DeivSky
d3e9ddbc
Renaming from 'Scriptable' prefix to 'SO' suffix.
Co-Authored-By: Ciro Continisio <20049224+ciro-unity@users.noreply.github.com>
4 年前
DeivSky
9dba4a4a
minor
4 年前
DeivSky
32a19461
Removed serializable actions/conditions. Added current state name in state machine component. Added more spheres to test scene.
4 年前
DeivSky
b8ac4c6b
Update StateMachines.unity
4 年前
DeivSky
4686f6e6
[Bot] Automated dotnet-format update
4 年前
DeivSky
33f1fbae
Merge branch 'state-machine' of https://github.com/DeivSky/open-project-1 into state-machine
4 年前
Ciro Continisio
d250d874
Bush, shell, bamboo, big rock fixes
4 年前
DeivSky
830591fd
[Bot] Automated dotnet-format update
4 年前
DeivSky
15afbcfd
Added debug toggle
4 年前
Ciro Continisio
3fb9738d
Knife, walking cane, lantern, pouch, Rockcritter
4 年前
DeivSky
3a48da8b
Initial commit
4 年前
Ciro Continisio
009fdbd5
Even more art
4 年前
GitHub
10c79edf
Update README.md ( #82 )
Added a permanent and non-capped invite link to the #open-projects Discord channel on the Official Unity Discord server.
4 年前
Ciro Continisio
4e9d1665
More art imported
4 年前
Ciro Continisio
05c2da74
Project settings
Small tweaks, project naming, etc.
4 年前
Ciro Continisio
e27f318b
Merge branch 'master' into custom-lighting-shader
# Conflicts:
# UOP1_Project/Packages/manifest.json
# UOP1_Project/ProjectSettings/ProjectVersion.txt
4 年前
GitHub
9965c051
Removed unused imports ( #75 )
4 年前
Ciro Continisio
26b18669
Work and tests on toon shader, plants and rocks
4 年前
Ciro Continisio
b0af5562
Toon shader done
Needs to be broken down into pieces for modularity
4 年前
Ciro Continisio
369c0864
Toon Shader v2 in progress
4 年前
Ayhan Sakarya
3129dcbe
Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector
4 年前
Ayhan Sakarya
05abd3e9
Made a refactor of the used setting classes as follows:
- Logic is now split into sub components: Genera, Graphics, Audio and Input (currently empty as input system is wip)
- The settings system class can be used to get information from all sub components, a distributor
- Fixed an issue with Screen resolution not being correct when in windowed mode (Screen.currentResolution gives back desktop resolution when in windowed mode)
- Added Input UI elements which are placeholders for now, once the input system is done this can be populated like the other settings sub components
4 年前
Ayhan Sakarya
dbe17bef
- Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene
- Changed the name of settings panel to "Settings System Panel"
4 年前
Ayhan Sakarya
65b9d08b
Implementation of current Settings System includes the following:
- Implemented General tab - Language setting
- Implemented Graphics tab - Graphics Presets, Resolution (all supported resolutions on users device), fullscreen mode settings
- Implemented Advanced Graphics - Anisotropic filtering, Anti-Aliasing, Shadow Distance, Shadow Quality settings
- Implemented Audio tab - Music Volume, Sfx Volume settings
- Moved SettingsSystem scripts to Scripts/Systems/Settings (if we use asmdef files in the future this hiararchy might be better than throwin every script under the scripts folder)
- Added scriptable object which holds graphics presets
- Updated SettingsSystem script to utilize the presets object
4 年前
GitHub
358b68b5
Removal of unnecessary test files ( #80 )
Removal of unnecessary Tests folder, Input Scene and the content in the Scene. I have tested the game and it doesn't breaks or effects the game in any possible way.
4 年前
GitHub
840a21d7
Moved .editorConfig to avoid duplicated version in actual project root ( #77 )
4 年前
GitHub
83951a71
Merge pull request #73 from MileyHollenberg/Linter
Setup automatic linting as a Github Action
4 年前
Miley Hollenberg
4211568e
[Bot] Automated dotnet-format update
4 年前
Miley Hollenberg
74d7eb52
Removed bot account from auto commit
4 年前
Miley Hollenberg
cd634c11
Implemented automatic linter
4 年前
GitHub
04e6c82e
Create pull_request_template.md
4 年前
GitHub
f5ad616a
Merge pull request #26 from mwert09/master
Fixed steep surfaces bug and implemented sliding
4 年前
mwert09
83f426f0
Merge remote-tracking branch 'upstream/master'
4 年前
mwert09
a291c583
Merge remote-tracking branch 'upstream/master'
4 年前
mwert09
f063f571
Merge branch 'bug-steep-surfaces'
4 年前
GitHub
02d8e6c7
Merge pull request #55 from andrewreal/remove-magic-numbers
Remove magic numbers
4 年前
Ciro Continisio
69c48251
Changed the new variable into a constant
4 年前
mwert09
3fe5c164
Merge branch 'master' of https://github.com/mwert09/open-project-1
4 年前
GitHub
afc7b64e
Merge pull request #25 from Wodopo/master
Simple Player Spawn System
4 年前
Ciro Continisio
2cfc9750
SpawnSystem active in the scene
Removed the player prefab from the scene
4 年前
Andrew Real
106bfcd0
Remove accidentaly added blank lines
4 年前
mwert09
14215282
Update Character.cs
4 年前
GitHub
2c21f5a9
Merge pull request #31 from CharlExMachina/Scene-Loading
Added custom inspector for GameScene ScriptableObjects
4 年前
Ciro Continisio
b194fe99
Merge branch 'master' into Wodopo/spawn-system
# Conflicts:
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/Scripts/CameraManager.cs
4 年前
Andrew Real
e23c8e72
Change var name to more acurately show purpose
4 年前
mwert09
123c2bdc
Update Character.cs
4 年前
GitHub
9c27ba24
Merge pull request #27 from andrew-raphael-lukasik/InputReader_as_ScriptableObject
InputReader made into ScriptableObject asset
4 年前
Carlos Eduardo Pérez
79ec6d45
Updated warning message
4 年前
Andrew Real
bd2f9dce
Merge branch 'master' into remove-magic-numbers
4 年前
mwert09
fa308200
Update Character.cs
4 年前