Ciro Continisio
291ae413
New flowers, fixes
Switched many small assets to bake with light probes instead of lightmaps
4 年前
Ciro Continisio
1d26bec4
Merge branch 'main' into state-machine-improvements
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Eduardo de Albuquerque
8845aa98
Merge branch 'main' into HollowBoatEffect
# Conflicts:
# UOP1_Project/Assets/Settings/Graphics/ToonRendererData.asset
# UOP1_Project/ProjectSettings/TagManager.asset
4 年前
Ciro Continisio
d9dd5e5e
Tweaked RenderFeatures
4 年前
Ciro Continisio
bd14256e
Material and prefab tweaks
4 年前
Ciro Continisio
f588e37a
New tree type
4 年前
Ciro Continisio
d62d8e9e
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta
# UOP1_Project/Assets/Samples.meta
# UOP1_Project/Assets/Samples/Polybrush.meta
# UOP1_Project/Assets/Samples/ProBuilder/4.4.0/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/CharController.unity.meta
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/CharController/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/Locations/Beach/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_opt...
4 年前
Ciro Continisio
e7b2e446
New art assets
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel
2c9810c9
Merge branch 'main' into interaction
4 年前
Chema Damak
8a166bf0
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
Hey-Mikelangelo
786fb321
Fixed colliders on the trees
Added child GO to the trees named "leaves", added colliders to the leaves and set layer of leaves to "TreeLeaves" (So, also added this new layer. Set in physics properties to not collide with anything). In CameraSystem/FreeLook_VCam in "Cinemachine collider" added "TreeLeaves" layer in the field "Collide Against".
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
Ciro Continisio
9d05162d
Merge branch 'main' of https://github.com/Hey-Mikelangelo/open-project-1 into pr-bash
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
4b89665c
Wind shader improved and painted more meshes
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Smurjo
9b89eaca
Whiteboxing with reduced size
Scene "GeneralMapReduced". Including art asset "BigFallenTreeWithLeaves" which serves to block the path until the player has finished the tutorial quest.
4 年前
Smurjo
456c7bdd
Whiteboxing of general map in medium size divided into 6 scenes
- contains minimalistic scene loading and unloading scripts only for trying this out
- contains small editor tool to create views. Don't delete deactivated objects in spawn scene if you want to update the views. There is the issue that the created views are too dark, I suspect it is a problem between the Texture2D-Format and the RenderTexture-Format - I would appreciate advice which formats to use.
- contains few additional art assets like shiitake mushrooms, big trees, bushes and creepers. The bushes are intended only for the whiteboxing to be replaced with more elaborate art assets later. The creepers and big trees are to be refined somewhat if we decide to use them.
To try out the map open the spawn scene and press play in the editor. Make sure all scenes were added to the build settings.
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
bd33c8df
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
Ciro Continisio
477798f0
Relocated temp assets in whiteboxing folder
4 年前
Yohann Puyhaubert
068abd40
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
09ce5d71
Tweaks
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
Ciro Continisio
76adf666
Tweaks to plants
All 3D models of vegetation have been tweaked in size, and have proper green channel for wind. Removed isolated mesh assets.
4 年前
Ciro Continisio
3bd54bf1
New colliders for BigRocks and BigTree
4 年前
Ciro Continisio
6dbe9c46
Trees collider tweaks
4 年前
Ciro Continisio
6620446f
Navigation-related prefab tweaks
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
uChema
3ce06cf5
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
bc17972b
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
4 年前
Ciro Continisio
5cc9de68
Beach changes, worldbuilding
Light settings, shader changes, prefab tweaks, model tweaks
3 年前
Ciro Continisio
c22729d3
More worldbuilding
Full bake of all scenes
3 年前
uChema
735363c3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel
6f206e69
Merge remote-tracking branch 'origin/main' into mainAmel
3 年前
Ciro Continisio
8167037b
Worldbuilding
3 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
2e9fcf21
BigTree shadow caster tweaks
Created custom shadow casting geometry for BigTrees, to get more light in the forest
3 年前
Ciro Continisio
dc51f9ac
More scenery work
3 年前
Ciro Continisio
587a2230
Worldbuilding
Scenes, rocks, waterfalls, foam, ...
Added fog
Rebaked all lighting
3 年前
uChema
71dcdcfd
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
8e61f477
Added light probes to prefabs
3 年前
Amel Negra
e9f4e34e
Merge remote-tracking branch 'origin/main' into main
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前