
Cutscenes.meta Cutscene can be triggered by specific cinematic events (+ kept collider trigger for test purpose) 3 年前
Droppable.meta Add Collectible Prefab 4 年前
Effects.meta Integrated dust particles 4 年前
Food.meta Imported lobster, palm leaf set, tavern owner's hair 4 年前
Furniture.meta [WIP] Added some table furniture (#233) 4 年前
Gameplay.meta Cleanup, Reorganisation of folders and Scenes 4 年前
Items.meta Imported Townsfolk, Pig Chick 4 年前
Lights.meta Scene separated 3 年前
Managers.meta Renaming and cleaning folders 4 年前
Nature.meta Reorganising assets 4 年前
Props.meta Moved art assets 4 年前
Prototyping.meta Relocated whiteboxing scenes and folders 4 年前
Tableware.meta Imported Smurjo's models, reorganised folders 4 年前
TownStructures.meta Imported latest town assets 4 年前
UI.meta Add UI system, Inventory UI and update Inventory System 4 年前
Unique.meta Graphic work (mostly Cave) 3 年前
_Compositions.meta Relocated temp assets in whiteboxing folder 4 年前
_SceneChunks.meta Sectioned world into Prefabs 4 年前